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degamad

Focus or Break?

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degamad    23

As the title say im looking for answers from experienced Archers.

I am currently enchanting skills with Focus and have been reading about Break being better than Power but i see nothing comparing focus to break.

 

 

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degamad    23
14 hours ago, Dawe said:

Did you forget this topic https://forums.lineage2.com/topic/15974-skill-enchants/ where we discussed that matter?

If you lf an answer from more experienced Archers, then ok.

Hi Dawe,

i remember our conversation and am grateful for your advice.

I would like to hear from other archers as well.

If you remember the egame forum link compared break and power and im wondering if any other archers have testing between focus and break.

At some point since i am focus all the way i could possibly (once i have the adena) change everything to break and compare differences.

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Auburn    54

So I'll put my .02 in here.

 

Example: 100 shots each deal 10,000 damage

skill crits increase that damage 100% but only 50% of the time.

10,000 damage * 50 non critical shots = 500,000 damage +20.5% for break = 602,500

20,000 damage skill critical * 50 critical shots = 1,000,000 damage +20.5% for break = 1,205,000

1,807,500 Total Damage for 100 shots fired.

 

Now we remove break but us focus instead

skill crits increase that damage 100% but 70% of the time.

10,000 damage * 30 non critical shots = 300,000 damage

20,000 damage skill critical * 70 critical shots = 1,400,000 damage

1,400,000 Total Damage for 100 shots fired.

 

Now we increase skill critical chance using break enchanting 

skill crits increase that damage 100% but 70% of the time.

10,000 damage * 30 non critical shots = 300,000 damage +20.5% for break = 361,500

20,000 damage skill critical * 70 critical shots = 1,400,000 damage +20.5% for break = 1,687,000

2,048,500 Total Damage for 100 shots fired.

 

These formulas are not 100% accurate and rates may be exaggerated slightly but they give you a pretty good picture of it.

 

P.S. Keep in mind this takes no other modifiers into account. Base test only.

Edited by Auburn

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degamad    23
On 12/21/2019 at 12:03 AM, Auburn said:

So I'll put my .02 in here.

 

Example: 100 shots each deal 10,000 damage

skill crits increase that damage 100% but only 50% of the time.

10,000 damage * 50 non critical shots = 500,000 damage +20.5% for break = 602,500

20,000 damage skill critical * 50 critical shots = 1,000,000 damage +20.5% for break = 1,205,000

1,807,500 Total Damage for 100 shots fired.

 

Now we remove break but us focus instead

skill crits increase that damage 100% but 70% of the time.

10,000 damage * 30 non critical shots = 300,000 damage

20,000 damage skill critical * 70 critical shots = 1,400,000 damage

1,400,000 Total Damage for 100 shots fired.

 

Now we increase skill critical chance using break enchanting 

skill crits increase that damage 100% but 70% of the time.

10,000 damage * 30 non critical shots = 300,000 damage +20.5% for break = 361,500

20,000 damage skill critical * 70 critical shots = 1,400,000 damage +20.5% for break = 1,687,000

2,048,500 Total Damage for 100 shots fired.

 

These formulas are not 100% accurate and rates may be exaggerated slightly but they give you a pretty good picture of it.

 

P.S. Keep in mind this takes no other modifiers into account. Base test only.

Auburn,

 

thank you for trying to explain this but im a bit confused by the examples:

in fact by your math i think example 2 should be 1.7 mil damage.

which example is break 1 or 3? i ask because in example 2 you mention removing break from example 1 but in example 3 you say we increase crit chance using break but crit chance is focus so im a little perplexed.

Example 1 is 1.8 mill damage Power Break or focus?

Example 2 is 1.7 mill damage power break or focus?

Example 3 is 2 mill damage power break or focus?

 

Also.... Auburn what do you use break or focus? or a mix?

Does focus stack crit chance on top of a fully buffed archers crit chance? because if you are fully buffed i think  crit  is maxed at 1500. similar to attack speed skills, similar to when im not buffed the attack speed skills increase the number but when im buffed my speed is maxed at 500 and i do not think the speed skills make attack speed any faster than 500.

 

I was thinking some skills may be better for break and some may be better for focus but im not sure.

I am currently running focus on everything but entertaining the idea of changing them to break just to see but its expensive for me.

The other question i have is what would be better for PVP focus or break.

 

I know its a bunch of questions thank you for taking time to answer.

 

 

 

 

 

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Auburn    54

Number 1 is 50% base critical with enchantment to break.

Number 2 is 50% base critical with focus to +20. Yes 1.7m would be correct. Math is hard late at night.

Number 3 is 70% base critical with break enchantment.

 

There are more ways in increase critical chance to skills outside of focus enchantment on skills, that's why I added that last example. 

Focus does stack however it is capped at 100%. The Critical Chance in the Stats window has 0 to do with skills from archer. The is a physical critical chance, not a skill critical chance. They are 2 different stats but skills critical chance isn't tracked in the Stats window. Mage is, archer and dagger are not.

I am currently running focus, but I am switching to Break for the simple fact that it is just better. There are more ways to add Skill Critical Chance than damage, so always take the damage for skills. 

 

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degamad    23
23 hours ago, Auburn said:

Number 1 is 50% base critical with enchantment to break.

Number 2 is 50% base critical with focus to +20. Yes 1.7m would be correct. Math is hard late at night.

Number 3 is 70% base critical with break enchantment.

 

There are more ways in increase critical chance to skills outside of focus enchantment on skills, that's why I added that last example. 

Focus does stack however it is capped at 100%. The Critical Chance in the Stats window has 0 to do with skills from archer. The is a physical critical chance, not a skill critical chance. They are 2 different stats but skills critical chance isn't tracked in the Stats window. Mage is, archer and dagger are not.

I am currently running focus, but I am switching to Break for the simple fact that it is just better. There are more ways to add Skill Critical Chance than damage, so always take the damage for skills. 

 

I was also told that a good plan is to start with Focus, then when higher level and patk is built up high enough to switch to Break.

What are you thoughts on that plan?

Also thank you for the advise.

my build is going slowly but all my augments are geared towards skill crit rate and skill crit damage, i just wish there was a good way to measure them in the stats window.

looks like i will start to save up money for the green books to switch over.. is level 105 a good time to do that?

 

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degamad    23
6 hours ago, Quenia said:

Check palkah 's comments in

https://eu.4gameforum.com/threads/660107/

Very informed explanation.

ive read this and its all making sense i just wish that he tried a comparison between focus and break. either way i will at some point switch from focus to break probably once i can afford it. i will post here results.

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Quenia    52
51 minutes ago, degamad said:

ive read this and its all making sense i just wish that he tried a comparison between focus and break. either way i will at some point switch from focus to break probably once i can afford it. i will post here results.

He makes a very nc theoretical approach on the matter on his 2nd post (inside the spoiler section). Don't know if that is sufficient for u.

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Auburn    54
12 hours ago, degamad said:

I was also told that a good plan is to start with Focus, then when higher level and patk is built up high enough to switch to Break.

What are you thoughts on that plan?

Also thank you for the advise.

my build is going slowly but all my augments are geared towards skill crit rate and skill crit damage, i just wish there was a good way to measure them in the stats window.

looks like i will start to save up money for the green books to switch over.. is level 105 a good time to do that?

 

While there is no way to measure it in the stats window you can track you skill critical rate yourself. I normally do a test of 1000 shot, 10 sets of 100, average out the number of crits in 100 hits across the 10 tests and you have a fairly accurate number of skill critical rate. As far as damage is concerned all you have to do is add up your passive skills and active skill damage modifiers and you have that. It requires a little time on your part but in the end it makes you a better archer. 

As far as when to do it, its really up to you. When you can afford it is fine.

Also Pattack is a VERY minor part of an archer. I had a very good archer on Naia tell me that adding 5% pattack on an archer leads to roughly a 1% damage increase, that's not a very good trade of IMO, unless you can't get 1% from anywhere else.

Edited by Auburn

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HitsHard    3
3 hours ago, Auburn said:

Also Pattack is a VERY minor part of an archer. I had a very good archer on Naia tell me that adding 5% pattack on an archer leads to roughly a 1% damage increase, that's not a very good trade of IMO, unless you can't get 1% from anywhere else.

That may have been the case in the past and is the case with lower amounts of gear. The opposite becomes true when you reach high patk so much so that skill power increases become negligible.

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Auburn    54
On 12/27/2019 at 2:39 AM, HitsHard said:

That may have been the case in the past and is the case with lower amounts of gear. The opposite becomes true when you reach high patk so much so that skill power increases become negligible.

Also considering it is 10x easier to add pattack than skill power at a certain point.

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degamad    23

Ok, I have switched from focus to break.

was not as expensive as i have imagined so i was also able to go from +5 to +10 on my skills. i know this may have messed up my test.

So i dont have detail stats but its basically as you would have imagined im hitting harder and critting less.

The interesting thing is that it feels like i am hitting harder more than i am critting less.

End result even though its not a scientific study is that i am killing faster in my CP and even as the only DD in my little 3 toon party we are killing all mobs and waiting for spawn a little bit.. before it was just constant killing non stop. i am also not sure if staying with focus and going from +5 to +10 would have yielded the same result?

Verdict: go with Break.. i can only imagine what it will be like when i get my skills up past +10

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