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What do magic crit rate and damage apply to?


GentlemanJim

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For fighters this is clear enough.  When using a normal strike, the normal physical crit rate and damage apply.  When using a physical skill, the physical skill rate and physical skill crit damage apply.  But how does this work with Magic users, such as feohs?  All magic is cast using magic skills, so, one would think, the magic skill crit rate and damage would apply to all magic.  What does the normal crit rate and damage apply to?  Thanks in advance for answering such a noob question.

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On 5/21/2018 at 5:43 AM, GentlemanJim said:

For fighters this is clear enough.  When using a normal strike, the normal physical crit rate and damage apply.  When using a physical skill, the physical skill rate and physical skill crit damage apply.

I don't think it's clear enough for you. I haven't played in a long time and I might remember it wrong but a phys skill crit is nothing but a 2x increase of its normal damage, when you don't crit. There is no extra crit damage applied, unless you're othell I think, or it has changed for others since then. Its crit chance is also different than normal attack crit chance and depends of passives like mastery, or even stats like STR.

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All magic is cast using magic skills, so, one would think, the magic skill crit rate and damage would apply to all magic. 

It's working like that. Your magic skills will use those stats. For magic classes is just simpler.

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What does the normal crit rate and damage apply to?

What is normal crit rate and damage for you, the magic one or physical one?

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Thanks for responding.  But there is a magic crit rate and a magic skills crit rate.  Presumably, they work on two different things.  I assume the magic skills crit works like the physical skills crit.  But what does the normal magic crit work on since there are no normal magic hits comparable to the normal physical hits that the physical crit works on?

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9 minutes ago, TalkToMeNC said:

But there is a magic crit rate and a magic skills crit rate.

Where?

 

edit: i think the confusion should be about physical classes, as magic classes are straight forward, unlike physical ones when it comes to crit rate/p.skill rate and damage.

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There is no difference between a magical attack and a magical skill.  They are the same thing.  The M.Crit stat that you see in your Character Status window refers to how often any magic skill will crit.  The caveat being that magic skills can only crit 1/3 regardless of how high your M.Crit stat.  This is why it's only necessary to reach 333 M.Crit in stats AND, why M.Crit chance modifiers are bad (augs and SA's). 

I realize this doesn't make a whole lot of sense in comparison to physical crit rate (which is also confusing).

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