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Server Stability and Event Issues


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I can only say that after the multiple restarts on this week server maintenance i have found my connections more stable and noticed less lag as i won't get disconnected every 1 min my character does not input an action like it happened prior this week(i had to add random social actions to my macro to avoid being disconnected). The only weird issue i have obtained is that one client for no reason at all freezes on my client side but from server side it seems it still recognizes all the actions as if it was playing with no freeze, however, this is fixed with character restart.

out of topic i have to add, that the game giving the feeling of needing to have to log multiple characters just to begin to play the game properly is a bad game design and i don't know how well it has worked on ncsoft business side, but there are multiple games that look more successful on a free to play model that only sells skins or special and small quality of life changes. maybe if they added more places like the dimensional thing(where you obtain those blue crystals and have to clear multiple stages) with considerably better rewards and they added more mechanics that required a player on the keyboard or else your characters dies and thus increasing the odds of failure (no reward), it could change the necessity of having to rely on multiple accounts.

Edited by KuppoRoo
even worse spelling
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22 hours ago, ShrodingersCat said:

Am I the only one who thinks having events that promotes people to log in more and more boxes while they have been experiencing 8+ months of server stability issues is about the most idiotic things they have ever heard of? 

nah, its the 2nd most idiotic thing

the first most idiotic thing is these kidz paying for these events after they cry about performance and threaten to cancel their subs

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