extase1987 Posted May 15, 2020 Share Posted May 15, 2020 Hi, I wish NC would do something about this for real instead of encouraging players to kill for fun other players that try to start the game. I hope that my suggestions help your developers to make "creative ideas" for the PK system. To encourage creative ideas for the PK system: Every player between level 1 - 103 can receive an anti-PK buff for 24 hours which protects them from being PKed. (By that time, you have exalted 1/2 quest at least done to protect yourself). PKing someone, no problem put a restriction. 1 PK per player: means if you PK someone, you can´t kill him for the next 24 hours! Protect the player from abusing system. PKing the same person again within 24 hours. Decrease damage done to players by 90% for 1 hour. PKing more than 3 person within 20 minutes decrease damage done to players by 90% for 1 hour. PK points system: 1-10 PK: 0% stats (p.atk/m.atk) reduced and apply rule above with 20 minutes. 10-30 PK: 20% stats (p.atk/m.atk) reduced and apply rule above with 20 minutes. 30-50 PK: 50% stats (p.atk/m.atk) reduced and apply rule above with 20 minutes. > 50 PK: 1 damage to any person (someone who runs with that many PK is abusing the system or can buy PK scrolls and make him pay). PK beneficial system: 1-10 PK: 10% damage increase versus monsters while in PK state, exp increase by 10%, dekarma 1000 points per monster, receive Adena reduced by 50%. 10-30 PK: 20% damage increase versus monsters while in PK state, exp increase by 20%, dekarma 500 points per monster, receive Adena reduced by 60%. 30-50 PK: 30% damage increase versus monsters while in PK state, exp increase by 30%, dekarma 250 points per monster, receive Adena reduced by 70%. 50-200PK: 50% damage increase versus monsters while in PK state, exp increase by 50%, dekarma 125 points per monster, receive Adena reduced by 80%. >200PK: 100% damage increase versus monsters while in PK state, exp increase by 100%, dekarma 50 points per monster, receive Adena reduced by 90%. If a player that you PKed gets disconnected, you benefit from random reward: 1-10 players disconnected: 1m Adena and Karma removed from killing those players. (PK points system applied) 10-30 players disconnected: 5m Adena and Karma removed from killing those players. (PK points system applied) 30-50 players disconnected: 10m Adena, random R99 armor at 1% chance and Karma removed from killing those players. (PK points system applied) 50-100 players disconnected: 15m Adena, random R99 weapon at 1% chance and Karma removed from killing those players. (PK points system applied) > 100 players disconnected: 50m Adena, random R110 armor or weapon at 1% chance and Karma removed from killing those players. (PK points system applied) For every 10th player that got disconnected: you are rewarded by a PK scroll. Reward can be received daily at the NPC in Fantasy Island. Bounty-Hunting PK: Every PK is shown in a separate map in-game. Killing a PK with 1-10 PK points: 10m Adena as reward from PK inventory and 1% exp loss from death, the PK cannot be res and will be teleported to PK zone. Killing a PK with 10-30 PK points: 50m Adena as reward from PK inventory and 10% exp loss from death, the PK cannot be res and will be teleported to PK zone. Killing a PK with 30-50 PK points: 100m Adena as reward from PK inventory and 20% exp loss from death, the PK cannot be res and will be teleported to PK zone. Killing a PK with 50-100 PK points: deletes a random weapon, armor or accessory from PK inventory and 50% exp loss from death, the PK cannot be res and will be teleported to PK zone. Killing a PK with > 100 PK points: player gets suspended and blocked for 24 hours. Repeatedly suspension and blocks from PK will ban the account. If the PK cannot provide the necessary Adena after being killed, a random item, weapon, armor or accessory will be deleted instead at 10% rate. New PK Zone: A PK that died will be res at Fantasy Island. A PK in Fantasy Island will benefit from Common Buffs for free during 1 hour. A PK is stuck at Fantasy Island for at least 10 minutes and can teleport outside after 10 minutes. When leaving Fantasy Island as a PK, he will be teleported to Windy Hill (Orc Barracks). Fantasy Island will propose monsters from lvl 85 - 110 that can only be killed while in PK state. There is no damage reduction applied against players in Fantasy Island. Killing another PK in Fantasy Island will decrease your PK points by 5 points. Being killed by another PK in Fantasy Island will decrease your PK points by 5 points. PK don´t lose exp from being killed by another PK in Fantasy Island. Players can do Bounty-Hunting in Fantasy Island or in free zone. A player that dies from a PK in Fantasy Island lose the same amount of XP than from a monster. A player can be res by another player in Fantasy Island in order to restore the loss of exp. Hall of Fame PK: Introduce a PK points ranking. All PK will be listed with a Bounty-Hunting mechanism within the Hall of Fame. Killing a PK listed in the Hall of Fame PK reward you randomly from 1m - 100m Adena, depending his PK points ranking. You can benefit a maximum of 100m Adena per day from killing a PK within the Hall of Fame. A maximum of 1b Adena can be reward by month. Killing a PK in Fantasy Island rewards you randomly following items: Brilliant Freya Rose (1-4), Honey Dark Beer (1-4), Glowing Dragon Attribute Potion (1-4). Killing a legendary PK (lvl 107+ player) in the Hall of Fame in Fantasy Island rewards you a random R99/R110 armor, R99/weapon, talisman, radiant circlet, jewelry at 0.1% chance. PK points ranking are decrease by 20% for each kill. After 5 kills the PK will be removed from Hall of Fame PK for 1 week. Players can vote to suspend or block a player within the Hall of Fame PK. At least 250 players must approve within one month to suspend or block a player within the Hall of Fame PK. The Hall of Fame PK will be updated after every maintenance. Damage done by Dragon Weapons or Zariche/Akamanah: Maximum damage done to players: If a player is being killed by one of the above weapons, the maximum damage is the HP+CP from a player. (Thank you Zariche for the 2.6m damage done, but these numbers just decourage players). The first owner of a new dropped Zariche/Akamanah will be rewarded 100m Adena maximum cap is 200m Adena per week. The last owner of the Zariche/Akamanah at the end of the day will be rewarded 1b Adena and maximum cap is 1b per week. Killing the owner of the Zariche/Akamanah rewards all players on server with a 200% XP boost during 20 minutes. Killing Zariche and Akamanah within a 5 minutes interval rewards all players on server with a 500% XP boost during 30 minutes. This effect can occur twice per day only. Additional XP boost potions can be applied. Link to comment Share on other sites More sharing options...
magistralis Posted May 15, 2020 Share Posted May 15, 2020 Well, Juji said that will have changes in pk system in few weeks. So, we need to wait to see this changes. Link to comment Share on other sites More sharing options...
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