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BrazilianGuy

Homunculus Part 2 - Next Update

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Posted (edited)

These are some of the changes expected for the next lineage update. There will likely be other


Homunculus Part 2

1. The Limit (Restriction) effect, which occurs when applying a number of skills, has been changed:

  • A condition of use is added when the target skill cannot be used when the Limit effect occurs

Target skill

Skill applied

Faith Protection

Siegel's Limit: Faith Defense / Ninth Hagis are not applied for 90 sec.

Heavenly Protection Groups

Algiz Limit: Sky Protection / Sky Protection Groups are not applied for 90 sec.

Battle Rhapsody

Isa's Limit: Battle Rhapsody / Battle Vow is not applied for 90 sec.

2. When using the following skills, the Limit effect does not occur:

  • Ninth Aegis, Heavenly Protection.

 

Hunting zones
1. The charge time of some session hunting zones was changed:

Session area

Before update

After update

Storm Island

300 minutes

120 minutes

Primeval Island

300 minutes

120 minutes

Soul Island Gold Altar

300 minutes

120 minutes

Tower of Insolence (lower floors)

300 minutes

0 min

 

Hunting Zone
1. The location of monsters in the hunting zone of Kristalny Island has been changed:

  • Changed the location and time of the appearance of ordinary monsters
  • Lizards Defenders no longer appear.
  • Monster return distance changed.
  • Changed the combat balance of ordinary monsters.

2. Removed environmental objects that could interfere with hunting on Crystal Island.

 

 

Hunting Grounds

1. Special hunting grounds – some monsters on the primitive island have been placed and their positions have been changed.

Items
1. When equipping the following items, the rollback of subject skills is set to 5 minutes:

  • Dragon Weapon - High Quality, Dragon Weapon - Highest Quality, Zarich's Bloodied Weapon, Akamanaha's Bloodied Weapon.

2. The skill of Archer Eura and the Copper Arrow created by him will be removed as part of the standard weekly prevention from 04/08/2020 (in Korea).

3-
 The set item effect according to the reinforcement value has been changed to be output on the shield and sigil.  

Other changes

1. The procedure for accruing experience for over-impact after applying some skills has been changed.
2. The effect of Vampire Rage (Vampire Wrath) cannot restore more than 25% of maximum HP / MP.
3. Fixed a bug where the client could be forced to close while in the queue.
4. In the NPC Pink dialog (Scarlet Scale Guild), unused empty spaces have been removed.
5. A bug was fixed when the description of the Wild Roar skill indicated an incorrect value for the consumption of the Ore of Spirit.
6. Fixed a bug when in the item description Clan Cloak - Battle Features Lv. 2 (+4) an incorrect LUC value was indicated.
7. Description The Scarlet Blessing Chest is supplemented with information about the duration of the item contained in it.
8. Fixed a bug where the debuffs did not appear in the special buffs line in the group window.

 

Skill

1. 8 advanced advanced certification skills have been added.

 -Main / Dual Class 107, 109, Level 110 If you achieve the condition, you can receive a certificate from the talking island village NPC Trandum, NPC Gallias of the Aden Castle Village-Dual class (advanced) items.

 -Certificate to NPC Trandum and Gallias-If you take a dual class (advanced) item, you can acquire advanced dual authentication skills.

Skill name

Skill effect

Advanced Dual Authentication-Attack Boost

Weapon damage is increased by 50.

Advanced dual authentication-magic boost

Weapon magic power is amplified by 50.

Advanced Dual Certification-Vital Up

Vitality bonus increased by 5%.

Advanced Dual Certification-Vital Boost

Vitality bonus increases by 10% instead of 10% faster.

Advanced Dual Certification-Increes Adena

The amount of adena you gain increases by 3%.

Advanced dual authentication-attack attributes

Attack attribute is increased by 50.

Advanced Dual Authentication-Defense Properties

Defense attribute is increased by 50.

Advanced Dual Certification-Critical Defense

Critical hit damage reduced by 5%.

 

2. The maximum level of the 'Dual Maximum Body' skill has been extended from 7 to 10.

Skill level

Skill effect

SP required

Main / dual level conditions

8

Increases max HP by 3798.

2,525,422,932

107

9

Max HP increased by 4266.

7,273,218,046

109

10

Max HP increased by 4734.

17,455,723,311

110

 

3. The dual class achievement skill 'Dual-Energy of New Power' has been changed to be acquired in the Skill UI.

4. Yul Archer's improved Orikalcum arrow / bolt item has been removed and 6 related skills have been deleted.

 

 

 
Source: lineage2.plaync.com

 

Edited by BrazilianGuy
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Ranking Clan System

1. A new class ranking system has been added.

 -The 'Class' category has been newly added to the ranking menu.

 -The 1st to 10th characters for each awakening class can receive benefits according to the occupational group.

 -For the first character in each awakening class, an exclusive emblem appears at the bottom of the character's name.

 -Class rankings are renewed every 5 minutes and you can receive ranking benefits every day at 6:30.

 -Class ranking is calculated based on the main class.

2. Class ranking benefits for each occupation group are as follows.

 -If you use the skill of Knight / Enchanter / Healer, the activation skill 'Blessing of Rank 1' is applied up to 3 levels.

common

Movement speed 3, attack attribute 30, all defense attribute 30 increase

Knight Jobs

Nine Aegis increases self and party member damage by 1% for 10 seconds (up to 3 steps)

Warrior Jobs

Increases damage by 1% for 10 seconds when using Berserker / Mind of Steel

Log jobs

When using Ultimate Ultimate eBay, the damage done to the rear is increased by 1% for 10 seconds.

Archer occupation

Increases physical skill power by 1% for 10 seconds when using Mind Eyes

Enchanter Jobs

When using a Blessing Barrier, you and your party members increase damage by 1% for 10 seconds (max 3 steps)

Wizard Class

Burst Casting / Great Burst Casting / Storm Eye / Wind Storm Eye increases magic skill power by 1% for 10 seconds

Summoner Jobs

Attack / Magical Power increased by 3% for 10 seconds when using Summon Barrier

Healer

Celestial Protection increases damage of self and party members by 1% for 10 seconds (up to 3 steps)

 

Itens

1. Changed to wear Sigil in the left-hand slot even when wearing a two-handed weapon.

2. The enhanced effects of the 'Strengthened Leviathan Shield' and 'Enhanced Leviathan Sigil' have changed.

Item name

Strengthening effect

Enhanced Leviatan Shield

Attack Speed 5%, Attack Power 3%, Defense / Magical Resistance Increased by 3%

Enhanced Leviathan Sigil

Attack / Magical Speed + 5%, Attack + 2%, Magic Skill + 2%

3. Arrows / bolts or infinite arrows / infinite bolt barrels have been changed to allow bow and crossbow attacks even if they are in inventory.

 

Skills

1. Passive skills related to Sigil / Shield have been added to all classes.

 -The 'Grand Sigil Mastery' skill has been changed to the 'Guard Mastery' skill.

 -The effect of the 'Grand Shield Mastery' skill has been increased to the effect of the 'Guard Mastery' skill.

[Class]
Skill Name

Skill level

Acquisition level

Increase effect

[Siegel Knight]
Siegel Guard Mastery

One

85

Attack Damage 1%

2

100

Attack Damage 2%

3

110

Attack Damage 3%
General Attack & Physical Skill Critical Damage 1%

[Siegel Knight]
Grand Shield Mastery

One

85

Original Effect + Attack Power 1%

5

100

Original Effect + Attack Power 2%

10

110

Original Effect + Attack Power 3%
General Attack & Physical Skill Critical Damage 1%

[Tyr Warrior]
Tyr Guard Mastery

One

85

Attack Damage 1%

2

100

Attack Damage 2%

3

110

Attack Damage 3%
General Attack & Physical Skill Critical Damage 1%

[Tyr Maestro]
Grand Shield Mastery

One

85

Original Effect + Attack Power 1%

5

100

Original Effect + Attack Power 2%

10

110

Original Effect + Attack Power 3%
General Attack & Physical Skill Critical Damage 1%

[Ocel Log]
Ocel Guard Mastery

One

85

Attack Damage 1%

2

100

Attack Damage 2%

3

110

Attack Damage 3%
Physical Skill Critical Damage 1%

[Yul Archer]
Yul Guard Mastery

One

85

Attack Damage 1%

2

100

Attack Damage 2%

3

110

Attack Damage 3%
Physical Skill Critical Damage 1%

[Peo Wizard]
Peo Guard Mastery
(formerly Grand Sigil Mastery)

One

85

Original Effect + Magic Skill Critical Damage 1%

2

100

Original Effect + Magic Skill Critical Damage 2%

3

110

Original Effect + Magic Skill Critical Damage 3%
Magic Skill Power 1%

[Is Enchanter]
Is Guard Mastery

One

85

Attack Damage 1%

2

100

Attack Damage 2%

3

110

Attack Damage 3%
General Attack & Physical Skill Critical Damage 1%

[Is Sword Muse, Is Dominator]
Grand Shield Mastery

One

85

Original Effect + Attack Power 1%

5

100

Original Effect + Attack Power 2%

10

110

Original Effect + Attack Power 3%
General Attack & Physical Skill Critical Damage 1%

[Win Summoner]
Win Guard Mastery

One

85

Attack Power 1% & Magic Power 1%

2

100

Attack Power 2% & Magic Power 2%

3

110

Attack 3% & Magic Power 3%
Normal Attack & Magic Critical Damage 1%,

[Euro Healer]
Eo Guard Mastery
(formerly Grand Sigil Mastery)

One

85

Original Effect + Magic Power 1% Magical power when using one-
handed magic sword / one-handed wand 5%

2

100

Original Effect + Magic Power 2% Magical power
when using one-handed magic sword / one-handed wand 10%

3

110

Original Effect + Magic Power 4% Magical power
when using one-handed magic sword / one-handed wand 15%

[Gravity Ranker]
Gravity Ranker Guard Mastery

One

85

Attack Damage 1%

2

100

Attack Damage 2%

3

110

Attack Damage 3%
General Attack & Physical Skill Critical Damage 1%

[Saihaz Shea]
Saihaj Shea Guard Mastery

One

85

Magic Skill Critical Damage 1%

2

100

Magic Skill Critical Damage 2%

3

110

Magic Skill Critical Damage 3%
Magic Skill Power 1%

 

Hunting Ground

1. Daily Party Instance Zone 'Spirit's Forest' hunting grounds have been added.

Admission conditions

Level 110 or higher

Admission

Min 5 ~ Max 7

Holding time

1 hours

reset

6:30 AM daily

Admission method

Talk with NPC Venusta deployed in the town of Aden Castle to enter

Inzone Features

A residence instance zone where you can continue hunting without boss monsters appearing

2. The field party special hunting ground 'sea of spores' monster's attack ability has been increased.

3. The HP of the field hunting field 'Trust Island' monster has been lowered.

 

 

Other changes

1. Fixed an issue where monsters sometimes did not respond to the 'Provoke Aura' skill and the 'Grand Provoke Aura' skill.

2. +4 Fixed a tooltip error (4% increase in general attack critical damage when wearing a dagger) with the Enchant effect of the 4th level seed bracelet item.

 

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there is no site with patchnotes already detailed as updates are taking place in korea on a weekly basis. What I did was access the Korean website and compile the last updates made after the homunculus.

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Slycutter    22

Some of those updates dont even make sense.

I start with the obvious question since its called Homunculus Part 2  where is the update about them?

Tower insolence has zero time allowed.... so you cant go to ToI anymore?  Shield/Sigil mastery... I am Yul does that mean I can use Sigil with a bow now for that passive?

Last thing its not a clan ranking its just a rank system adding another buff to highly leveled people per class just by race.

 

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Hunting Ground
 
1. The reed field of tranquility has been changed to level 109 ~ 110 hunting ground.
 -The first type of melee combat monster appears as a hunting ground favorable for range attack.
 -The amount of compensation has been adjusted to match the monster balance change.
2. The whispered reed area has been changed to a level 111-112 hunting ground.
 -The first type of melee combat monster appears as a hunting ground favorable for range attack.
 -The amount of compensation has been adjusted to match the monster balance change.
3. Adjusted the placement of monsters in the Mirror Forest hunting grounds.
 -For smooth hunting, the composition of monsters was changed and the regression distance was adjusted.
 -The monster of 'Devil's Mirror' has been changed to a regular monster, and the difficulty and reward amount of the monster have been adjusted accordingly.
4. Changed the attribute attack / defense balance of monsters above level 100.
 
 
Skill
 
1. Tir Warrior, Yul Archer class has been changed so that the damage of the skill containing the chaos effect is not affected by the chaos resistance.
class skill
Tyr Warrior Common
(Tyr Dualist, Tyr Dread Notes, Tyr Titan, Tyr Grand Cabartari, Tyr Maestro, Tyr Doombringer)
Power bomber
Force Eruption
Sonic star
Tyr Dreadnought Thunder Spear
Thunder Storm
Tir Maestro Power Hammer Crush
Tir Doombringer Rush Impact
Yul Archer Common
(Yul, Sagittarius, Yul Moonlight Sentinel, Yul Ghost Sentinel, Yul Trickster)
Bow Strike
Impact shot
Recoil Shot
2. Among the Yul Archer skills, the bow effect of the bow strike and recoil shot has been changed to a knockdown effect.
3. The duration of the class ranking triggering skill has been changed from 10 seconds to 15 seconds.
 
 
Other Changes
 
1.Fixed an issue where the ranking ranking increase / decrease display was not updated in the class tab of the ranking UI.
2. Fixed an issue where the Sigil Enhancement effect was incorrectly guided in the skill window when wearing the 'Enhanced Leviatan Sigil'.
3. Fixed an issue where the 'Dual Class Certificater's Message' tutorial notification was displayed when a character with dual class authentication accesses.
 

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On 25/05/2020 at 3:08 PM, Slycutter said:

Some of those updates dont even make sense.

I start with the obvious question since its called Homunculus Part 2  where is the update about them?

Tower insolence has zero time allowed.... so you cant go to ToI anymore?  Shield/Sigil mastery... I am Yul does that mean I can use Sigil with a bow now for that passive?

Last thing its not a clan ranking its just a rank system adding another buff to highly leveled people per class just by race.

 

About the name "Homunculus Part 2" doesn't really exist anywhere was just suggestive. Everything else is direct information from the Korean website, you can check all of them at the following link: https://lineage2.plaync.com/board/l2awknupdate/list

As always, some of these updates may not arrive on the NA server as they do several times. As I said, I’m just compiling the updates that happen there

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Posted (edited)
On 25/05/2020 at 3:08 PM, Slycutter said:

Some of those updates dont even make sense.

I start with the obvious question since its called Homunculus Part 2  where is the update about them?

Tower insolence has zero time allowed.... so you cant go to ToI anymore?  Shield/Sigil mastery... I am Yul does that mean I can use Sigil with a bow now for that passive?

Last thing its not a clan ranking its just a rank system adding another buff to highly leveled people per class just by race.

 

 

 

To complete the content on the sigil, apparently it will be an extra accessory and even with 2-handed weapons they can be used. Follow screenshots

Mage with 2 handed staff and sigil

2WtquMoifv.png

 

Dual Daggers and Sigil

unknown.png

Eviscerator with fist and sigil

ZPX1lih2KJ.png

Credits to : L2 Discord Community

Edited by BrazilianGuy

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1. Changed to wear Sigil in the left-hand slot even when wearing a two-handed weapon.

Wow! Gonna trade my 1hand mage sword to get a 2 now!

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Gem    12
On 5/27/2020 at 4:53 PM, JoseGregorio said:

Wow! Gonna trade my 1hand mage sword to get a 2 now!

Don't rush. This is the crucial bit:

On 5/20/2020 at 3:56 PM, BrazilianGuy said:

3- The set item effect according to the reinforcement value has been changed to be output on the shield and sigil.  

First, we do not know if this will be implemented in NA region and second, we don't know the effect of retri+sigil will have. It might be HP related, and you wasted your trade.

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Slycutter    22
Posted (edited)

Whats that got to do with anything?

This is what it says about sigils:

1. Changed to wear Sigil in the left-hand slot even when wearing a two-handed weapon

1. Passive skills related to Sigil / Shield have been added to all classes.

 

They are adding a bonus if you have a sigil but people like archers and gk's etc couldnt ever use shields or sigils but they had to have to 2 handed weapons (daggers mostly and some duelist titans bds)

So him switching to a two handed mage weapon increases his matk without lower his help for a sigil.

Edited by Slycutter

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