BrazilianGuy Posted May 20, 2020 Share Posted May 20, 2020 (edited) These are some of the changes expected for the next lineage update. There will likely be otherHomunculus Part 2 1. The Limit (Restriction) effect, which occurs when applying a number of skills, has been changed: A condition of use is added when the target skill cannot be used when the Limit effect occurs Target skill Skill applied Faith Protection Siegel's Limit: Faith Defense / Ninth Hagis are not applied for 90 sec. Heavenly Protection Groups Algiz Limit: Sky Protection / Sky Protection Groups are not applied for 90 sec. Battle Rhapsody Isa's Limit: Battle Rhapsody / Battle Vow is not applied for 90 sec. 2. When using the following skills, the Limit effect does not occur: Ninth Aegis, Heavenly Protection. Hunting zones1. The charge time of some session hunting zones was changed: Session area Before update After update Storm Island 300 minutes 120 minutes Primeval Island 300 minutes 120 minutes Soul Island Gold Altar 300 minutes 120 minutes Tower of Insolence (lower floors) 300 minutes 0 min Hunting Zone1. The location of monsters in the hunting zone of Kristalny Island has been changed: Changed the location and time of the appearance of ordinary monsters Lizards Defenders no longer appear. Monster return distance changed. Changed the combat balance of ordinary monsters. 2. Removed environmental objects that could interfere with hunting on Crystal Island. Hunting Grounds 1. Special hunting grounds – some monsters on the primitive island have been placed and their positions have been changed. Items1. When equipping the following items, the rollback of subject skills is set to 5 minutes: Dragon Weapon - High Quality, Dragon Weapon - Highest Quality, Zarich's Bloodied Weapon, Akamanaha's Bloodied Weapon. 2. The skill of Archer Eura and the Copper Arrow created by him will be removed as part of the standard weekly prevention from 04/08/2020 (in Korea). 3- The set item effect according to the reinforcement value has been changed to be output on the shield and sigil. Other changes1. The procedure for accruing experience for over-impact after applying some skills has been changed. 2. The effect of Vampire Rage (Vampire Wrath) cannot restore more than 25% of maximum HP / MP. 3. Fixed a bug where the client could be forced to close while in the queue. 4. In the NPC Pink dialog (Scarlet Scale Guild), unused empty spaces have been removed. 5. A bug was fixed when the description of the Wild Roar skill indicated an incorrect value for the consumption of the Ore of Spirit. 6. Fixed a bug when in the item description Clan Cloak - Battle Features Lv. 2 (+4) an incorrect LUC value was indicated. 7. Description The Scarlet Blessing Chest is supplemented with information about the duration of the item contained in it. 8. Fixed a bug where the debuffs did not appear in the special buffs line in the group window. Skill 1. 8 advanced advanced certification skills have been added. -Main / Dual Class 107, 109, Level 110 If you achieve the condition, you can receive a certificate from the talking island village NPC Trandum, NPC Gallias of the Aden Castle Village-Dual class (advanced) items. -Certificate to NPC Trandum and Gallias-If you take a dual class (advanced) item, you can acquire advanced dual authentication skills. Skill name Skill effect Advanced Dual Authentication-Attack Boost Weapon damage is increased by 50. Advanced dual authentication-magic boost Weapon magic power is amplified by 50. Advanced Dual Certification-Vital Up Vitality bonus increased by 5%. Advanced Dual Certification-Vital Boost Vitality bonus increases by 10% instead of 10% faster. Advanced Dual Certification-Increes Adena The amount of adena you gain increases by 3%. Advanced dual authentication-attack attributes Attack attribute is increased by 50. Advanced Dual Authentication-Defense Properties Defense attribute is increased by 50. Advanced Dual Certification-Critical Defense Critical hit damage reduced by 5%. 2. The maximum level of the 'Dual Maximum Body' skill has been extended from 7 to 10. Skill level Skill effect SP required Main / dual level conditions 8 Increases max HP by 3798. 2,525,422,932 107 9 Max HP increased by 4266. 7,273,218,046 109 10 Max HP increased by 4734. 17,455,723,311 110 3. The dual class achievement skill 'Dual-Energy of New Power' has been changed to be acquired in the Skill UI. 4. Yul Archer's improved Orikalcum arrow / bolt item has been removed and 6 related skills have been deleted. Source: lineage2.plaync.com Edited May 20, 2020 by BrazilianGuy 1 Link to comment Share on other sites More sharing options...
BrazilianGuy Posted May 20, 2020 Author Share Posted May 20, 2020 Ranking Clan System 1. A new class ranking system has been added. -The 'Class' category has been newly added to the ranking menu. -The 1st to 10th characters for each awakening class can receive benefits according to the occupational group. -For the first character in each awakening class, an exclusive emblem appears at the bottom of the character's name. -Class rankings are renewed every 5 minutes and you can receive ranking benefits every day at 6:30. -Class ranking is calculated based on the main class. 2. Class ranking benefits for each occupation group are as follows. -If you use the skill of Knight / Enchanter / Healer, the activation skill 'Blessing of Rank 1' is applied up to 3 levels. common Movement speed 3, attack attribute 30, all defense attribute 30 increase Knight Jobs Nine Aegis increases self and party member damage by 1% for 10 seconds (up to 3 steps) Warrior Jobs Increases damage by 1% for 10 seconds when using Berserker / Mind of Steel Log jobs When using Ultimate Ultimate eBay, the damage done to the rear is increased by 1% for 10 seconds. Archer occupation Increases physical skill power by 1% for 10 seconds when using Mind Eyes Enchanter Jobs When using a Blessing Barrier, you and your party members increase damage by 1% for 10 seconds (max 3 steps) Wizard Class Burst Casting / Great Burst Casting / Storm Eye / Wind Storm Eye increases magic skill power by 1% for 10 seconds Summoner Jobs Attack / Magical Power increased by 3% for 10 seconds when using Summon Barrier Healer Celestial Protection increases damage of self and party members by 1% for 10 seconds (up to 3 steps) Itens 1. Changed to wear Sigil in the left-hand slot even when wearing a two-handed weapon. 2. The enhanced effects of the 'Strengthened Leviathan Shield' and 'Enhanced Leviathan Sigil' have changed. Item name Strengthening effect Enhanced Leviatan Shield Attack Speed 5%, Attack Power 3%, Defense / Magical Resistance Increased by 3% Enhanced Leviathan Sigil Attack / Magical Speed + 5%, Attack + 2%, Magic Skill + 2% 3. Arrows / bolts or infinite arrows / infinite bolt barrels have been changed to allow bow and crossbow attacks even if they are in inventory. Skills 1. Passive skills related to Sigil / Shield have been added to all classes. -The 'Grand Sigil Mastery' skill has been changed to the 'Guard Mastery' skill. -The effect of the 'Grand Shield Mastery' skill has been increased to the effect of the 'Guard Mastery' skill. [Class] Skill Name Skill level Acquisition level Increase effect [Siegel Knight]Siegel Guard Mastery One 85 Attack Damage 1% 2 100 Attack Damage 2% 3 110 Attack Damage 3% General Attack & Physical Skill Critical Damage 1% [Siegel Knight]Grand Shield Mastery One 85 Original Effect + Attack Power 1% 5 100 Original Effect + Attack Power 2% 10 110 Original Effect + Attack Power 3% General Attack & Physical Skill Critical Damage 1% [Tyr Warrior]Tyr Guard Mastery One 85 Attack Damage 1% 2 100 Attack Damage 2% 3 110 Attack Damage 3% General Attack & Physical Skill Critical Damage 1% [Tyr Maestro]Grand Shield Mastery One 85 Original Effect + Attack Power 1% 5 100 Original Effect + Attack Power 2% 10 110 Original Effect + Attack Power 3% General Attack & Physical Skill Critical Damage 1% [Ocel Log]Ocel Guard Mastery One 85 Attack Damage 1% 2 100 Attack Damage 2% 3 110 Attack Damage 3% Physical Skill Critical Damage 1% [Yul Archer]Yul Guard Mastery One 85 Attack Damage 1% 2 100 Attack Damage 2% 3 110 Attack Damage 3% Physical Skill Critical Damage 1% [Peo Wizard]Peo Guard Mastery (formerly Grand Sigil Mastery) One 85 Original Effect + Magic Skill Critical Damage 1% 2 100 Original Effect + Magic Skill Critical Damage 2% 3 110 Original Effect + Magic Skill Critical Damage 3% Magic Skill Power 1% [Is Enchanter]Is Guard Mastery One 85 Attack Damage 1% 2 100 Attack Damage 2% 3 110 Attack Damage 3% General Attack & Physical Skill Critical Damage 1% [Is Sword Muse, Is Dominator]Grand Shield Mastery One 85 Original Effect + Attack Power 1% 5 100 Original Effect + Attack Power 2% 10 110 Original Effect + Attack Power 3% General Attack & Physical Skill Critical Damage 1% [Win Summoner]Win Guard Mastery One 85 Attack Power 1% & Magic Power 1% 2 100 Attack Power 2% & Magic Power 2% 3 110 Attack 3% & Magic Power 3% Normal Attack & Magic Critical Damage 1%, [Euro Healer]Eo Guard Mastery (formerly Grand Sigil Mastery) One 85 Original Effect + Magic Power 1% Magical power when using one- handed magic sword / one-handed wand 5% 2 100 Original Effect + Magic Power 2% Magical power when using one-handed magic sword / one-handed wand 10% 3 110 Original Effect + Magic Power 4% Magical power when using one-handed magic sword / one-handed wand 15% [Gravity Ranker]Gravity Ranker Guard Mastery One 85 Attack Damage 1% 2 100 Attack Damage 2% 3 110 Attack Damage 3% General Attack & Physical Skill Critical Damage 1% [Saihaz Shea]Saihaj Shea Guard Mastery One 85 Magic Skill Critical Damage 1% 2 100 Magic Skill Critical Damage 2% 3 110 Magic Skill Critical Damage 3% Magic Skill Power 1% Hunting Ground 1. Daily Party Instance Zone 'Spirit's Forest' hunting grounds have been added. Admission conditions Level 110 or higher Admission Min 5 ~ Max 7 Holding time 1 hours reset 6:30 AM daily Admission method Talk with NPC Venusta deployed in the town of Aden Castle to enter Inzone Features A residence instance zone where you can continue hunting without boss monsters appearing 2. The field party special hunting ground 'sea of spores' monster's attack ability has been increased. 3. The HP of the field hunting field 'Trust Island' monster has been lowered. Other changes 1. Fixed an issue where monsters sometimes did not respond to the 'Provoke Aura' skill and the 'Grand Provoke Aura' skill. 2. +4 Fixed a tooltip error (4% increase in general attack critical damage when wearing a dagger) with the Enchant effect of the 4th level seed bracelet item. 1 1 Link to comment Share on other sites More sharing options...
rangomal Posted May 21, 2020 Share Posted May 21, 2020 Can u give me a link of the full patch notes of Homunculus part 2? Link to comment Share on other sites More sharing options...
BrazilianGuy Posted May 21, 2020 Author Share Posted May 21, 2020 there is no site with patchnotes already detailed as updates are taking place in korea on a weekly basis. What I did was access the Korean website and compile the last updates made after the homunculus. 1 Link to comment Share on other sites More sharing options...
Slycutter Posted May 25, 2020 Share Posted May 25, 2020 Some of those updates dont even make sense. I start with the obvious question since its called Homunculus Part 2 where is the update about them? Tower insolence has zero time allowed.... so you cant go to ToI anymore? Shield/Sigil mastery... I am Yul does that mean I can use Sigil with a bow now for that passive? Last thing its not a clan ranking its just a rank system adding another buff to highly leveled people per class just by race. Link to comment Share on other sites More sharing options...
BrazilianGuy Posted May 27, 2020 Author Share Posted May 27, 2020 Hunting Ground 1. The reed field of tranquility has been changed to level 109 ~ 110 hunting ground. -The first type of melee combat monster appears as a hunting ground favorable for range attack. -The amount of compensation has been adjusted to match the monster balance change. 2. The whispered reed area has been changed to a level 111-112 hunting ground. -The first type of melee combat monster appears as a hunting ground favorable for range attack. -The amount of compensation has been adjusted to match the monster balance change. 3. Adjusted the placement of monsters in the Mirror Forest hunting grounds. -For smooth hunting, the composition of monsters was changed and the regression distance was adjusted. -The monster of 'Devil's Mirror' has been changed to a regular monster, and the difficulty and reward amount of the monster have been adjusted accordingly. 4. Changed the attribute attack / defense balance of monsters above level 100. Skill 1. Tir Warrior, Yul Archer class has been changed so that the damage of the skill containing the chaos effect is not affected by the chaos resistance. class skill Tyr Warrior Common(Tyr Dualist, Tyr Dread Notes, Tyr Titan, Tyr Grand Cabartari, Tyr Maestro, Tyr Doombringer) Power bomber Force Eruption Sonic star Tyr Dreadnought Thunder Spear Thunder Storm Tir Maestro Power Hammer Crush Tir Doombringer Rush Impact Yul Archer Common(Yul, Sagittarius, Yul Moonlight Sentinel, Yul Ghost Sentinel, Yul Trickster) Bow Strike Impact shot Recoil Shot 2. Among the Yul Archer skills, the bow effect of the bow strike and recoil shot has been changed to a knockdown effect. 3. The duration of the class ranking triggering skill has been changed from 10 seconds to 15 seconds. Other Changes 1.Fixed an issue where the ranking ranking increase / decrease display was not updated in the class tab of the ranking UI. 2. Fixed an issue where the Sigil Enhancement effect was incorrectly guided in the skill window when wearing the 'Enhanced Leviatan Sigil'. 3. Fixed an issue where the 'Dual Class Certificater's Message' tutorial notification was displayed when a character with dual class authentication accesses. Link to comment Share on other sites More sharing options...
BrazilianGuy Posted May 27, 2020 Author Share Posted May 27, 2020 On 25/05/2020 at 3:08 PM, Slycutter said: Some of those updates dont even make sense. I start with the obvious question since its called Homunculus Part 2 where is the update about them? Tower insolence has zero time allowed.... so you cant go to ToI anymore? Shield/Sigil mastery... I am Yul does that mean I can use Sigil with a bow now for that passive? Last thing its not a clan ranking its just a rank system adding another buff to highly leveled people per class just by race. About the name "Homunculus Part 2" doesn't really exist anywhere was just suggestive. Everything else is direct information from the Korean website, you can check all of them at the following link: https://lineage2.plaync.com/board/l2awknupdate/list As always, some of these updates may not arrive on the NA server as they do several times. As I said, I’m just compiling the updates that happen there Link to comment Share on other sites More sharing options...
BrazilianGuy Posted May 27, 2020 Author Share Posted May 27, 2020 (edited) On 25/05/2020 at 3:08 PM, Slycutter said: Some of those updates dont even make sense. I start with the obvious question since its called Homunculus Part 2 where is the update about them? Tower insolence has zero time allowed.... so you cant go to ToI anymore? Shield/Sigil mastery... I am Yul does that mean I can use Sigil with a bow now for that passive? Last thing its not a clan ranking its just a rank system adding another buff to highly leveled people per class just by race. To complete the content on the sigil, apparently it will be an extra accessory and even with 2-handed weapons they can be used. Follow screenshots Mage with 2 handed staff and sigil Dual Daggers and Sigil Eviscerator with fist and sigil Credits to : L2 Discord Community Edited May 27, 2020 by BrazilianGuy Link to comment Share on other sites More sharing options...
JoseGregorio Posted May 27, 2020 Share Posted May 27, 2020 1. Changed to wear Sigil in the left-hand slot even when wearing a two-handed weapon. Wow! Gonna trade my 1hand mage sword to get a 2 now! Link to comment Share on other sites More sharing options...
Gem Posted May 28, 2020 Share Posted May 28, 2020 On 5/27/2020 at 4:53 PM, JoseGregorio said: Wow! Gonna trade my 1hand mage sword to get a 2 now! Don't rush. This is the crucial bit: On 5/20/2020 at 3:56 PM, BrazilianGuy said: 3- The set item effect according to the reinforcement value has been changed to be output on the shield and sigil. First, we do not know if this will be implemented in NA region and second, we don't know the effect of retri+sigil will have. It might be HP related, and you wasted your trade. Link to comment Share on other sites More sharing options...
Slycutter Posted May 28, 2020 Share Posted May 28, 2020 (edited) Whats that got to do with anything? This is what it says about sigils: 1. Changed to wear Sigil in the left-hand slot even when wearing a two-handed weapon 1. Passive skills related to Sigil / Shield have been added to all classes. They are adding a bonus if you have a sigil but people like archers and gk's etc couldnt ever use shields or sigils but they had to have to 2 handed weapons (daggers mostly and some duelist titans bds) So him switching to a two handed mage weapon increases his matk without lower his help for a sigil. Edited May 28, 2020 by Slycutter Link to comment Share on other sites More sharing options...
DisplayNoName Posted June 1, 2020 Share Posted June 1, 2020 In the next update any toon can use heal/buffs/stun/tank/spoil/crafter. Lineage 2 is gonna be only archers DD! Link to comment Share on other sites More sharing options...
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