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War system bugs & ideas for fixes/replacements


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Lindvior and god jewel reflect chance was responsible for triggering wars (possibly still is if it's not fixed yet).
Wrong target setting on (afk) chars can be used for triggering wars.
AOE's that hit flagged targets while not targetting the flagged character can be used to trigger wars.
Going in with hide un-equip all gear and wait for a aoe that would insta kill you can be used to trigger wars.
Declaring on a clan in the middle of a big pvp fight with more then 5 people involved can be used to trigger wars.
Clans not signed to a castle or fortress that show up on the  siege field trigger wars.
And i am sure there are many many other broken ways in which a war will trigger too.

Some of these could be classified as bugs or unintended behavior and therefor should also be considered a exploit in the game.

And yes this is a direct counter claim against the utterly broken war system that has ruined fair and fun pvp and turned it into a horrible grief-fest.
The war declarer always has the upper hand because they can fight you but you can't shaft other 50 people in the clan so you can't fight back or have to drop to fight.

Problems that need fixing:
- Not seeing which member killed a person bringing count down.
- Not being able to end a war when anyone is in combat and not being told who is in combat.
Flag ALL members from the clan for 1 minute to prevent PK exploiting.

New ideas for replacing war system entirely for a much more fun sounding system below:
- Mutual wars for clans.
Only open when both sides accept.
Requires clan fame to open and close, closing counts as surrender and gives clan reputation to the other clan.
Maximum duration is 7 days, clan is non-declarable for 7 days unless the clan which lost declares again to the other clan.

- Direct war declarations against individuals on a per person basis.
Partied people are automatically open for attack from personal war declares but only while party lasts.
After leaving party you are kept 5 minutes flagged to the personal war declares from the party members.
If a person has active personal wars you are warned before accepting this person into party or entering a party with personal wars up.
Only open when both sides accept or when directly killing (PK) the declaring person 5 times when this person was not flagged for the past 5 minutes.
Requires personal fame to open and close, closing counts as surrender and gives the reputation to the other person.
Maximum duration is 7 days, total pvp win score is counted if draw the reputation is refunded to declarer otherwise to winner.

- FFA server wide wars.
You sign up for this and enter the field of mass pvp, everyone is potentially your enemy.
Daily refresh, the top scores in various level brackets and pvp ranks are calculated for a small price.
You are open to participants within your level bracket and pvp rank.
Can enter and withdraw on a daily basis but participation or withdrawal will not happen till the next daily refresh.

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Revamp for - Mutual wars for clans.

Only open when both sides accept.
Requires clan fame and adena to open, accumulative to the amount of wars starting at 10.000 clan reputation and 10 million adena.
Duration does not end but it can be surrendered at any time.
Terminating a war at any time takes an additional 24 hours grace period from the moment the war is abandoned.

If you want to stop a war within 7 days this action costs 10.000 clan reputation and counts as the clan abandoning the war declaring defeat.
War scores are not calculated, 10.000 clan reputation is added to the victorious clan.

After 7 days the war can be ended by either clan without the 10.000 clan reputation cost.
When the war is ended the clan with a positive score is declared victorious over the other and receives 20.000 clan reputation, 20.000 clan reputation is subtracted from the defeated clan.

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