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Tales Untold Preliminary Patch Notes (Live Server)


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Hunting Zones

The Forest of Spirits has been added as a daily party Instanced Zone.

Entry Condition

Lv. 110+

Number Allowed for Entry

Min. 5 ~ max. 7

Duration

1 hour

Reset

Every morning 6:30AM

Entry Method

Talk with NPC Venusta in Town of Aden to enter

Level of field bosses has been raised to Lv. 125.

Hunting zone

Field Boss

Tower of Insolence

Baium

Orfen's Nest

Orfen

Catacomb of Dark Omens

Lilith

The Disciple's Necropolis

Anakim

Dragon Valley

Lord Ishka

Resistance effect has been added to field bosses above.

 - Received P./M. Skill Critical Damage -50%

Restart, My Teleport, and party member summoning options have been added to field boss zones.

The level of Field Raids has been raised to Lv. 120.

The number of Field Raids has been adjusted:

Hunting zone

Field Raid

Raid to Be Removed

Ivory Tower Crater

Avenger Alusion

Retaliator Graff

Fields of Massacre

Demon Venoma

Demon Sarboth

Alligator Island

Watcher Tristan

Watchman Sethet

Breka's Stronghold

Berserker Zetahl

Berserker Tabris

Isle of Prayer

Ferocious Valac

Arrogant Lebruum

Forest of Mirrors

Witch Moira

Lunatic Qulan

Wasteland

Arcreach Karon

Scorpion King Botan

Resistance effect has been added to remaining Field Raid monsters.

 - Received P./M. Skill Critical Damage -50%

To match the changes in Field Raids, the clan quest "Field Raid Hunt" has had its target monsters, count numbers, and performance levels adjusted.

Decreased the M. Def. value of monsters located in the common hunting zone and Instanced Zones:

Common Hunting Ground

Altar of Evil

Bloody Swampland

Blazing Swamp

War-Torn Plains

Hellbound

Enchanted Valley

Phantasmal Ridge

Ivory Tower Crater

Silent Valley

Alligator Island

Tanor Canyon

Forest of Mirrors

Field of Silence

Isle of Prayer

Breka's Stronghold

Sel Mahum Training Grounds

Plains of the Lizardmen

Fields of Massacre

Wasteland

Swamp of Screams

Storm Isle

Primeval Isle

Isle of Souls Stronghold 1

Abandoned Coal Mines

Imperial Tomb

Tower of Insolence

Rim Kamaloka

Fafurion Temple

Dragon Valley

 

 

Instanced Zone

Kartia's Labyrinth

Baylor

Nightmare Kamaloka

Ashan Shadow

Krofin's Nest

Tauti (Alliance Instanced zone)

Frintezza (Alliance Instanced zone)

Octavis (Alliance Instanced zone)

Antharas (Alliance Instanced zone)

 

Setting for field hunting zone "Swamp of Screams" has been changed:

Monster Level

Level 116

Teleport Area

Town of Rune

Hunting zone Type

Party Field Hunting zone

Monster Spawn Time

 10:00 - 12:00 / 22:00 - 24:00 daily

Added the following settings to the field hunting zone "Swamp of Screams."

 - When the monster appearance is notified, characters within the hunting zone will be moved automatically to a peace zone in the Swamp of Screams teleport area.

Changed the Resistance of monsters located in the special hunting zone "Isle of Souls."

 - Removed Confusion Immunity Resistance and added Pull Resistance.

Added a Castilla Researcher NPC who can go outside of the instanced zone from the solo instanced zone "Castilla's Labyrinth."

 - The Castilla Researcher will be spawned in the Castilla Labyrinth upon defeating a boss monster.

Increased the number of monsters in the special hunting zone "Primeval Isle" and decreased the respawn time.

Renewed the field hunting zone "Plains of the Lizardmen."

 - Greatly increased the number of monsters that appear in each area.

 - Changed monster locations for smooth hunting.

Renewed the field hunting zone "Wasteland."

 - Greatly increased the number of monsters that appear in each area.

 - Changed monster locations for smooth hunting.

Renewed the field hunting zone "Fields of Massacre."

 - Changed the topography around teleportation and adjusted monster placement.

Adjusted item rewards for the following hunting zones:

 - Field Hunting zone: Sel Mahum Training Grounds, Plains of the Lizardmen, Fields of Massacre, Wasteland

 - Timed Hunting zone: Tower of Insolence Lower Floors

Changed the recharge time available for certain special hunting zones.

Hunting zone

Before Change

After Change

Storm Isle

300 Min

120 Min

Primeval Isle

300 Min

120 Min

Isle of Souls Stronghold I

300 Min

120 Min

Tower of Insolence Lower Floors

300 Min

0 Min

The placement areas of monsters and the combat balance of Isle of Prayer hunting zones have been adjusted.

 - Regular monster spawn locations and respawn times have been adjusted.

 - The Lizardman Defender is no longer spawned.

 - Monster return distance has been adjusted.

 - Regular monster combat balance has been changed.

Environmental objects that could obstruct hunting in Isle of Prayer hunting zones have been removed.

Renewed "Sea of Spores" to be a specialized field hunting zone for Lv. 116 parties.

 - Changed monster locations for smooth hunting.

 - Added new specialized monsters for Lv. 116 parties.

 -Party specialized monster: Obtain extra XP when in a party and obtain further XP when in a party of 5 or more.

Sea of Spores Hunting zone’s difficulty level and rewards were changed.

 - Monster’s attack power was adjusted up.

 - Resistance effect was added to monsters.

Monster Name

Resistance Effect

Richard

Danger Zone attack resistance

Harane

Danger Zone attack resistance

Lesatanas

Danger Zone attack resistance/confusion attack resistance

Arbor

Danger Zone attack resistance/confusion attack resistance

 - 'Spore’s night' effect, an effect of which monsters’ battle ability increases during nighttime, is added.

 - Party-specific event party experience bonuses have been lowered.

Several Field Hunting zone balance adjustments will take place.

The monster levels, XP/SP rewards, and item drops have been adjusted upwards in the following zones:

Target Hunting Zone

 

Beleth's Magic Circle

Desert Quarry

Enchanted Valley

 

Phantasmal Ridge

Ivory Tower Crater

Silent Valley

 

Alligator Island

Tanor Canyon

Forest of Mirrors

 

Field of Silence

Isle of Prayer

Breka's Stronghold

 

Sel Mahum Training Grounds

Plains of the Lizardmen

Fields of Massacre

 

Wasteland

Dragon Valley

Fafurion Temple

 

Reorganized Field Hunting zone 'Fafurion Temple' into Party specific Field Hunting zone.

 - Altered monster locations and certain geographical features for smooth hunting.

 - Located monsters for parties in level 120s.

-          Party specific monster: Receive additional EXP when killed in party, and receive even higher EXP if it is a party of 5 or more.

Adjusted monsters’ location in 'Sea of Spores' Hunting zone for a better hunting experience.

Adjusted amount of MP healed when killing monsters in these Hunting zone:

Target Hunting zone

Sea of Spores

Swamp of Screams

Field of Silence area is changed to lv. 109~110 hunting zone.

 - This is a hunting zone that is advantageous for range attack, and the melee combat type of monsters appear.

 - The reward amount has been adjusted to match the monsters’ balance change.

Field of Whispers area is changed to lv. 111~112 hunting zone.

 - This is a hunting zone that is advantageous for range attack, and the melee combat type of monsters appear.

 - The reward amount has been adjusted to match the monsters’ balance change.

Forest of Mirrors Hunting zone’s monster locations are adjusted.

 - The composition of monsters has been changed and the return distance has been adjusted for smooth hunting.

 - 'Demon’s mirror' monsters are changed to normal monsters. The monsters’ difficulty and reward amount have been adjusted accordingly.

All monsters at lv. 100 and above’s attribute attack / defense balances are changed.

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Augmentation System Renewal

The Augmentation system was renewed.

 - Double-click the Spirit Stone to use the new augment feature.

 - Adena was added to augment costs.

 - The augment feature provided by the existing blacksmith NPC will remain intact.

 - You can remove augments through the existing blacksmith NPC only.

The following Augment Stones can be augmented:

Augment Stones That Can Be Augmented

Weapon Augment Stone

Mid-grade Weapon Augment Stone

High-grade Weapon Augment Stone

Top-grade Weapon Augment Stone

Top-grade Augment Stones

Spirit Stone Instilled with Giants' Power

Dragon Weapon Augment Stone

Brooch Augment Stone

Circlet Augment Stone

Exalted Weapon Stone

Aria's Spirit Stone

 

 Made changes so that the rest of the Augment Stones (R110 Accessory Augment Stone and Augment Stone Crystal) cannot be augmented.

 Armor/accessory augmentation has been added.

 - Equipment that can be augmented using the new "Armor Augment Stone" and "Accessory Augment Stone" are as follows:

Armor

Accessory

Eternal Armor Set

Angel's Necklace

Blessed Eternal Armor Set

Angel's Earring

Bloody Eternal Armor Set

Angel's Ring

Dark Eternal Armor Set

Atlas’ Earring

Leviathan Armor Set

Fallen Angel's Ring

Enchanted Leviathan Armor Set

Dragon Necklace

Bloody Leviathan Armor Set

Dragon Earring

Dark Leviathan Armor Set

Dragon Ring

Limited Leviathan Armor Set

 

 - Armor augmentation can be done with upper armor/pants/headgear/gloves/boots of every type, but shields and sigils cannot be augmented.

 - Armor/accessory augmentation applies 2 options, and they can overlap.

Armor

Option 1

Option 2

P. Evasion +1 - 3

P. Accuracy +1 - 3

M. Evasion +1 - 3

M. Accuracy +1 - 3

P. Def +282 - 311

P. Atk. +763 - 884

P. Def +1 - 3%

P. Atk. +1 - 3%

M. Def +151 - 171

M. Atk 443 - 514

M. Def +1 - 3%

M. Atk +1 - 3%

Defense Attribute +4 - 50

Attack Attribute +4 - 50

PvE Damage -1 - 2%

PvE Damage +1 - 2%

PvP Damage -1 - 2%

PvP Damage +1 - 2%

   

Accessory

Option 1

Option 2

MP Consumption -1 - 3%

P. Critical Rate +1 - 5%

Movement Speed +2 - 10

P. Skill Critical Rate +1 - 5%

Max HP +1 - 6%

M. Skill Critical Rate +1 - 5%

Max MP +1 - 6%

P. Critical Damage Critical Damage +1 - 5%

Max CP +1 - 6%

P. Skill Critical Damage +1 - 5%

Vitality Bonus +1 - 5%

M. Skill Critical Damage +1 - 5%

EXP/SP +1 - 5%

All Incoming Attacks Critical Rate -1 - 7%

 

All Incoming Attacks Critical Damage -1 - 7%

 - When augmenting armor/accessories, 7 Gemstones (R-grade) and 12,650,000 Adena will be applied as a fee.

 - New crafting recipe "Recipe: Armor Augment Stone (60%)"has been added.

 - The "Recipe: Armor Augment Stone (60%)" can be purchased with Adena from a town Recipe Merchant NPC's "Common Crafting Recipe (Misc)" link.

 - Ingredients for crafting Armor Augment Stones are as follows.

Ingredient Item

Amount

Ether

2

Oriharukon Ore

16

Dragon Scales

16

Angel's Feathers

16

Giant's Energy

3

Energy of Destruction

3

- Changed augment-related item's name and icon/tooltip.

Before Change

After Change

Spirit Stone

Weapon Augment Stone

Mid-grade Spirit Stone

Mid-grade Weapon Augment Stone

High-grade Spirit Stone

High-grade Weapon Augment Stone

Top-grade Spirit Stone

Top-grade Weapon Augment Stone

Brooch Spirit Stone

Brooch Augment Stone

Circlet Spirit Stone

Circlet Augment Stone

Top-grade Spirit Stones

Top-grade Weapon Augment Stone

Top-grade Accessory Spirit Stone

R110 Accessory Augment Stone

Dragon Spirit Stone

Dragon Weapon Augment Stone

Soul Crystal

Augment Stone Crystal

Exalted Spirit Stone

Exalted Weapon Augment Stone

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Item Changes

The Super Advanced Seed Bracelet Lv. 4 can be obtained from NPC Santiago using Star Sign.

 - Santiago -> hear explanation about Star Sign -> upgrade to Super Advanced Seed Bracelet Lv. 4. Can be exchanged using link.

 - The player can use a Super Advanced Seed Bracelet Lv. 3 + 40 Star Signs +400 million Adena to obtain a Super Advanced Seed Bracelet Lv. 3 or Super Advanced Seed Bracelet Lv. 4.

Enhancement for Super Advanced Seed Bracelet Lv. 4 has been added.

 - The Super Advanced Seed Bracelet Lv. 4 can be enhanced using a Super Advanced Seed Bracelet Enchant Scroll.

 - Additional effect according to the enhance stage is as follows:

Stage

Common Effect

Effect per Equipped Weapon

1

Max HP/MP/CP +2%

+2% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+1% P. Critical Damage Critical Damage when a dagger is equipped

+1% M. Skill Critical Damage when a staff/magic sword is equipped

+1% P. Skill Critical Damage when a bow/crossbow is equipped

2

Max HP/MP/CP +4%

+4% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+2% P. Critical Damage Critical Damage when a dagger is equipped

+2% M. Skill Critical Damage when a staff/magic sword is equipped

+2% P. Skill Critical Damage when a bow/crossbow is equipped

3

Max HP/MP/CP +6%

+6% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+3% P. Critical Damage Critical Damage when a dagger is equipped

+3% M. Skill Critical Damage when a staff/magic sword is equipped

+3% P. Skill Critical Damage when a bow/crossbow is equipped

4

Max HP/MP/CP +8%

+8% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+4% P. Critical Damage Critical Damage when a dagger is equipped

+4% M. Skill Critical Damage when a staff/magic sword is equipped

+4% P. Skill Critical Damage when a bow/crossbow is equipped

5

Max HP/MP/CP +10%
P./M. Skill Power +1%

+10% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+5% P. Critical Damage Critical Damage when a dagger is equipped

+5% M. Skill Critical Damage when a staff/magic sword is equipped

+5% P. Skill Critical Damage when a bow/crossbow is equipped

6

Max HP/MP/CP +12%
P./M. Skill Power +1%

+12% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+6% P. Critical Damage Critical Damage when a dagger is equipped

+6% M. Skill Critical Damage when a staff/magic sword is equipped

+6% P. Skill Critical Damage when a bow/crossbow is equipped

7

Max HP/MP/CP +14%
P./M. Skill Power +3%

+14% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+7% P. Critical Damage Critical Damage when a dagger is equipped

+7% M. Skill Critical Damage when a staff/magic sword is equipped

+7% P. Skill Critical Damage when a bow/crossbow is equipped

8

Max HP/MP/CP +16%
P./M. Skill Power +3%

+16% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+8% P. Critical Damage Critical Damage when a dagger is equipped

+8% M. Skill Critical Damage when a staff/magic sword is equipped

+8% P. Skill Critical Damage when a bow/crossbow is equipped

9

Max HP/MP/CP +18%
P./M. Skill Power +3%

+18% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+9% P. Critical Damage Critical Damage when a dagger is equipped

+9% M. Skill Critical Damage when a staff/magic sword is equipped

+9% P. Skill Critical Damage when a bow/crossbow is equipped

10

Max HP/MP/CP +20%
P./M. Skill Power +5%

+20% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

   

+10% P. Critical Damage Critical Damage when a dagger is equipped

+10% M. Skill Critical Damage when a staff/magic sword is equipped

+10% P. Skill Critical Damage when a bow/crossbow is equipped

"High-grade Artifact Book" and "Top-grade Artifact Book" were added.

"Artifact Book", "High-grade Artifact Book", and "Top-grade Artifact Book" can be enhanced by using a "Scroll: Enchant Blessed Artifact Book".

 - "Artifact Book- Level 3" and "High-grade Artifact Book" can be enhanced up to +5.

Item Name

Enhancement Value

Enhancement Effect

Artifact Book - Level 3

0

Activates all artifact slots

1

Activates all artifact slots, Movement Speed +1, EXP/SP 1%

2

Activates all artifact slots, Movement Speed +2, EXP/SP 2%

3

Activates all artifact slots, Movement Speed +3, EXP/SP 3%

4

Activates all artifact slots, Movement Speed +4, EXP/SP 4%

5

Activates all artifact slots, Movement Speed +5, EXP/SP 5%

High-grade Artifact Book

0

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1

1

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 10

2

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 20

3

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 30

4

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 40

5

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 50

Top-grade Artifact Book

0

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 50 / Attack Attribute 50

1

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 60 / Attack Attribute 60

2

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 70 / Attack Attribute 70

3

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 80 / Attack Attribute 80

4

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 90 / Attack Attribute 90

5

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 100 / Attack Attribute 100

6

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 110 / Attack Attribute 110

7

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 120 / Attack Attribute 120 / Damage 1%

8

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 130 / Attack Attribute 130 / Damage 1%

9

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 140 / Attack Attribute 140 / Damage 2%

10

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 150 / Attack Attribute 150 / Damage 3%

 - " Top-grade Artifact Book" can be enhanced up to +10.

 - Effects for each Artifact Book enhancement value are as follows:

 "High-grade Artifact Book" and " Top-grade Artifact Book" can be acquired through the Head Blacksmith NPC by upgrading an item.

Upgrade Item

Ingredient Item

High-grade Artifact Book

+5 Artifact Book - Level 3
Crystal of Dawn x12
100,000 Adena

Top-grade Artifact Book

+5 High-grade Artifact Book
Crystal of Dawn x38
100,000 Adena

Fixed an issue where the highest-level jewel's effect wasn't applied upon equipping a Top-grade Topaz with a Topaz or a Greater Topaz.

Fixed the problem where the item quantity wasn't displayed correctly when exchanging items through an NPC.

The following items have been changed to apply a 5-minute cooldown to weapon skills when equipped:

Target Items

Dragon Weapon – High-grade

Dragon Weapon – Top-grade

Blood-stained Zariche

Blood-stained Akamanah

The Enhanced Orichalcum Arrow created by the Yul Archer's skill and 6 types of bolt items will be removed on August 19, 2020.

The set item effect based on the enhancement value has been changed to display on the shield and sigil.

Changed so that Sigil can be equipped in the left-hand slot even when using both handed weapons.

Enchanted effects of 'Enchanted Leviathan Shield' and 'Enchanted Leviathan Sigil' are changed.

item name

Enchantment effect

Enchanted Leviathan Shield

Increase attack speed by 5%, attack power by 3%, defense / magic resistance by 3%

Enchanted Leviathan Sigil

Increase attack / magic speed by 5%, attack power by 2%, magic skill power by 2%

Changed so that arrow, crossbow attack is possible even when one is not equipped with arrow / bolt or Infinite quiver / Infinite Bolt, as long as they are in the inventory.

The following items will be removed on August 19, 2020:

Enhanced Orichalcum Arrow

Enhanced Orichalcum Arrow

Enhanced Orichalcum Arrow

Enhanced Orichalcum Bolt

Enhanced Orichalcum Bolt

Enhanced Orichalcum Bolt

Spellbook - Energy of New Power

Talisman - Abundance Pack (Underground)

Spirit Stone Pack (Underground)

Pendant Pack (Underground)

Ingredient Box (Underground)

Treasure Chest (Underground)

Hero's Treasure Chest (Underground)

Wondrous Cubic - 1 time use

Complete Letter Set: TOGETHER

1st Place Treasure Sack

2nd Place Treasure Sack

3rd Place Treasure Sack

4th Place Treasure Sack

5th Place Treasure Sack

6th Place Treasure Sack

Miraculous Valentine Cake

Rare Soul Crystal Ingredient Pack (R95-grade)

Life Stone

Hair Accessory Spirit Stone Pack

Accessory Spirit Stone

Intermediate Accessory Spirit Stone

Advanced Accessory Spirit Stone

Top-grade Accessory Spirit Stone

Hair Accessory Spirit Stone

Rare Accessory Spirit Stone

Orbis Reward Box (Support)

Orbis Reward Box (High-grade)

Orbis Reward Box (Luxury-grade)

Orbis Reward Box (Top-grade)

The following items will be removed on September 16, 2020:

Rare Accessory Pack (Underground)

Greater Rare Accessory Pack (Underground)

Soul Bottle Pack (Underground)

Soul Crystal Coupon Pack (Underground)

Hair Accessory Pack (Underground)

Attribute Stone Pack (Underground)

Greater Attribute Stone Pack (Underground)

Enchant Scroll Pack (Underground)

Greater Enchant Scroll Pack (Underground)

Lucky Enchant Stone Pack (Underground)

Greater Lucky Enchant Stone Pack (Underground)

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Skill Changes

Added Sigil / Shield related passive skills to all group classes.

 - 'Grand Sigil Mastery' skill is chanted to 'Guard Mastery' skill.

 - Superior Shield Mastery' skill effect is increased due to 'Guard Mastery' skill influence.

[Class]
Skill Name

Skill level

Learning Level

Increased effect

[Sigel Knight]
Sigel Guard Mastery

1

85

P. Atk. 1%

2

100

P. Atk. 2%

3

110

P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Sigel Knight]
Superior Shield Mastery

1

85

Existing Effects + P. Atk. 1%

5

100

Existing Effects + P. Atk. 2%

10

110

Existing Effects + P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Tyrr Warrior]
Tyrr Guard Mastery

1

85

P. Atk. 1%

2

100

P. Atk. 2%

3

110

P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Tyrr Maestro]
Superior Shield Mastery

1

85

Existing Effects + P. Atk. 1%

5

100

Existing Effects + P. Atk. 2%

10

110

Existing Effects + P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Othell Rogue]
Othell Guard Mastery

1

85

P. Atk. 1%

2

100

P. Atk. 2%

3

110

P. Atk. 3%
P. Skill Critical Damage 1%

[Yul Archer]
Yul Guard Mastery

1

85

P. Atk. 1%

2

100

P. Atk. 2%

3

110

P. Atk. 3%
P. Skill Critical Damage 1%

[Feoh Wizard]
Feoh Guard Mastery
(existing Grand Sigil Mastery)

1

85

Existing Effects + M. Skill Critical Damage 1%

2

100

 Existing Effects + M. Skill Critical Damage 2%

3

110

Existing Effects + M. Skill Critical Damage 3%
M. Skill Power 1%

[Iss Enchanter]
Iss Guard Mastery

1

85

P. Atk. 1%

2

100

P. Atk. 2%

3

110

P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Iss Sword Muse, Iss Dominator]
Superior Shield Mastery

1

85

Existing Effects + P. Atk. 1%

5

100

Existing Effects + P. Atk. 2%

10

110

Existing Effects + P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Wynn Summoner]
Wynn Guard Mastery

1

85

P. Atk. 1% & M. Atk. 1%

2

100

P. Atk. 2% & M. Atk. 2%

3

110

P. Atk. 3% & M. Atk. 3%
P. Critical Damage & M. Critical Damage 1%,

[Aeore Healer]
Aeore Guard Mastery
(existing Grand Sigil Mastery)

1

85

Existing Effects + M. Skill Power 1%
When equipped with one hand magic sword / one hand staff, M. Atk. 5%

2

100

Existing Effects + M. Skill Power 2%
When equipped with one hand magic sword / one hand staff, M. Atk. 10%

3

110

Existing Effects + M. Skill Power 4%
When equipped with one hand magic sword / one hand staff, M. Atk. 15%

[Eviscerator]
Eviscerator Guard Mastery

1

85

P. Atk. 1%

2

100

P. Atk. 2%

3

110

P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Sayha’s Seer]
Sayha’s Seer Guard Mastery

1

85

M. Skill Critical Damage 1%

2

100

M. Skill Critical Damage 2%

3

110

M. Skill Critical Damage 3%
M. Skill Power 1%

Changed the "Limit" effect that was applied when the next skill's effect ended, and updated it to be applied from the point of skill use.

 - A condition has been added so that target skills cannot be used while Limit effects are applied.

Target Skills

Applied Skills

Protection of Faith

[Limit of Sigel]
Protection of Faith/Nine Aegis effect does not apply for 90 seconds.

Celestial Party Protection

[Limit of Aeore]
Celestial Protection/Celestial Party Protection effect does not apply for 90 seconds.

Battle Rhapsody
(Frenzy Rhapsody)

[Limit of Iss]
Battle Rhapsody/Frenzy Rhapsody effect does not apply for 90 seconds.

The "Limit" effect that applied after the next skill activated has been deleted.

Target Skills

Nine Aegis

Celestial Protection

8 Advanced Dual Certification skills have been added:

Skill Name

Skill Effect

Advanced Dual Certification - P. Atk. Increase

Weapon P. Atk. +50.

Advanced Dual Certification - M. Atk. Increase

Weapon M. Atk. +50.

Advanced Dual Certification - Vital Up

Vitality Bonus +5%.

Advanced Dual Certification - Vital Boost

Vitality consumption +10%, but Vitality bonus +10%.

Advanced Dual Certification - Increase Adena

Adena gain +3%.

Advanced Dual Certification - Attack Attribute

Attack Attribute +50.

Advanced Dual Certification - Defense Attribute

Defense Attribute +50.

Advanced Dual Certification - Critical Defense

Critical Damage received -5%.

 - A Certificate - Dual Class (Advanced) item can be obtained from NPC Trandon in the Talking Island Village or NPC Gallias in the Town of Aden when achieving Lv. 107, 109, and 110 with a main/dual class.

 - A Greater Dual Certification skill can be obtained when bringing a Certificate - Dual Class (Advanced) to NPC Trandon or Gallias.

The max level of the "Dual Maximum HP" skill has increased from 7 to 10.

Skill Level

Skill Effect

Required SP

Main/Dual Level Requirement

8

Max HP +3798.

2,525,422,932

107

9

Max HP +4266.

7,273,218,046

109

10

Max HP +4734.

17,455,723,311

110

The dual class achievement skill "Dual - Energy of New Power" has been changed so it's obtainable from the Skill UI.

6 skills related to the Yul Archer class's deleted Enhanced Orichalcum Arrow/Bolt items have been deleted.

Fixed an issue where the "Coin of Maphr" skill was used repeatedly every cooldown when using Auto-Use.

Fixed an issue where the effects of "Focus Attack" and "Sharpen Edge of Storm" were received at the same time.

Changed the panel of the skill icon displayed in the skill window upon equipping jewels to be the same with the item icon panel.

Fixed an issue where the cooldown of class skills and items triggered in specific conditions were reset after restarting.

Fixed an issue where the Shilen's Soul Crystal - Stage 6 - 10, Seven Signs Soul Crystal - Stage 4 - 10, Ruler’s Ring of Authority, and Ring of the Truth-Seeker skills were not sharing a cooldown.

Fixed an issue where the Ultimate Force and Archangel of Death skill icons were not activating even after having 10 Soulstones.

Changed so that damages of skills that include Tyrr Warrior and Yul Archer class’ confusion effects will not be affected by confusion resistance.

Class

Skill

Tyrr Warrior common
(Tyrr Duelist, Tyrr Dreadnought, Tyrr Titan, Tyrr Grand Khavatari, Tyrr Maestro, Tyrr Doombringer)

Power Bomber

Eruption

Sonic Star

Tyrr Dreadnought

Thunder Spear

Thunder Storm

Tyrr Maestro

Power Hammer Crush

Tyrr Doombringer

Rush Impact

Yul Archer common
(Yul Sagittarius, Yul Moonlight Sentinel, Yul Ghost Sentinel, Yul Trickster)

Bow Strike

Impact Shot

Recoil Shot

Bow Strike, Recoil shot’s push effect of Yul Archer skills are changed to Knock down effect.

Class ranking activation skill’s duration is changed from previous 10 seconds > 15 seconds.

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System Changes

Expanded the basic Homunculus slots from 2 to 3.

Made changes so that the activated skill effect of the Homunculus communication ability is displayed differently for normal/high-grade/top-grade.

Added Help to Homunculus Ability/Communication Ability/Communication Enhancement in the Homunculus UI.

The clan quest "Mentee Fostering" has been deleted.

A Class ranking system was newly added.

 - 'Class' category was created in ranking menu.

 - Character in 1st to 10th places per class can receive benefits pertaining to the class.

 - 1st place character per awakening class receives specific emblem on the bottom part of the character name.

 - Class rankings update every 5 minutes, and one can receive ranking benefits at 6:30 every day.

 - Class ranking is calculated per main class.

Class ranking benefits per class are:

 - When Knight / Enchanter / Healer class skills are repeatedly used, activation skill 'ranking 1 rank’s blessing’ can apply up to lv. 3.

Common

Increase moving speed by 3, attack attribute by 30, all defense attributes by 30

Knight Class Group

When using Nine Aegis, damages of every party members including the user increase by 1% for 10 seconds (Maximum 3 levels)

Warrior Class Group

When using Berserker / Mind of Steel, damage increases by 1% for 10 seconds

Rogue Class Group

When using final ultimate evasion, rear damage increases by 1% for 10 seconds.

Archer Class Group

When using Mind Eyes, physical skill power increases by 1% for 10 seconds.

Enchanter Class Group

When using Blessing barrier, damages of every party members including the user, increase by 1% for 10 seconds (Maximum 3 levels)

Wizard Class Group

When using Bust Casting / Great Bust Casting / Storm eye / Wind storm eye, magic skill power increases by 1% for 10 seconds

Summoner Class Group

When using Summon barrier, attack power / magic power increases by 3% for 10 seconds

Healer Class Group

When using Celestial protection, damages of every party members including the user increase by 1% for 10 seconds (Maximum 3 levels)

Eased the weight/slot restrictions when receiving items from the item inventory.

 - Can be collected if the number of slots they occupy is less than or equal to the number of free slots in the inventory.

 - Can be collected if the weight of items to be received is less than or equal to the available weight in the inventory.

Bonus XP obtained from Over-hit while defeating monsters has been adjusted.

Vampiric Rage HP/MP recovery rate from a single target has been changed so that it doesn't exceed 25%.

Throne of Heroes clan raid can be carried out from NPC Roiental in the Town of Rune.

Entry conditions are as follows, and there are 3 kinds of clan raids available based on clan level.

 - Clans at Lv. 13 or higher can enter all 3 kind of raids.

Entry Conditions

Character Level

100 or higher

Number of Players

Alliance of at least 4 or more (recommended number of players: alliance of 14 or more)

Clan Level

Goldberg: Lv. 7 / Mary Reed: Lv. 10 / Tauti: Lv. 13 or higher

Reset Cycle

Every Wednesday at 6:30 AM

Instanced zones will be bound not only to the clan members who participated in successful Throne of Heroes clan raids, but to every member of the clan that succeeded in the raid.

Depending on the number of participants in the Throne of Heroes, a different number of reward NPC Throne treasure chests will spawn.

Number of Participants

Number of Throne Treasure Chest Spawns

1 - 7 people

1 Throne Treasure Chest Spawn

8 or more people

2 Throne Treasure Chest Spawns

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UI & Other Changes

Changed some settings in Options.

- Removed the "Realistic Water Effect" checkbox from Video and changed it to be included in the "Refined Shader Effects."

- Changed the image quality improvement effect to a checkbox.

 Automatic camera function has been added to the bottom UI.

 - It's a function that synchronizes the character's perspective automatically during Auto Hunt. Press the ON/OFF button to use the function.

Fixed an issue where the effect was displayed in the wrong place upon acquiring Homunculus enhancement points while the side bar was minimized.

Fixed an issue where the Homunculus communication ability wasn't applied upon resetting the ability.

Fixed an issue where the users couldn't receive the Powerful Fish items that were sent intermittently via mail.

Fixed an issue where the "Clan Summon" and "Belief of the Exalted" skills weren't used when the range increase effect was applied.

Fixed an issue where the "Focus Attack" effect wasn't removed after closing the window.

Fixed the typo in the NPC name in the NPC Ferris's dialogue window.

Adjusted so that augmented accessory items can be crafted.

Made changes so that party members without contribution can acquire dropped items by using Auto Pick Up.

Fixed an issue where the cooldown of some skills was being reset.

Item tooltip was updated.

 - Augment, Soul Crystal, Attribute, Enchant, Set Effect, etc. will be displayed as icons in the item tooltip.

 - The item deletion date is displayed along with the remaining duration at the bottom of the tooltip.

Separated the "Pull" effect from "Confusion" in the abnormal status type.

 - Some skills' abnormal status type will be changed to Pull.

 - Successful Confusion Attack and Resistance won't alter the Pull effect.

Jewel type item names and icon panels were applied differently for the Normal/Greater/Top-grade grades.

Fixed an issue where Momentum was used upon using the "Jump Attack" skill.

Remaining Shadow item coupons - C/D-grade items were removed.

Fixed the problem where the screen kept spinning when playing the game using a game pad.

Fixed the abnormal screen display in some areas in the Town of Giran.

Fixed an issue where the cost wasn't consumed upon using the next skill.

 - 1000 Spirit Ores are consumed upon skill use.

Soul's Release – Zariche, Soul's Release - Made changes so that the Scar of Soul is removed upon using the Akamanah skill.

Target Skills

Soul's Insanity – Zariche

Soul's Insanity – Akamanah

Soul's Confinement – Zariche

Soul's Confinement – Akamanah

Soul's Release – Zariche

Soul's Release – Akamanah

Improved the Stun visual effect to be more intuitive.

Fixed the auto potion use screen message displaying abnormal value when Auto Hunt is activated with the Silent Mode on.

Changed the icon of the Wind Walk Potion.

Fixed the problem where the following skills were removed from some barrier type skills.

 - Cursed Sword "Prison of Souls"

 - Blood-stained Zariche & Akamanah skill "Soul's Confinement"

Fixed an issue where some pieces of R99 equipment were displayed to be augmented when you try to augment with "Top-grade Spirit Stones."

"Energy of Protection" tooltip typo has been fixed.

Deleted the guide text that said "exchange is available through the Aden Reconstruction Society" in some item tooltips.

 - Related items can be sold at the NPC shop.

Fixed an issue where the screen kept spinning when using some game pads.

Fixed an issue where special abnormal statuses didn't show up on a party member's buff slot.

Fixed an issue where incorrect information about Soulstones consumed for Dreadful Roar was displayed in its skill tooltip.

Fixed an issue where certain field boss/raid monster attribute windows were not displaying Blood Siphon Resistance.

Town of Aden NPC Gallias' instructions have been added to the dual class certificate tooltip.

Fixed an issue where certain monsters were dropping items from deleted quests.

- Target item: Trace of Decaying Darkness

Changed so that failure to enter Throne of Heroes reason will be displayed as a system message.

Fixed the problem where ‘Assault Rush’ and ‘Assault Attack’ skills become deleted when Iss job group changes class with Chaos Essence.

Fixed the problem where Augment not allowed item is displayed to Augment UI.

Fixed problem where monsters sometimes do not respond to 'Provoke Aura' skill and 'Grand Provoke Aura' skill.

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