L2 Team Juji Posted August 7, 2020 L2 Team Share Posted August 7, 2020 Tales UntoldTales Untold Content Update (Live Server)Release Date: Late Summer The following list of preliminary patch notes and functions are not final. Any game content and localization of terms may change before the launch. Hunting Zone ChangesAugmentation System RenewalItem ChangesSkill ChangesSystem ChangesUI & Other Changes 2 Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 Hunting Zones The Forest of Spirits has been added as a daily party Instanced Zone. Entry Condition Lv. 110+ Number Allowed for Entry Min. 5 ~ max. 7 Duration 1 hour Reset Every morning 6:30AM Entry Method Talk with NPC Venusta in Town of Aden to enter Level of field bosses has been raised to Lv. 125. Hunting zone Field Boss Tower of Insolence Baium Orfen's Nest Orfen Catacomb of Dark Omens Lilith The Disciple's Necropolis Anakim Dragon Valley Lord Ishka Resistance effect has been added to field bosses above. - Received P./M. Skill Critical Damage -50% Restart, My Teleport, and party member summoning options have been added to field boss zones. The level of Field Raids has been raised to Lv. 120. The number of Field Raids has been adjusted: Hunting zone Field Raid Raid to Be Removed Ivory Tower Crater Avenger Alusion Retaliator Graff Fields of Massacre Demon Venoma Demon Sarboth Alligator Island Watcher Tristan Watchman Sethet Breka's Stronghold Berserker Zetahl Berserker Tabris Isle of Prayer Ferocious Valac Arrogant Lebruum Forest of Mirrors Witch Moira Lunatic Qulan Wasteland Arcreach Karon Scorpion King Botan Resistance effect has been added to remaining Field Raid monsters. - Received P./M. Skill Critical Damage -50% To match the changes in Field Raids, the clan quest "Field Raid Hunt" has had its target monsters, count numbers, and performance levels adjusted. Decreased the M. Def. value of monsters located in the common hunting zone and Instanced Zones: Common Hunting Ground Altar of Evil Bloody Swampland Blazing Swamp War-Torn Plains Hellbound Enchanted Valley Phantasmal Ridge Ivory Tower Crater Silent Valley Alligator Island Tanor Canyon Forest of Mirrors Field of Silence Isle of Prayer Breka's Stronghold Sel Mahum Training Grounds Plains of the Lizardmen Fields of Massacre Wasteland Swamp of Screams Storm Isle Primeval Isle Isle of Souls Stronghold 1 Abandoned Coal Mines Imperial Tomb Tower of Insolence Rim Kamaloka Fafurion Temple Dragon Valley Instanced Zone Kartia's Labyrinth Baylor Nightmare Kamaloka Ashan Shadow Krofin's Nest Tauti (Alliance Instanced zone) Frintezza (Alliance Instanced zone) Octavis (Alliance Instanced zone) Antharas (Alliance Instanced zone) Setting for field hunting zone "Swamp of Screams" has been changed: Monster Level Level 116 Teleport Area Town of Rune Hunting zone Type Party Field Hunting zone Monster Spawn Time 10:00 - 12:00 / 22:00 - 24:00 daily Added the following settings to the field hunting zone "Swamp of Screams." - When the monster appearance is notified, characters within the hunting zone will be moved automatically to a peace zone in the Swamp of Screams teleport area. Changed the Resistance of monsters located in the special hunting zone "Isle of Souls." - Removed Confusion Immunity Resistance and added Pull Resistance. Added a Castilla Researcher NPC who can go outside of the instanced zone from the solo instanced zone "Castilla's Labyrinth." - The Castilla Researcher will be spawned in the Castilla Labyrinth upon defeating a boss monster. Increased the number of monsters in the special hunting zone "Primeval Isle" and decreased the respawn time. Renewed the field hunting zone "Plains of the Lizardmen." - Greatly increased the number of monsters that appear in each area. - Changed monster locations for smooth hunting. Renewed the field hunting zone "Wasteland." - Greatly increased the number of monsters that appear in each area. - Changed monster locations for smooth hunting. Renewed the field hunting zone "Fields of Massacre." - Changed the topography around teleportation and adjusted monster placement. Adjusted item rewards for the following hunting zones: - Field Hunting zone: Sel Mahum Training Grounds, Plains of the Lizardmen, Fields of Massacre, Wasteland - Timed Hunting zone: Tower of Insolence Lower Floors Changed the recharge time available for certain special hunting zones. Hunting zone Before Change After Change Storm Isle 300 Min 120 Min Primeval Isle 300 Min 120 Min Isle of Souls Stronghold I 300 Min 120 Min Tower of Insolence Lower Floors 300 Min 0 Min The placement areas of monsters and the combat balance of Isle of Prayer hunting zones have been adjusted. - Regular monster spawn locations and respawn times have been adjusted. - The Lizardman Defender is no longer spawned. - Monster return distance has been adjusted. - Regular monster combat balance has been changed. Environmental objects that could obstruct hunting in Isle of Prayer hunting zones have been removed. Renewed "Sea of Spores" to be a specialized field hunting zone for Lv. 116 parties. - Changed monster locations for smooth hunting. - Added new specialized monsters for Lv. 116 parties. -Party specialized monster: Obtain extra XP when in a party and obtain further XP when in a party of 5 or more. Sea of Spores Hunting zone’s difficulty level and rewards were changed. - Monster’s attack power was adjusted up. - Resistance effect was added to monsters. Monster Name Resistance Effect Richard Danger Zone attack resistance Harane Danger Zone attack resistance Lesatanas Danger Zone attack resistance/confusion attack resistance Arbor Danger Zone attack resistance/confusion attack resistance - 'Spore’s night' effect, an effect of which monsters’ battle ability increases during nighttime, is added. - Party-specific event party experience bonuses have been lowered. Several Field Hunting zone balance adjustments will take place. The monster levels, XP/SP rewards, and item drops have been adjusted upwards in the following zones: Target Hunting Zone Beleth's Magic Circle Desert Quarry Enchanted Valley Phantasmal Ridge Ivory Tower Crater Silent Valley Alligator Island Tanor Canyon Forest of Mirrors Field of Silence Isle of Prayer Breka's Stronghold Sel Mahum Training Grounds Plains of the Lizardmen Fields of Massacre Wasteland Dragon Valley Fafurion Temple Reorganized Field Hunting zone 'Fafurion Temple' into Party specific Field Hunting zone. - Altered monster locations and certain geographical features for smooth hunting. - Located monsters for parties in level 120s. - Party specific monster: Receive additional EXP when killed in party, and receive even higher EXP if it is a party of 5 or more. Adjusted monsters’ location in 'Sea of Spores' Hunting zone for a better hunting experience. Adjusted amount of MP healed when killing monsters in these Hunting zone: Target Hunting zone Sea of Spores Swamp of Screams Field of Silence area is changed to lv. 109~110 hunting zone. - This is a hunting zone that is advantageous for range attack, and the melee combat type of monsters appear. - The reward amount has been adjusted to match the monsters’ balance change. Field of Whispers area is changed to lv. 111~112 hunting zone. - This is a hunting zone that is advantageous for range attack, and the melee combat type of monsters appear. - The reward amount has been adjusted to match the monsters’ balance change. Forest of Mirrors Hunting zone’s monster locations are adjusted. - The composition of monsters has been changed and the return distance has been adjusted for smooth hunting. - 'Demon’s mirror' monsters are changed to normal monsters. The monsters’ difficulty and reward amount have been adjusted accordingly. All monsters at lv. 100 and above’s attribute attack / defense balances are changed. 2 Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 Augmentation System Renewal The Augmentation system was renewed. - Double-click the Spirit Stone to use the new augment feature. - Adena was added to augment costs. - The augment feature provided by the existing blacksmith NPC will remain intact. - You can remove augments through the existing blacksmith NPC only. The following Augment Stones can be augmented: Augment Stones That Can Be Augmented Weapon Augment Stone Mid-grade Weapon Augment Stone High-grade Weapon Augment Stone Top-grade Weapon Augment Stone Top-grade Augment Stones Spirit Stone Instilled with Giants' Power Dragon Weapon Augment Stone Brooch Augment Stone Circlet Augment Stone Exalted Weapon Stone Aria's Spirit Stone Made changes so that the rest of the Augment Stones (R110 Accessory Augment Stone and Augment Stone Crystal) cannot be augmented. Armor/accessory augmentation has been added. - Equipment that can be augmented using the new "Armor Augment Stone" and "Accessory Augment Stone" are as follows: Armor Accessory Eternal Armor Set Angel's Necklace Blessed Eternal Armor Set Angel's Earring Bloody Eternal Armor Set Angel's Ring Dark Eternal Armor Set Atlas’ Earring Leviathan Armor Set Fallen Angel's Ring Enchanted Leviathan Armor Set Dragon Necklace Bloody Leviathan Armor Set Dragon Earring Dark Leviathan Armor Set Dragon Ring Limited Leviathan Armor Set - Armor augmentation can be done with upper armor/pants/headgear/gloves/boots of every type, but shields and sigils cannot be augmented. - Armor/accessory augmentation applies 2 options, and they can overlap. Armor Option 1 Option 2 P. Evasion +1 - 3 P. Accuracy +1 - 3 M. Evasion +1 - 3 M. Accuracy +1 - 3 P. Def +282 - 311 P. Atk. +763 - 884 P. Def +1 - 3% P. Atk. +1 - 3% M. Def +151 - 171 M. Atk 443 - 514 M. Def +1 - 3% M. Atk +1 - 3% Defense Attribute +4 - 50 Attack Attribute +4 - 50 PvE Damage -1 - 2% PvE Damage +1 - 2% PvP Damage -1 - 2% PvP Damage +1 - 2% Accessory Option 1 Option 2 MP Consumption -1 - 3% P. Critical Rate +1 - 5% Movement Speed +2 - 10 P. Skill Critical Rate +1 - 5% Max HP +1 - 6% M. Skill Critical Rate +1 - 5% Max MP +1 - 6% P. Critical Damage Critical Damage +1 - 5% Max CP +1 - 6% P. Skill Critical Damage +1 - 5% Vitality Bonus +1 - 5% M. Skill Critical Damage +1 - 5% EXP/SP +1 - 5% All Incoming Attacks Critical Rate -1 - 7% All Incoming Attacks Critical Damage -1 - 7% - When augmenting armor/accessories, 7 Gemstones (R-grade) and 12,650,000 Adena will be applied as a fee. - New crafting recipe "Recipe: Armor Augment Stone (60%)"has been added. - The "Recipe: Armor Augment Stone (60%)" can be purchased with Adena from a town Recipe Merchant NPC's "Common Crafting Recipe (Misc)" link. - Ingredients for crafting Armor Augment Stones are as follows. Ingredient Item Amount Ether 2 Oriharukon Ore 16 Dragon Scales 16 Angel's Feathers 16 Giant's Energy 3 Energy of Destruction 3 - Changed augment-related item's name and icon/tooltip. Before Change After Change Spirit Stone Weapon Augment Stone Mid-grade Spirit Stone Mid-grade Weapon Augment Stone High-grade Spirit Stone High-grade Weapon Augment Stone Top-grade Spirit Stone Top-grade Weapon Augment Stone Brooch Spirit Stone Brooch Augment Stone Circlet Spirit Stone Circlet Augment Stone Top-grade Spirit Stones Top-grade Weapon Augment Stone Top-grade Accessory Spirit Stone R110 Accessory Augment Stone Dragon Spirit Stone Dragon Weapon Augment Stone Soul Crystal Augment Stone Crystal Exalted Spirit Stone Exalted Weapon Augment Stone 2 Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 Item Changes The Super Advanced Seed Bracelet Lv. 4 can be obtained from NPC Santiago using Star Sign. - Santiago -> hear explanation about Star Sign -> upgrade to Super Advanced Seed Bracelet Lv. 4. Can be exchanged using link. - The player can use a Super Advanced Seed Bracelet Lv. 3 + 40 Star Signs +400 million Adena to obtain a Super Advanced Seed Bracelet Lv. 3 or Super Advanced Seed Bracelet Lv. 4. Enhancement for Super Advanced Seed Bracelet Lv. 4 has been added. - The Super Advanced Seed Bracelet Lv. 4 can be enhanced using a Super Advanced Seed Bracelet Enchant Scroll. - Additional effect according to the enhance stage is as follows: Stage Common Effect Effect per Equipped Weapon 1 Max HP/MP/CP +2% +2% sword/blunt weapon/spear/fist weapon P. Atk. when equipped +1% P. Critical Damage Critical Damage when a dagger is equipped +1% M. Skill Critical Damage when a staff/magic sword is equipped +1% P. Skill Critical Damage when a bow/crossbow is equipped 2 Max HP/MP/CP +4% +4% sword/blunt weapon/spear/fist weapon P. Atk. when equipped +2% P. Critical Damage Critical Damage when a dagger is equipped +2% M. Skill Critical Damage when a staff/magic sword is equipped +2% P. Skill Critical Damage when a bow/crossbow is equipped 3 Max HP/MP/CP +6% +6% sword/blunt weapon/spear/fist weapon P. Atk. when equipped +3% P. Critical Damage Critical Damage when a dagger is equipped +3% M. Skill Critical Damage when a staff/magic sword is equipped +3% P. Skill Critical Damage when a bow/crossbow is equipped 4 Max HP/MP/CP +8% +8% sword/blunt weapon/spear/fist weapon P. Atk. when equipped +4% P. Critical Damage Critical Damage when a dagger is equipped +4% M. Skill Critical Damage when a staff/magic sword is equipped +4% P. Skill Critical Damage when a bow/crossbow is equipped 5 Max HP/MP/CP +10% P./M. Skill Power +1% +10% sword/blunt weapon/spear/fist weapon P. Atk. when equipped +5% P. Critical Damage Critical Damage when a dagger is equipped +5% M. Skill Critical Damage when a staff/magic sword is equipped +5% P. Skill Critical Damage when a bow/crossbow is equipped 6 Max HP/MP/CP +12% P./M. Skill Power +1% +12% sword/blunt weapon/spear/fist weapon P. Atk. when equipped +6% P. Critical Damage Critical Damage when a dagger is equipped +6% M. Skill Critical Damage when a staff/magic sword is equipped +6% P. Skill Critical Damage when a bow/crossbow is equipped 7 Max HP/MP/CP +14% P./M. Skill Power +3% +14% sword/blunt weapon/spear/fist weapon P. Atk. when equipped +7% P. Critical Damage Critical Damage when a dagger is equipped +7% M. Skill Critical Damage when a staff/magic sword is equipped +7% P. Skill Critical Damage when a bow/crossbow is equipped 8 Max HP/MP/CP +16% P./M. Skill Power +3% +16% sword/blunt weapon/spear/fist weapon P. Atk. when equipped +8% P. Critical Damage Critical Damage when a dagger is equipped +8% M. Skill Critical Damage when a staff/magic sword is equipped +8% P. Skill Critical Damage when a bow/crossbow is equipped 9 Max HP/MP/CP +18% P./M. Skill Power +3% +18% sword/blunt weapon/spear/fist weapon P. Atk. when equipped +9% P. Critical Damage Critical Damage when a dagger is equipped +9% M. Skill Critical Damage when a staff/magic sword is equipped +9% P. Skill Critical Damage when a bow/crossbow is equipped 10 Max HP/MP/CP +20% P./M. Skill Power +5% +20% sword/blunt weapon/spear/fist weapon P. Atk. when equipped +10% P. Critical Damage Critical Damage when a dagger is equipped +10% M. Skill Critical Damage when a staff/magic sword is equipped +10% P. Skill Critical Damage when a bow/crossbow is equipped "High-grade Artifact Book" and "Top-grade Artifact Book" were added. "Artifact Book", "High-grade Artifact Book", and "Top-grade Artifact Book" can be enhanced by using a "Scroll: Enchant Blessed Artifact Book". - "Artifact Book- Level 3" and "High-grade Artifact Book" can be enhanced up to +5. Item Name Enhancement Value Enhancement Effect Artifact Book - Level 3 0 Activates all artifact slots 1 Activates all artifact slots, Movement Speed +1, EXP/SP 1% 2 Activates all artifact slots, Movement Speed +2, EXP/SP 2% 3 Activates all artifact slots, Movement Speed +3, EXP/SP 3% 4 Activates all artifact slots, Movement Speed +4, EXP/SP 4% 5 Activates all artifact slots, Movement Speed +5, EXP/SP 5% High-grade Artifact Book 0 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1 1 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 10 2 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 20 3 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 30 4 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 40 5 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 50 Top-grade Artifact Book 0 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 50 / Attack Attribute 50 1 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 60 / Attack Attribute 60 2 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 70 / Attack Attribute 70 3 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 80 / Attack Attribute 80 4 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 90 / Attack Attribute 90 5 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 100 / Attack Attribute 100 6 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 110 / Attack Attribute 110 7 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 120 / Attack Attribute 120 / Damage 1% 8 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 130 / Attack Attribute 130 / Damage 1% 9 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 140 / Attack Attribute 140 / Damage 2% 10 Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 150 / Attack Attribute 150 / Damage 3% - " Top-grade Artifact Book" can be enhanced up to +10. - Effects for each Artifact Book enhancement value are as follows: "High-grade Artifact Book" and " Top-grade Artifact Book" can be acquired through the Head Blacksmith NPC by upgrading an item. Upgrade Item Ingredient Item High-grade Artifact Book +5 Artifact Book - Level 3 Crystal of Dawn x12 100,000 Adena Top-grade Artifact Book +5 High-grade Artifact Book Crystal of Dawn x38 100,000 Adena Fixed an issue where the highest-level jewel's effect wasn't applied upon equipping a Top-grade Topaz with a Topaz or a Greater Topaz. Fixed the problem where the item quantity wasn't displayed correctly when exchanging items through an NPC. The following items have been changed to apply a 5-minute cooldown to weapon skills when equipped: Target Items Dragon Weapon – High-grade Dragon Weapon – Top-grade Blood-stained Zariche Blood-stained Akamanah The Enhanced Orichalcum Arrow created by the Yul Archer's skill and 6 types of bolt items will be removed on August 19, 2020. The set item effect based on the enhancement value has been changed to display on the shield and sigil. Changed so that Sigil can be equipped in the left-hand slot even when using both handed weapons. Enchanted effects of 'Enchanted Leviathan Shield' and 'Enchanted Leviathan Sigil' are changed. item name Enchantment effect Enchanted Leviathan Shield Increase attack speed by 5%, attack power by 3%, defense / magic resistance by 3% Enchanted Leviathan Sigil Increase attack / magic speed by 5%, attack power by 2%, magic skill power by 2% Changed so that arrow, crossbow attack is possible even when one is not equipped with arrow / bolt or Infinite quiver / Infinite Bolt, as long as they are in the inventory. The following items will be removed on August 19, 2020: Enhanced Orichalcum Arrow Enhanced Orichalcum Arrow Enhanced Orichalcum Arrow Enhanced Orichalcum Bolt Enhanced Orichalcum Bolt Enhanced Orichalcum Bolt Spellbook - Energy of New Power Talisman - Abundance Pack (Underground) Spirit Stone Pack (Underground) Pendant Pack (Underground) Ingredient Box (Underground) Treasure Chest (Underground) Hero's Treasure Chest (Underground) Wondrous Cubic - 1 time use Complete Letter Set: TOGETHER 1st Place Treasure Sack 2nd Place Treasure Sack 3rd Place Treasure Sack 4th Place Treasure Sack 5th Place Treasure Sack 6th Place Treasure Sack Miraculous Valentine Cake Rare Soul Crystal Ingredient Pack (R95-grade) Life Stone Hair Accessory Spirit Stone Pack Accessory Spirit Stone Intermediate Accessory Spirit Stone Advanced Accessory Spirit Stone Top-grade Accessory Spirit Stone Hair Accessory Spirit Stone Rare Accessory Spirit Stone Orbis Reward Box (Support) Orbis Reward Box (High-grade) Orbis Reward Box (Luxury-grade) Orbis Reward Box (Top-grade) The following items will be removed on September 16, 2020: Rare Accessory Pack (Underground) Greater Rare Accessory Pack (Underground) Soul Bottle Pack (Underground) Soul Crystal Coupon Pack (Underground) Hair Accessory Pack (Underground) Attribute Stone Pack (Underground) Greater Attribute Stone Pack (Underground) Enchant Scroll Pack (Underground) Greater Enchant Scroll Pack (Underground) Lucky Enchant Stone Pack (Underground) Greater Lucky Enchant Stone Pack (Underground) 2 Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 Skill Changes Added Sigil / Shield related passive skills to all group classes. - 'Grand Sigil Mastery' skill is chanted to 'Guard Mastery' skill. - Superior Shield Mastery' skill effect is increased due to 'Guard Mastery' skill influence. [Class]Skill Name Skill level Learning Level Increased effect [Sigel Knight] Sigel Guard Mastery 1 85 P. Atk. 1% 2 100 P. Atk. 2% 3 110 P. Atk. 3% P. Critical Damage & P. Skill Critical Damage 1% [Sigel Knight] Superior Shield Mastery 1 85 Existing Effects + P. Atk. 1% 5 100 Existing Effects + P. Atk. 2% 10 110 Existing Effects + P. Atk. 3% P. Critical Damage & P. Skill Critical Damage 1% [Tyrr Warrior] Tyrr Guard Mastery 1 85 P. Atk. 1% 2 100 P. Atk. 2% 3 110 P. Atk. 3% P. Critical Damage & P. Skill Critical Damage 1% [Tyrr Maestro] Superior Shield Mastery 1 85 Existing Effects + P. Atk. 1% 5 100 Existing Effects + P. Atk. 2% 10 110 Existing Effects + P. Atk. 3% P. Critical Damage & P. Skill Critical Damage 1% [Othell Rogue] Othell Guard Mastery 1 85 P. Atk. 1% 2 100 P. Atk. 2% 3 110 P. Atk. 3% P. Skill Critical Damage 1% [Yul Archer] Yul Guard Mastery 1 85 P. Atk. 1% 2 100 P. Atk. 2% 3 110 P. Atk. 3% P. Skill Critical Damage 1% [Feoh Wizard] Feoh Guard Mastery (existing Grand Sigil Mastery) 1 85 Existing Effects + M. Skill Critical Damage 1% 2 100 Existing Effects + M. Skill Critical Damage 2% 3 110 Existing Effects + M. Skill Critical Damage 3% M. Skill Power 1% [Iss Enchanter] Iss Guard Mastery 1 85 P. Atk. 1% 2 100 P. Atk. 2% 3 110 P. Atk. 3% P. Critical Damage & P. Skill Critical Damage 1% [Iss Sword Muse, Iss Dominator] Superior Shield Mastery 1 85 Existing Effects + P. Atk. 1% 5 100 Existing Effects + P. Atk. 2% 10 110 Existing Effects + P. Atk. 3% P. Critical Damage & P. Skill Critical Damage 1% [Wynn Summoner] Wynn Guard Mastery 1 85 P. Atk. 1% & M. Atk. 1% 2 100 P. Atk. 2% & M. Atk. 2% 3 110 P. Atk. 3% & M. Atk. 3% P. Critical Damage & M. Critical Damage 1%, [Aeore Healer] Aeore Guard Mastery (existing Grand Sigil Mastery) 1 85 Existing Effects + M. Skill Power 1% When equipped with one hand magic sword / one hand staff, M. Atk. 5% 2 100 Existing Effects + M. Skill Power 2% When equipped with one hand magic sword / one hand staff, M. Atk. 10% 3 110 Existing Effects + M. Skill Power 4% When equipped with one hand magic sword / one hand staff, M. Atk. 15% [Eviscerator] Eviscerator Guard Mastery 1 85 P. Atk. 1% 2 100 P. Atk. 2% 3 110 P. Atk. 3% P. Critical Damage & P. Skill Critical Damage 1% [Sayha’s Seer] Sayha’s Seer Guard Mastery 1 85 M. Skill Critical Damage 1% 2 100 M. Skill Critical Damage 2% 3 110 M. Skill Critical Damage 3% M. Skill Power 1% Changed the "Limit" effect that was applied when the next skill's effect ended, and updated it to be applied from the point of skill use. - A condition has been added so that target skills cannot be used while Limit effects are applied. Target Skills Applied Skills Protection of Faith [Limit of Sigel]Protection of Faith/Nine Aegis effect does not apply for 90 seconds. Celestial Party Protection [Limit of Aeore]Celestial Protection/Celestial Party Protection effect does not apply for 90 seconds. Battle Rhapsody (Frenzy Rhapsody) [Limit of Iss]Battle Rhapsody/Frenzy Rhapsody effect does not apply for 90 seconds. The "Limit" effect that applied after the next skill activated has been deleted. Target Skills Nine Aegis Celestial Protection 8 Advanced Dual Certification skills have been added: Skill Name Skill Effect Advanced Dual Certification - P. Atk. Increase Weapon P. Atk. +50. Advanced Dual Certification - M. Atk. Increase Weapon M. Atk. +50. Advanced Dual Certification - Vital Up Vitality Bonus +5%. Advanced Dual Certification - Vital Boost Vitality consumption +10%, but Vitality bonus +10%. Advanced Dual Certification - Increase Adena Adena gain +3%. Advanced Dual Certification - Attack Attribute Attack Attribute +50. Advanced Dual Certification - Defense Attribute Defense Attribute +50. Advanced Dual Certification - Critical Defense Critical Damage received -5%. - A Certificate - Dual Class (Advanced) item can be obtained from NPC Trandon in the Talking Island Village or NPC Gallias in the Town of Aden when achieving Lv. 107, 109, and 110 with a main/dual class. - A Greater Dual Certification skill can be obtained when bringing a Certificate - Dual Class (Advanced) to NPC Trandon or Gallias. The max level of the "Dual Maximum HP" skill has increased from 7 to 10. Skill Level Skill Effect Required SP Main/Dual Level Requirement 8 Max HP +3798. 2,525,422,932 107 9 Max HP +4266. 7,273,218,046 109 10 Max HP +4734. 17,455,723,311 110 The dual class achievement skill "Dual - Energy of New Power" has been changed so it's obtainable from the Skill UI. 6 skills related to the Yul Archer class's deleted Enhanced Orichalcum Arrow/Bolt items have been deleted. Fixed an issue where the "Coin of Maphr" skill was used repeatedly every cooldown when using Auto-Use. Fixed an issue where the effects of "Focus Attack" and "Sharpen Edge of Storm" were received at the same time. Changed the panel of the skill icon displayed in the skill window upon equipping jewels to be the same with the item icon panel. Fixed an issue where the cooldown of class skills and items triggered in specific conditions were reset after restarting. Fixed an issue where the Shilen's Soul Crystal - Stage 6 - 10, Seven Signs Soul Crystal - Stage 4 - 10, Ruler’s Ring of Authority, and Ring of the Truth-Seeker skills were not sharing a cooldown. Fixed an issue where the Ultimate Force and Archangel of Death skill icons were not activating even after having 10 Soulstones. Changed so that damages of skills that include Tyrr Warrior and Yul Archer class’ confusion effects will not be affected by confusion resistance. Class Skill Tyrr Warrior common (Tyrr Duelist, Tyrr Dreadnought, Tyrr Titan, Tyrr Grand Khavatari, Tyrr Maestro, Tyrr Doombringer) Power Bomber Eruption Sonic Star Tyrr Dreadnought Thunder Spear Thunder Storm Tyrr Maestro Power Hammer Crush Tyrr Doombringer Rush Impact Yul Archer common (Yul Sagittarius, Yul Moonlight Sentinel, Yul Ghost Sentinel, Yul Trickster) Bow Strike Impact Shot Recoil Shot Bow Strike, Recoil shot’s push effect of Yul Archer skills are changed to Knock down effect. Class ranking activation skill’s duration is changed from previous 10 seconds > 15 seconds. 2 Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 System Changes Expanded the basic Homunculus slots from 2 to 3. Made changes so that the activated skill effect of the Homunculus communication ability is displayed differently for normal/high-grade/top-grade. Added Help to Homunculus Ability/Communication Ability/Communication Enhancement in the Homunculus UI. The clan quest "Mentee Fostering" has been deleted. A Class ranking system was newly added. - 'Class' category was created in ranking menu. - Character in 1st to 10th places per class can receive benefits pertaining to the class. - 1st place character per awakening class receives specific emblem on the bottom part of the character name. - Class rankings update every 5 minutes, and one can receive ranking benefits at 6:30 every day. - Class ranking is calculated per main class. Class ranking benefits per class are: - When Knight / Enchanter / Healer class skills are repeatedly used, activation skill 'ranking 1 rank’s blessing’ can apply up to lv. 3. Common Increase moving speed by 3, attack attribute by 30, all defense attributes by 30 Knight Class Group When using Nine Aegis, damages of every party members including the user increase by 1% for 10 seconds (Maximum 3 levels) Warrior Class Group When using Berserker / Mind of Steel, damage increases by 1% for 10 seconds Rogue Class Group When using final ultimate evasion, rear damage increases by 1% for 10 seconds. Archer Class Group When using Mind Eyes, physical skill power increases by 1% for 10 seconds. Enchanter Class Group When using Blessing barrier, damages of every party members including the user, increase by 1% for 10 seconds (Maximum 3 levels) Wizard Class Group When using Bust Casting / Great Bust Casting / Storm eye / Wind storm eye, magic skill power increases by 1% for 10 seconds Summoner Class Group When using Summon barrier, attack power / magic power increases by 3% for 10 seconds Healer Class Group When using Celestial protection, damages of every party members including the user increase by 1% for 10 seconds (Maximum 3 levels) Eased the weight/slot restrictions when receiving items from the item inventory. - Can be collected if the number of slots they occupy is less than or equal to the number of free slots in the inventory. - Can be collected if the weight of items to be received is less than or equal to the available weight in the inventory. Bonus XP obtained from Over-hit while defeating monsters has been adjusted. Vampiric Rage HP/MP recovery rate from a single target has been changed so that it doesn't exceed 25%. Throne of Heroes clan raid can be carried out from NPC Roiental in the Town of Rune. Entry conditions are as follows, and there are 3 kinds of clan raids available based on clan level. - Clans at Lv. 13 or higher can enter all 3 kind of raids. Entry Conditions Character Level 100 or higher Number of Players Alliance of at least 4 or more (recommended number of players: alliance of 14 or more) Clan Level Goldberg: Lv. 7 / Mary Reed: Lv. 10 / Tauti: Lv. 13 or higher Reset Cycle Every Wednesday at 6:30 AM Instanced zones will be bound not only to the clan members who participated in successful Throne of Heroes clan raids, but to every member of the clan that succeeded in the raid. Depending on the number of participants in the Throne of Heroes, a different number of reward NPC Throne treasure chests will spawn. Number of Participants Number of Throne Treasure Chest Spawns 1 - 7 people 1 Throne Treasure Chest Spawn 8 or more people 2 Throne Treasure Chest Spawns 2 Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 UI & Other Changes Changed some settings in Options. - Removed the "Realistic Water Effect" checkbox from Video and changed it to be included in the "Refined Shader Effects." - Changed the image quality improvement effect to a checkbox. Automatic camera function has been added to the bottom UI. - It's a function that synchronizes the character's perspective automatically during Auto Hunt. Press the ON/OFF button to use the function. Fixed an issue where the effect was displayed in the wrong place upon acquiring Homunculus enhancement points while the side bar was minimized. Fixed an issue where the Homunculus communication ability wasn't applied upon resetting the ability. Fixed an issue where the users couldn't receive the Powerful Fish items that were sent intermittently via mail. Fixed an issue where the "Clan Summon" and "Belief of the Exalted" skills weren't used when the range increase effect was applied. Fixed an issue where the "Focus Attack" effect wasn't removed after closing the window. Fixed the typo in the NPC name in the NPC Ferris's dialogue window. Adjusted so that augmented accessory items can be crafted. Made changes so that party members without contribution can acquire dropped items by using Auto Pick Up. Fixed an issue where the cooldown of some skills was being reset. Item tooltip was updated. - Augment, Soul Crystal, Attribute, Enchant, Set Effect, etc. will be displayed as icons in the item tooltip. - The item deletion date is displayed along with the remaining duration at the bottom of the tooltip. Separated the "Pull" effect from "Confusion" in the abnormal status type. - Some skills' abnormal status type will be changed to Pull. - Successful Confusion Attack and Resistance won't alter the Pull effect. Jewel type item names and icon panels were applied differently for the Normal/Greater/Top-grade grades. Fixed an issue where Momentum was used upon using the "Jump Attack" skill. Remaining Shadow item coupons - C/D-grade items were removed. Fixed the problem where the screen kept spinning when playing the game using a game pad. Fixed the abnormal screen display in some areas in the Town of Giran. Fixed an issue where the cost wasn't consumed upon using the next skill. - 1000 Spirit Ores are consumed upon skill use. Soul's Release – Zariche, Soul's Release - Made changes so that the Scar of Soul is removed upon using the Akamanah skill. Target Skills Soul's Insanity – Zariche Soul's Insanity – Akamanah Soul's Confinement – Zariche Soul's Confinement – Akamanah Soul's Release – Zariche Soul's Release – Akamanah Improved the Stun visual effect to be more intuitive. Fixed the auto potion use screen message displaying abnormal value when Auto Hunt is activated with the Silent Mode on. Changed the icon of the Wind Walk Potion. Fixed the problem where the following skills were removed from some barrier type skills. - Cursed Sword "Prison of Souls" - Blood-stained Zariche & Akamanah skill "Soul's Confinement" Fixed an issue where some pieces of R99 equipment were displayed to be augmented when you try to augment with "Top-grade Spirit Stones." "Energy of Protection" tooltip typo has been fixed. Deleted the guide text that said "exchange is available through the Aden Reconstruction Society" in some item tooltips. - Related items can be sold at the NPC shop. Fixed an issue where the screen kept spinning when using some game pads. Fixed an issue where special abnormal statuses didn't show up on a party member's buff slot. Fixed an issue where incorrect information about Soulstones consumed for Dreadful Roar was displayed in its skill tooltip. Fixed an issue where certain field boss/raid monster attribute windows were not displaying Blood Siphon Resistance. Town of Aden NPC Gallias' instructions have been added to the dual class certificate tooltip. Fixed an issue where certain monsters were dropping items from deleted quests. - Target item: Trace of Decaying Darkness Changed so that failure to enter Throne of Heroes reason will be displayed as a system message. Fixed the problem where ‘Assault Rush’ and ‘Assault Attack’ skills become deleted when Iss job group changes class with Chaos Essence. Fixed the problem where Augment not allowed item is displayed to Augment UI. Fixed problem where monsters sometimes do not respond to 'Provoke Aura' skill and 'Grand Provoke Aura' skill. 2 Link to comment Share on other sites More sharing options...
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