JinLeamak Posted September 1, 2020 Share Posted September 1, 2020 As a soulhound I ove the class, but it needs a seriuous boost to be competitive at all in mass PVP. -Debuffs have extremely long cool down. -Debuffs last for 3 seconds and 5 seconds IF they land. -Our best debuff Steal Divinity does not function and has long cooldown. -Every skill we have is 600 range or less. Hard to tear into a mage or archer when at 900 range you get a nuke/arrow to the face. What I like to see is either equal debuff time to other classes or equal cool downs Our meat and potato skill Steal Divinity to actually work.. Range or better defenses to have a chance to get in close and mele it up or use any of our skills. Link to comment Share on other sites More sharing options...
pegaso Posted September 2, 2020 Share Posted September 2, 2020 (edited) all kamaels are outdated, lvl skills each 5 lvl? after 80 doombringer have to wait till 85 to skill again, and there is no lvl further to rush impact after 80 so in high lvl it will not land stun never. And they got like 0 skills in classic realy shitty class. disarm of 3 sec each 60 sec? realy? not any p def ud, not violent temper(hex), not furious soul, not true berserker, not body reconstruction, they have nothing but rush of the doombringers of normal chronicles. Edited September 2, 2020 by pegaso Link to comment Share on other sites More sharing options...
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