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Now we can XP again lets address the other 3 big issues


Slycutter

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OK now that you balanced enough that we can xp effectively at least same as before the update we need to address the other things you may have power over.

1. PK changes - are not enough - Red negative rep does not scale with level.  No way someone should be white after 10 pks in a row after killing 1 mob in normal xp area.  Tie red rep to amount of mobs killed and not the xp of the mob.  Red should not be white before the person can even rez themselves.  Also your debuff should be across the board negatives so they cannot efficiently pk or level after 10 PKs.  You have as negative pdef mdef and speed should all be negative patk matk crit damage also basically hurting you severely for going on a pk spree.

        **** gear dropping issue is more complicated not asking for that **** this change can be made by you and will stop people pking without any thought of consequences.

2.  L2 Store prices.   They are way to high, you will make more money if you reduce the prices to same level as they are in Korea and Core servers.  Not asking for the stuff free but keep in line with the pricing of other areas especially in a bad economic time where people would spend money if they thought they it was reasonable for what they get.

           This change can be made by you

3.  Raid bosses.   Now this is a little more complicated but it can be done  by you.  Randomly spawn raid bosses in the 105 - 112 range (where 90% of server sits) with decent drops to help close the adena and gear gaps.  I know you cannot permanently add raid bosses but I do know that HGMs and Producers have the ability to spawn them and change their levels and stats.  You do not have to announce what raid spawn or where just that there are say 4 bosses spawned in the world and you can even connect to the lore if you like to.  This give 90% of your players to have something to come together for.

 

All 3 of these issues are controllable by you do not need Korea to change coding for you.  They are not permanent fixes but it will bring a lot of good will towards the players.  I understand the limits you have not being the developer of the game but as the producer you do have a lot say in some things and how they work and you do have all the tools to make changes from the above 3 issues to help people have something besides mindlessly grind for the next 3 years.

I will say many people have these pie in the sky ideas of what you can do; I understand your limitations but also have been close to many of the HGM's and producers in the past of this game so I also know what can and can't be done in house.

Edited by Slycutter
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1 hour ago, Slycutter said:

... we can xp effectively at least same as before the update ...

No, let's not be too quick to say that we're where we need to be with XP. The update brought new content at higher levels. Whenever that happens, lower levels get boosted, or XP walls get lowered, allowing players to get to that new content faster than they would under the previous gaming environment. In short, XP rates are still too slow and there still need to be many more mobs in all areas below 113. Don't let them off the hook so quickly.

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Oh im not at all but adding mobs to areas etc is developer request not a producer request.

Lets think about we can do and push the developer for a different version then what we are being sent.  Lets focus on things they can change while working the long term goals.

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15 minutes ago, Slycutter said:

Lets think about we can do and push the developer for a different version then what we are being sent.  Lets focus on things they can change while working the long term goals.

The question is what exactly is the producer doing? What is the plan? Still waiting for a summary of the players suggestions by NC, although I find the total disconnect with the client-base fascinating. On the other hand if they manage to sell the required lootboxes for the month who needs to take care of the community? 

Your suggestions seem reasonable enough but I'll leave my favorite quote of all time from the forums, form the feedback thread by @3ali

"do i look like QA Tester?  do ur job dude, make a toon and try to progress in this current game with the current prices in the market, with the current lvling experience, where u only need to stack toon of vitality pots, and where u need tons of usd to make a decent gear from the ncstore.
what a lazy team.... HOW DARE YOU!!"

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Haahaha sorry but i'm laughing on this post. Everybody has something to complain/demand/suggest but you are not even close to the main issues here. Forget 1 minute about the game and let me tell you this: 

1. When Juji will actually act like a real GM?

2. When 3rd party software users will be stopped?

3. When RMT will STOP! ?

This are the main problems on Naia ;) (my opinion)

Answer : Never, because they don't give 0,0000001%  penny what players/community wants. VISA  talks !!!

When the above mentioned will actually solve(never) that we can start thinking what can we suggest for the GM/Dev team to add/remove from game. There are way to many issues that people are complaining about a long time and nothing has been done about it...what to expect?

However totally agree with some aspects:

PK System must be re-introduced as previous version when you could drop/loose items (i would like to see Cl0ud and his twin bro Bongdaflow with karma :)))) ) 

L2 prices will grow even more...remember greed has no limits...

Random spawn hours for RB's is so old school , reminds me of the waiting time of stabbing Baium :)) camping like a zombie for hours, i highly doubt something will be done in that direction( in some perspective it will be fun though)

 

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10 hours ago, Lego said:

Haahaha sorry but i'm laughing on this post. Everybody has something to complain/demand/suggest but you are not even close to the main issues here. Forget 1 minute about the game and let me tell you this: 

1. When Juji will actually act like a real GM?

2. When 3rd party software users will be stopped?

3. When RMT will STOP! ?

This are the main problems on Naia ;) (my opinion)

Answer : Never, because they don't give 0,0000001%  penny what players/community wants. VISA  talks !!!

When the above mentioned will actually solve(never) that we can start thinking what can we suggest for the GM/Dev team to add/remove from game. There are way to many issues that people are complaining about a long time and nothing has been done about it...what to expect?

However totally agree with some aspects:

PK System must be re-introduced as previous version when you could drop/loose items (i would like to see Cl0ud and his twin bro Bongdaflow with karma :)))) ) 

L2 prices will grow even more...remember greed has no limits...

Random spawn hours for RB's is so old school , reminds me of the waiting time of stabbing Baium :)) camping like a zombie for hours, i highly doubt something will be done in that direction( in some perspective it will be fun though)

 

1. Juji stopped acting like a real GM years ago. I am wondering if it was even still the same person within the company that connects with this account.

2. Never, GMs are surely being paid with real money from those company to keep them running on their servers.

3. As long GMs are being paid never. I know people who started buying from RMT because items were cheaper than playing casino for their items with the insane L2 Store prices.

Suggestions:

1) Increase XP by 2 overall the map for players below 112. At 110 with an ISS & Tank in party I barely make 150-215T (200% Exp Rune) per day on main (110) with all dailies, while ISS (108) & Tank (107) do 70T. I do between 0.1% - 0.8% per day while spending at least 6-8 hours of intense play time on main, this is totally hilarious to level in 3-5 months at this pace. The tank takes up to 2-5% per day and the ISS takes maximum 2% per day. For Christmas I might hit 111 for my 1 year anniversary comeback.

2) Aden Chest items that can appear should give all kind of items with a better rate. I got after 10 months of intense playing for the first time an Angel Ring! Woop Woop...

3) Lower Vitality Maintenance Potion prices by 3 at least. I am willing to spend every month cash for this, but not at current price which is 1250e to maintain your vitality 24/7 on a single player. Party Vitality Cake which is 1000e to maintain your party with vitality 24/7!

4) The PK system must be reworked. I cannot see him anymore. Every time he sees me -> PK me immediately (up to 5-10 times per day) and this goes on for over 3 month now and NC tickets have done 0 to stop this. I want to see him drop his items to stop abusing this system at least his wallet will suffer. For the rest, I prefer not to say what I think about his mentality.

5) GMs should actually start playing this game with a level 1 char and play for 1 year a maximum of 6 hours with 3 accounts maximum and do dailies etc with exalted gear, while investing a 100-200 euros every month like players do, to see how far they need to go to reach 112+.

6) Overall increase luck towards players. While we hardly make +16 / +19 weapons, +8/+10 armors here in Korea they run with +20 to +35 weapons around which makes exping really a lot faster compared to us.

7) Again L2 Store prices, you could add Royal Gold Enchant into the Hero Coin slot for 100-200 Hero Coins, this would actually give the paying customers and advantage to get proper enchants and improve faster items.

 

Even with many feedback's from players, I doubt NC will change anything. I do appreciate the "ganja potion" they gave us, but it does not compensate for the lack of experience we get within the game. I was 1 hitting mobs before update at my current spot, I still 1 hit them now, but exp is worse...

 

 

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18 minutes ago, BAION said:


To understand that if you want low lvl mobs to give adena, you have to pay.
Yes, that's right, if you don't pay your $ 15 a month you won't get anything.

 

Most people don't mind paying $15 per month, in fact most of the people who according to you complain (according to me raise valid points) paid way more throughout the years than $15 per month. One of the main issues here is that this game requires thousands of $$$ and for 15$ a month you will not be able to progress.

Edited by Helvie
typing errors
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43 minutes ago, BAION said:

Adena 300%

Drop 100%

Spoil 100%

Prestige cube.
Item u can sell.

Decreases skill use time by 20%

Blessed scroll: enchant armor r-grade

If I'm doing 60kk a week farming.
Multiply it by 3
.

300% * nothing i still nothing, drop? what drop? Orichalcum ores sold in grocery for 10k? ok... spoil? lol what spoil?

I farm less per week, but even if I go with your numbers, 60kk *3 a week = 180kk, which gives 9bil per year... congrats after 4 years of farming you may be able to afford a blessed valakas necklace. And where's adena for your skills (rune stones are 120kk each on Naia now, were even 160kk at some point and you need 8 x the number of skills that you have) weapon, armor, circlets, other accessories, brooches, jewels, talismans, shits, dyes, arguments and so on?

My point is still valid, you can't get anything/anywhere for 15 dollars / month.

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On 07/09/2020 at 2:52 PM, Slycutter said:

OK now that you balanced enough that we can xp effectively at least same as before the update we need to address the other things you may have power over.

Someone please, is it just me or is someone else realizing such delirium?

I want to see when the EVENT (Red Libra) ends if he further thinks that the xp is good, and to make even better, they just need to remove the HERB together with the RED LIBRA without improving XP / ADENA.

 

The Red Libra as distraction it proved effective as you can see.

Nice move.

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17 hours ago, Lean said:

Someone please, is it just me or is someone else realizing such delirium?

I want to see when the EVENT (Red Libra) ends if he further thinks that the xp is good, and to make even better, they just need to remove the HERB together with the RED LIBRA without improving XP / ADENA.

 

The Red Libra as distraction it proved effective as you can see.

Nice move.

I never said the xp was good boy I need to sell reader's comp manuals for this forum.  I said at least we can xp efficiently as it was before the update they just rebalanced it back to pre update xping to remove that 1 little issue that no one could xp anywhere I am sorry if think that means I said the xp was good it isn't but I am not obsessed with things that cannot be change quickly apparently you think a producer who has no in house programmers can change that issue overnight.

 

I have found a huge new bug trying to find out if it applies to more than just Victory of Paagrio because that buff has zero effect right now which needs an immediate fix.  I trying to find out if it applies to Chant of Bision and PoF also.

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Tbh the Problem with the Adena/Item prices. 

Since Adena is so low. Prices of all Items getting sold by players should drasticly decrease but because people will still consider buying items for so much adena, prices will never drop. Thats how The people having the items have trillions of Adena laying around whilst the average player struggles to even pay for shots/spirit ore. 

The moment People stop selling L2store Items to Trillion Adena People who will make superior items in order to resell it for 100s of Billions to other People who do this L2store Coin to Adena transaction. This would stop Superior Items to be made and Prices of things will go down.

Say No to Ridiculious Prices! 

Edit::Back in the Day people used to pay 100-200mil for a Weapon that dropped of someones Antharas run. Nowadays for a Weapon people are forced to pay 3-5BIL xD . with the Slightly difference Anthy today takes 20-30mins tops whilst back in the Day you needed 100+ people that smack Anthy for almost 2hours ... 

Edited by TDxDan
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1 hour ago, TDxDan said:

Tbh the Problem with the Adena/Item prices. 

Since Adena is so low. Prices of all Items getting sold by players should drasticly decrease but because people will still consider buying items for so much adena, prices will never drop. Thats how The people having the items have trillions of Adena laying around whilst the average player struggles to even pay for shots/spirit ore. 

The moment People stop selling L2store Items to Trillion Adena People who will make superior items in order to resell it for 100s of Billions to other People who do this L2store Coin to Adena transaction. This would stop Superior Items to be made and Prices of things will go down.

Say No to Ridiculious Prices! 

Edit::Back in the Day people used to pay 100-200mil for a Weapon that dropped of someones Antharas run. Nowadays for a Weapon people are forced to pay 3-5BIL xD . with the Slightly difference Anthy today takes 20-30mins tops whilst back in the Day you needed 100+ people that smack Anthy for almost 2hours ... 

this is mostly because most of the items traded now are recycled, resulting in fewer number of items and jacked up prices. what is the competition in the market? very few new items enter the market coz  item drops are mostly nonexistent and frankly they are mostly useless. What is sought after are highly over-enchanted pve/pvp items as well as l2store items to be able to manage the mobs . lets not even mention what is needed to be able to somewhat compete in pvp.

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On 9/10/2020 at 6:56 PM, BAION said:

All comments appear to be valid.
I used to complain at a time when I didn't understand why things were like that.
They may never really modify the xp and adena that each low-level mob gives.
That is not profitable. High lvl players are the ones that keep the server running.
They are generally the ones who contribute the most money.
Therefore, those areas will be the most rewarding.

As a Free to play player, I have made many claims so that mobs do not give a few 500 adena.
So that the xp that these give is not so poor.
But my lack of understanding was due to my lack of focus.

One does not pay attention to the usual things on the site, just visit:
https://www.lineage2.com/shop/prestige

To understand that if you want low lvl mobs to give adena, you have to pay.
Yes, that's right, if you don't pay your $ 15 a month you won't get anything.

It's the NC West business model. And GM will never respond to players who have not purchased an interesting sum of NCOIN.

Let's stop making claims in the game to understand the business model that is wanted.

The game itself, for F2P players is dead, you cannot kill baim with exalted equipment.

I love the game out of nostalgia, but it is what it is.

Regards.

High player on NAIA server means:

116 level 2 ppl
115  level 1 dude
114  level  5 mates

That's it, folks. 

Rest can forget about good exp / adena, that's what the dev team is saying: WE DONT CARE about those below 114 lvl.   

 

The prestige pack will boost the base nerfed in the current "update".
When u boost crap you will get more crap with a bit of glitter ... maybe. 

While this so-called "update" is "deployed", there is no point in buying prestige or/and destiny pack, there is no point in exping overnight because i will just burn electricity for nothing, no progress. 1 % per day? 100 days for 1 lvl?  

In case you missed it : After you pay euro in nstore and prestige etc , do you enjoy your progress ? can u feel/see it? If you don't, you will still spend time/euro?  Are you crazy? Because it's not love for the game .... it's just plain stupid, and that you can't fix my friend.

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1 minute ago, ArctodusSimus said:

 there is no point in exping overnight because i will just burn electricity for nothing, no progress. 1 % per day? 100 days for 1 lvl?  

At this point I don't think it is worth exping at any time since from 110 to 112 it will take 3 years.

And for what?

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Touche!

 

4 minutes ago, Lean said:

At this point I don't think it is worth exping at any time since from 110 to 112 it will take 3 years.

And for what?

You are right about that also, IT instance nerfed by 50 % because it was "event" right ... Venusta reward boxes ... NERFED by more than 50 % : 3m to 1.2m.
Just fing DANDY !!!  
 

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On 11/09/2020 at 8:35 AM, Slycutter said:

I never said the xp was good boy I need to sell reader's comp manuals for this forum.  I said at least we can xp efficiently as it was before the update they just rebalanced it back to pre update xping to remove that 1 little issue that no one could xp anywhere I am sorry if think that means I said the xp was good it isn't but I am not obsessed with things that cannot be change quickly apparently you think a producer who has no in house programmers can change that issue overnight.

 

I have found a huge new bug trying to find out if it applies to more than just Victory of Paagrio because that buff has zero effect right now which needs an immediate fix.  I trying to find out if it applies to Chant of Bision and PoF also.

1st i'm not your BOY. 

On 07/09/2020 at 2:52 PM, Slycutter said:

OK now that you balanced enough that we can xp effectively at least same as before the update we need to address the other things you may have power over.

1. PK changes - are not enough - Red negative rep does not scale with level.  No way someone should be white after 10 pks in a row after killing 1 mob in normal xp area.  Tie red rep to amount of mobs killed and not the xp of the mob.  Red should not be white before the person can even rez themselves.  Also your debuff should be across the board negatives so they cannot efficiently pk or level after 10 PKs.  You have as negative pdef mdef and speed should all be negative patk matk crit damage also basically hurting you severely for going on a pk spree.

        **** gear dropping issue is more complicated not asking for that **** this change can be made by you and will stop people pking without any thought of consequences.

2.  L2 Store prices.   They are way to high, you will make more money if you reduce the prices to same level as they are in Korea and Core servers.  Not asking for the stuff free but keep in line with the pricing of other areas especially in a bad economic time where people would spend money if they thought they it was reasonable for what they get.

           This change can be made by you

3.  Raid bosses.   Now this is a little more complicated but it can be done  by you.  Randomly spawn raid bosses in the 105 - 112 range (where 90% of server sits) with decent drops to help close the adena and gear gaps.  I know you cannot permanently add raid bosses but I do know that HGMs and Producers have the ability to spawn them and change their levels and stats.  You do not have to announce what raid spawn or where just that there are say 4 bosses spawned in the world and you can even connect to the lore if you like to.  This give 90% of your players to have something to come together for.

 

All 3 of these issues are controllable by you do not need Korea to change coding for you.  They are not permanent fixes but it will bring a lot of good will towards the players.  I understand the limits you have not being the developer of the game but as the producer you do have a lot say in some things and how they work and you do have all the tools to make changes from the above 3 issues to help people have something besides mindlessly grind for the next 3 years.

I will say many people have these pie in the sky ideas of what you can do; I understand your limitations but also have been close to many of the HGM's and producers in the past of this game so I also know what can and can't be done in house.

2nd They dnt ballance nothing as i said they just drop red libra as distraction and ppl like you think they balance something, Herb is crap, xp is crap and also adena is crap.

3rd You may should buy reader's comp manuals for youself and read what you just wrote.

 

On 10/09/2020 at 3:15 PM, Lean said:

Someone please, is it just me or is someone else realizing such delirium?

I want to see when the EVENT (Red Libra) ends if he further thinks that the xp is good, and to make even better, they just need to remove the HERB together with the RED LIBRA without improving XP / ADENA.

 

The Red Libra as distraction it proved effective as you can see.

Nice move.

 

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