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Yul's nerf


LordDragnil

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12 hours ago, PanZloty said:

Base critical chance of the Multiple Arrow and Heavy Arrow Rain skills has been decreased: 10% -> 5%.

Not much of a nerf, if that's all they're going to roll back. It's really easy for well-equipped archers to overcome that. Most won't even notice it.

But the archers with average equipment will feel it. 

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13 hours ago, PanZloty said:

Base critical chance of the Multiple Arrow and Heavy Arrow Rain skills has been decreased: 10% -> 5%.

 

 there will also be p skill crit dmg reduction artifacts as well, but thats more pvp focused and a general nerf to overall p skill crit dmg.

 

 

what they need to do is cap yul crit rate for skills at 50%.  if they leave yul as is with no cap, then they need to remove the cap on feohs and restructure half kill/lethal off of archers. while im at it, they should add half kill/lethal ability to barrage of nails and waaaaaay increase its pwoer to make othels useful in aoe parties.

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Feohs are melees. That DW event said so. :D

All jokes aside, tanks should be natural designated Yul and Feoh killers. Would love to see that entire class get 50% yul/feoh normal and skill crit damage resist passive plus add to one of their auras 50% more yul/feoh normal and skill crit damage resist.

While I'm dreaming, give tank a Mass Panic Fortress skill. Forces anyone in 1200 range to be uncloaked, uncamouflaged, unhidden and either run in fear, or paralyzed for 5 seconds. The skill is enchantable increasing the duration of the debuff to a maximum of 30 seconds. You can run, but you can't hide.

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For archers with DW or somewhat this nerf ain't so hard as for middle core and newbies. 

You count 10 to 5 %. But in real, it's over 50% reduction in critical. In other words, archers will give 2x less dmg (in case you have enough items). 

So as always, idea is not so bad, but implementation completely wrong. Devs overcome themselves each time.

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It only takes one crit from a stacked archer to wipe out a bunch of people all at once. Reducing it 50% means they'll buy up every way in game to increase power and reduce skill cool down. Instead of pressing their Function key once, they'll have to press it twice more often and you'll be dead in 3 seconds instead of 1???

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I think people need to check Korea live or get some tested input on how the base crit rate of a skill factors into the overall crit rate equation roll.

Just bc the base skill crit rate is reduced by half, doesn't mean the overall skill crit rate still won't reach 100%. And it definitely doesn't mean a yul will crit at only half the current rate.

Btw, where this is live, it doesn't seem that big of a nerf. And they don't have cloaks.

Edited by iHyperlite
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4 minutes ago, iHyperlite said:

I think people need to check Korea live or get some tested input on how the base crit rate of a skill factors into the overall crit rate equation roll.

Just bc the base skill crit rate is reduced by half, doesn't mean the overall skill crit rate still won't reach 100%. And it definitely doesn't mean a yul will crit at only half the current rate.

Btw, where this is live, it doesn't seem that big of a nerf. And they don't have cloaks.

Yeah, I would expect a major uproar heard around the world if the nerf was as bad as people claim. Archers will be fine. Top archers anyway.

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