Shartu Posted November 20, 2020 Share Posted November 20, 2020 Cursed weapons have great skills but I want to ask why their skills work in an unique way. Let me explain what I mean: Point 1: There are many ways to cage a player in this game or to debuff them, but all have in common something. When you use the cage from "scorpio agath" you flag, your name become purple and you can be killed. When u cage with a cursed this dont happen...why? Point 2: Moreover is not possible use a lot of debuff if people are in a generic field and are with white name (as trasform, assoul shock, ecc...) why is possible use the cage if you are on a generic field and the target is not flagged? Point 3: Moreover why cage work on multiple target? With only 1 cage you can cage 9999 target and using the cage on a target near another with disparition is even possible cage a target who was not allowed to be target. I would like explanations on how it works and why, I think they should be fixed. I wait for your news, thanks.@Juji @Hime Link to comment Share on other sites More sharing options...
Biancanana Posted November 20, 2020 Share Posted November 20, 2020 Maybe these weapons are new so they still have to fix them. I am pretty sure soon GMs will takes measures. Link to comment Share on other sites More sharing options...
Bubbo Posted November 20, 2020 Share Posted November 20, 2020 For me is only a marketing strategy, they want to show those weapons stronger to make sure that players will buy it. Link to comment Share on other sites More sharing options...
Shartu Posted November 20, 2020 Author Share Posted November 20, 2020 I think is ok if these weapons works like this, but I just want to be sure that GMs knows about these "problems" with cursed weapons.@Juji @Hime Link to comment Share on other sites More sharing options...
Draecke Posted November 20, 2020 Share Posted November 20, 2020 you might want to clarify if you talk about the ingame cursed weapons that drop from mobs 5 days a week and last only a few hours or the perma versions as those work slightly different. both do have the effect of caging players based on chance when taking damage so if you do aoe damage you can cage multiple chars yes, ingame version will send chars to town after the effect fades unlike the perma versions which do not send you to town. Link to comment Share on other sites More sharing options...
Shartu Posted November 20, 2020 Author Share Posted November 20, 2020 I am speaking about the bloodstained versione of weapons, so the perma cursed weapons crafted with bloods. Link to comment Share on other sites More sharing options...
Draecke Posted November 20, 2020 Share Posted November 20, 2020 k then yeah I agree it should work by the pvp rules just like dragon weapons etc. Link to comment Share on other sites More sharing options...
Bubbo Posted November 23, 2020 Share Posted November 23, 2020 @Hime @Juji Is really impossible get any answer? Link to comment Share on other sites More sharing options...
Draecke Posted November 23, 2020 Share Posted November 23, 2020 @Juji the crafted cursed weapons shouldn't be able to have their skills work on unflagged / non wartag players unless this is a case of working as intended but then please confirm. Link to comment Share on other sites More sharing options...
Shartu Posted November 24, 2020 Author Share Posted November 24, 2020 GMs are not anwering...why? With GMs far from the servers is impossible to play a fair game, if they continue do make mistakes like in the "Restoration exploit" when they allowed to a lot of people to make end game gear abusing with the restoration system this server is doomed. Is really impossible receive an answer? @Juji @Hime Link to comment Share on other sites More sharing options...
FoToMoTo Posted November 24, 2020 Share Posted November 24, 2020 Mostly probably because gm's are not responsible for game mechanics But ofc would be nice to say us that dev's will be asked for possible change/upgarde Link to comment Share on other sites More sharing options...
TDxDan Posted November 24, 2020 Share Posted November 24, 2020 Summoners can Cast dmg dot Marks on afk people and take their hp to 1 hp so mob kills afk player without summoner going red. how about that needs a fix too. Summoner shouldnt be able to put Marks on none flagged players Link to comment Share on other sites More sharing options...
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