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Char Level 106 and still getting 0.0002 per mob.


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They did not increase the xp value granted by each mob you kill. What they did was reduce the xp needed to level up, which in practical terms is the same. how that is displayed in the game I have no idea. The only thing I can think of is that you level up when you reach, for example, 80, 85, xx%, which is impossible. Quite a mystery.

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Leveling  is based on accumulate some XP quantity.
The % bar shows your progress in some interval, if this interval was reduced the progress by mob (in %) should be bigger than the previous.
They mentioned that progress requirement from 101 to 110 was decreased.
If this benefit was not distributed among all level Intervals not all 101-110 players were benefited, so why to announce this level range?
People told me that 106-107 still the same kinda downer. 

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106 to 107 before 631 tri | after 631 tri  0% of difference.

107 to 108 before 1.767 quad | after 1.515 quad -14% of difference.

108 to 109 before 2.575 quad | after 1.818 quad -29% of difference.

109 to 110 before 6.545 quad | after 4.363 quad -33% of difference.

110 to 111 before 13.964 quad | after 13.964 quad 0% of difference.

111 to 112 before 25.136 quad | after 20.946 quad -17% of difference.

112 to 113 before 37.703 quad | after 30.163 quad -20% of difference.

113 to 114 before 54.318 quad | after 36.196 quad -33% of difference.

114 to 115 before 76.012 quad | after 43.435 quad -43% of difference.

 

 

 

 

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7 minutes ago, ibrufonte said:

106 to 107 before 631 tri | after 631 tri  0% of difference.

107 to 108 before 1.767 quad | after 1.515 quad -14% of difference.

108 to 109 before 2.575 quad | after 1.818 quad -29% of difference.

109 to 110 before 6.545 quad | after 4.363 quad -33% of difference.

110 to 111 before 13.964 quad | after 13.964 quad 0% of difference.

111 to 112 before 25.136 quad | after 20.946 quad -17% of difference.

112 to 113 before 37.703 quad | after 30.163 quad -20% of difference.

113 to 114 before 54.318 quad | after 36.196 quad -33% of difference.

114 to 115 before 76.012 quad | after 43.435 quad -43% of difference.

 

 

 

 

source?

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49 minutes ago, ibrufonte said:

106 to 107 before 631 tri | after 631 tri  0% of difference.

107 to 108 before 1.767 quad | after 1.515 quad -14% of difference.

108 to 109 before 2.575 quad | after 1.818 quad -29% of difference.

109 to 110 before 6.545 quad | after 4.363 quad -33% of difference.

110 to 111 before 13.964 quad | after 13.964 quad 0% of difference.

111 to 112 before 25.136 quad | after 20.946 quad -17% of difference.

112 to 113 before 37.703 quad | after 30.163 quad -20% of difference.

113 to 114 before 54.318 quad | after 36.196 quad -33% of difference.

114 to 115 before 76.012 quad | after 43.435 quad -43% of difference.

 

 

 

 

I am 111 and I tested the XP rate before and after the update. I saw no difference. In fact, after the update I leveled about 3% slower. My tests are usually pretty consistent so I was quite surprised. I'll have to calculate the actual XP to get 100% xp.

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12 hours ago, ArsPoetica said:

I was 110 and 61% before the change and 110 and 61% after the change. So the XP wall couldn't have changed all that much for that level.  Would have been nice if it did.

If you did your research, you'll find that a huge chunk of xp was removed from everyone to keep the same % after the tables adjust.

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On 12/10/2020 at 11:25 PM, ArsPoetica said:

I was 110 and 61% before the change and 110 and 61% after the change. So the XP wall couldn't have changed all that much for that level.  Would have been nice if it did.

they never said ur % would move, they only said they will Reduce the XP needed to lvl up, means u'll get more % from mobs since u need less xp to lvl up ..

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On 12/12/2020 at 2:28 AM, Mystikal said:

Which is lame. It's the season of giving, not giving and taking. 😀

Not sure, but it only would have been fair to leave everyone's xp as it was, you've farmed for it anyways.

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