Teribeth Posted February 5, 2021 Share Posted February 5, 2021 possible explanation from Patch notes: Changed the visual appearance of cloaks on Ertheia. It has been changed so that when one’s mouse is over, or targets a target, the targets outline will be displayed. Another possibility, not from Patch notes... this is when the C-grade Appearance mask is active(in crowded areas) Link to comment Share on other sites More sharing options...
Endoriel Posted February 5, 2021 Share Posted February 5, 2021 Changed the visual appearance of cloaks on Ertheia: https://i.ibb.co/Fqnm4Wx/Shot00003.jpg https://i.ibb.co/zG1mkGh/Shot00004.jpg Link to comment Share on other sites More sharing options...
Endoriel Posted February 5, 2021 Share Posted February 5, 2021 That appearance is visible only with Ertheia class cloaks for Evi and Sayha Link to comment Share on other sites More sharing options...
SAXnVl0LlNS Posted February 6, 2021 Share Posted February 6, 2021 11 hours ago, Teribeth said: possible explanation from Patch notes: Changed the visual appearance of cloaks on Ertheia. It has been changed so that when one’s mouse is over, or targets a target, the targets outline will be displayed. Another possibility, not from Patch notes... this is when the C-grade Appearance mask is active(in crowded areas) Whatever has caused this may also be related to Ertheia Sayune problems... it seems to happen even when the C-grade mask has worn off(just not every Ertheia, so it may affect some other Appearances/Armor textures.) Link to comment Share on other sites More sharing options...
L2 Team Juji Posted February 8, 2021 L2 Team Share Posted February 8, 2021 We will have a fix this week for some of the mesh/graphical issues with the Ertheia. Link to comment Share on other sites More sharing options...
SAXnVl0LlNS Posted May 11, 2021 Share Posted May 11, 2021 On 2/8/2021 at 11:06 AM, Juji said: We will have a fix this week for some of the mesh/graphical issues with the Ertheia. I never noticed much improvement(maybe a little better chance to use Sayune jump without glitch)... however, it's getting worse the last couple of weeks, I can't use Sayune anymore(get stuck every time and restart puts me back on ground by the Sayune) Link to comment Share on other sites More sharing options...
L2 Team Juji Posted May 11, 2021 L2 Team Share Posted May 11, 2021 Just now, SAXnVl0LlNS said: I never noticed much improvement(maybe a little better chance to use Sayune jump without glitch)... however, it's getting worse the last couple of weeks, I can't use Sayune anymore(get stuck every time and restart puts me back on ground by the Sayune) We deployed a fix last week to resolve some issues with the Sayune Jump. Can you try again? Let us know what area and what happens to your character? Link to comment Share on other sites More sharing options...
SAXnVl0LlNS Posted May 11, 2021 Share Posted May 11, 2021 I have found a work around... the Issue I was having is the Camera seems to have a z-axis limit, if you jump straight up to selector(Giran/Dion) the camera stays at ground level(I just jump up, delay, land/jump again) If I turn the Camera straight up I can see the selector and when I am close I can click and continue. Sayunes that bounce to higher and higher platforms(Enchanted Valley/Aden) Your character disappears under the selector, it seems like 1st person view until you look up... you can click the selector. Link to comment Share on other sites More sharing options...
derpman Posted May 12, 2021 Share Posted May 12, 2021 6 hours ago, Juji said: We deployed a fix last week to resolve some issues with the Sayune Jump. Can you try again? Let us know what area and what happens to your character? any EV one i use i get caught up on top of the hill and have to restart to get back down Link to comment Share on other sites More sharing options...
SAXnVl0LlNS Posted May 12, 2021 Share Posted May 12, 2021 3 hours ago, derpman said: any EV one i use i get caught up on top of the hill and have to restart to get back down If you change camera to look straight up, you will see yourself above(jumping/"landing") and when you are close to the selector arrows you can click them to continue. The Camera gets left behind when you make the last jump UP to the selector. Link to comment Share on other sites More sharing options...
SAXnVl0LlNS Posted May 17, 2021 Share Posted May 17, 2021 On 5/11/2021 at 5:09 PM, Juji said: We deployed a fix last week to resolve some issues with the Sayune Jump. Can you try again? Let us know what area and what happens to your character? I figured out that the camera gets left behind on the "Jump to the selector" but now I have a workaround... look up, look wayyy up! https://streamable.com/qpewt7 Link to comment Share on other sites More sharing options...
SAXnVl0LlNS Posted May 17, 2021 Share Posted May 17, 2021 On 5/11/2021 at 5:09 PM, Juji said: We deployed a fix last week to resolve some issues with the Sayune Jump. Can you try again? Let us know what area and what happens to your character? well the out of body effect was still happening, until 5/12 maintenance... I was trying to make video of that just now and it seems to be fixed(the Sayune vid I made earlier today) Link to comment Share on other sites More sharing options...
laheleacion Posted May 19, 2021 Share Posted May 19, 2021 On 11/5/2021 at 19:45, SAXnVl0LlNS said: Encontré una solución ... el problema que estaba teniendo es que la cámara parece tener un límite en el eje z, si saltas directamente al selector (Giran / Dion), la cámara permanece a nivel del suelo (simplemente salto hacia arriba, retrasar, aterrizar / saltar de nuevo) Si giro la cámara hacia arriba puedo ver el selector y cuando estoy cerca puedo hacer clic y continuar. Sayunes que rebotan a plataformas cada vez más altas (Enchanted Valley / Aden) Tu personaje desaparece debajo del selector, parece una vista en primera persona hasta que miras hacia arriba ... puedes hacer clic en el selector. This is not a solution, it is just a hot water rag, this jump should work equally for all characters Link to comment Share on other sites More sharing options...
SAXnVl0LlNS Posted May 20, 2021 Share Posted May 20, 2021 8 hours ago, laheleacion said: This is not a solution, it is just a hot water rag, this jump should work equally for all characters I agree, if every character got stuck... it would have been fixed before anyone figured out it was just the camera was stuck. At least now it is just inconvenient, instead of impossible and game breaking. https://streamable.com/qpewt7 Link to comment Share on other sites More sharing options...
SAXnVl0LlNS Posted June 24, 2021 Share Posted June 24, 2021 These issues seem to be mostly fixed now, only while the C-grade mask is in effect the hover-outline just shows Character's Head and Weapon(Fists or Retributer) when the C-grade mask is removed, then the full character is outlined. I haven't seen the outline trying to break free for a few weeks now. The Sayune jumps have all been working for me since June 16 update. Link to comment Share on other sites More sharing options...
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