Hola17 Posted March 11, 2021 Share Posted March 11, 2021 hi i'm having trouble with this crash error (d3derr_invalidcall) Link to comment Share on other sites More sharing options...
Dawe Posted March 11, 2021 Share Posted March 11, 2021 Something like this? : Quote Version: EP50_Global,LL_s,V2110409,306 BuildDate: Wed Feb 24 08:42:21 2021 Time: 2021.3.11 20:38:21 [GTick=1898387,LGTicks=1824955,Duration=72077] PosCode: 83349:147940:-3406 ZoneName: Town of Giran OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 7 2700X Eight-Core Processor @ 3693 MHz RAM: 16286MB RAM CPUInfo: 16,8,16,1 Memory: 904776KB PrivateMemory: 1973812KB Video: AMD Radeon RX 5700 XT (3005), DX v4.9r904 Option: 1920x1080S_W0sH3A2KPB Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 1898387 NPAuthSocketClosed: 0 Sev: 16_Naia (GMT+1) VideoResources: 496 MB MAC: D1-75 LANG: ENGLISH IME: ??? Error: m_pConstantTable->GetConstantDesc( m_pConstantTable->GetConstant(NULL,ConstantIndex), &ConstantDesc, &NumConstants ) failed at D3DShader.cpp:419 with error D3DERR_INVALIDCALL Protocol: S_EX_CHAR_INFO(418, 0) <= S_EX_FISHING_END(10, 0) <= S_STATUS_UPDATE(18, 2) <= S_STOP_MOVE(23, 4) <= S_EX_CHAR_INFO(418, 7) <= S_STATUS_UPDATE(18, 7) <= S_EX_FISHING_END(10, 9) <= S_STOP_MOVE(23, 12) <= S_STATUS_UPDATE(18, 12) <= S_STATUS_UPDATE(18, 12) History: FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Superion_S.superion_17_vc1 SectionIndex=1 <- RenderStaticMeshLod <+ StaticMesh=Superion_S.superion_17_vc1 Owner=22_22.StaticMeshActor2412 Instance=22_22.StaticMeshInstance5562 <- FDynamicActor::Render <+ StaticMeshActor 22_22.StaticMeshActor2412 <- RenderActor <- SolidRendering <- RenderLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Link to comment Share on other sites More sharing options...
Pr0blem Posted November 5, 2021 Share Posted November 5, 2021 i have the same problem do you know the solution ? Link to comment Share on other sites More sharing options...
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