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problem with crash (d3derr_invalidcall )


Hola17

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Something like this? :

Quote

Version: EP50_Global,LL_s,V2110409,306
BuildDate: Wed Feb 24 08:42:21 2021

Time: 2021.3.11 20:38:21 [GTick=1898387,LGTicks=1824955,Duration=72077]
PosCode: 83349:147940:-3406
ZoneName: Town of Giran
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: AuthenticAMD  AMD Ryzen 7 2700X Eight-Core Processor          @ 3693 MHz
RAM: 16286MB RAM
CPUInfo: 16,8,16,1
Memory: 904776KB
PrivateMemory: 1973812KB
Video: AMD Radeon RX 5700 XT (3005), DX v4.9r904
Option: 1920x1080S_W0sH3A2KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 1898387
NPAuthSocketClosed: 0
Sev: 16_Naia (GMT+1)
VideoResources: 496 MB
MAC: D1-75
LANG: ENGLISH
IME: ???

Error: m_pConstantTable->GetConstantDesc( m_pConstantTable->GetConstant(NULL,ConstantIndex), &ConstantDesc, &NumConstants ) failed at D3DShader.cpp:419 with error D3DERR_INVALIDCALL

Protocol: S_EX_CHAR_INFO(418, 0) <= S_EX_FISHING_END(10, 0) <= S_STATUS_UPDATE(18, 2) <= S_STOP_MOVE(23, 4) <= S_EX_CHAR_INFO(418, 7) <= S_STATUS_UPDATE(18, 7) <= S_EX_FISHING_END(10, 9) <= S_STOP_MOVE(23, 12) <= S_STATUS_UPDATE(18, 12) <= S_STATUS_UPDATE(18, 12)

History: FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Superion_S.superion_17_vc1 SectionIndex=1 <- RenderStaticMeshLod <+ StaticMesh=Superion_S.superion_17_vc1 Owner=22_22.StaticMeshActor2412 Instance=22_22.StaticMeshInstance5562 <- FDynamicActor::Render <+ StaticMeshActor 22_22.StaticMeshActor2412 <- RenderActor <- SolidRendering <- RenderLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

 

 

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