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Game Crash


Dawe

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Version: EP50_Global,LL_s,V2110409,311
BuildDate: Wed Jun 23 06:39:01 2021

Time: 2021.7.3 17:40:25 [GTick=897603,LGTicks=897247,Duration=53925]
PosCode: 111553:220502:-3670
ZoneName: Heine
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: AuthenticAMD  AMD Ryzen 7 2700X Eight-Core Processor          @ 3696 MHz
RAM: 16285MB RAM
CPUInfo: 16,8,16,1
Memory: 900125KB
PrivateMemory: 2340992KB
Video: AMD Radeon RX 5700 XT (14011), DX v4.9r904
Option: 1920x1080S_W0sH3A2KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 897603
NPAuthSocketClosed: 0
Sev: 16_Naia (GMT+1)
VideoResources: 329 MB
MAC: D1-75
LANG: ENGLISH
IME: ???

Error: m_pConstantTable->GetConstantDesc( m_pConstantTable->GetConstant(NULL,ConstantIndex), &ConstantDesc, &NumConstants ) failed at D3DShader.cpp:419 with error D3DERR_INVALIDCALL

Protocol: S_EX_FISHING_START(23, 😎 <= S_MAGIC_SKILL_USE(75, 😎 <= S_STATUS_UPDATE(18, 😎 <= S_EX_FISHING_START(23, 😎 <= S_MAGIC_SKILL_USE(75, 😎 <= S_SOCIAL_ACTION(15, 9) <= S_STOP_MOVE(23, 9) <= S_STOP_MOVE(23, 9) <= S_EX_FISHING_END(10, 9) <= S_EX_FISHING_END(10, 9)

History: FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.warp_gate MeshInstance=LineageNpcsEV.SkeletalMeshInstance MeshName=LineageNpcsEV.warp_gate_a_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <+ warp_gate Transient.warp_gate <- RenderActor <- SolidRendering <- RenderLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

 

 

It's very common for me that the game crashes with this particular DirectX error... I keep sending this to the devs to fix it for months, with no avail.

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New more info:

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Version: EP50_Global,LL_s,V2110409,311
BuildDate: Wed Jul 28 08:54:36 2021

Time: 2021.8.9 19:00:06 [GTick=466980,LGTicks=464600,Duration=20294]
PosCode: 153401:-6838:-4494
ZoneName: Blazing Swamp
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: AuthenticAMD  AMD Ryzen 7 2700X Eight-Core Processor          @ 3693 MHz
RAM: 16286MB RAM
CPUInfo: 16,8,16,1
Memory: 1019186KB
PrivateMemory: 2491304KB
Video: AMD Radeon RX 5700 XT (14011), DX v4.9r904
Option: 1920x1080S_W0sH3A2KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 466980
NPAuthSocketClosed: 0
Sev: 16_Naia (GMT+1)
VideoResources: 344 MB
MAC: D1-75
LANG: ENGLISH
IME: ???

Error:
Protocol: C_ACTION(20, 22) <= C_ACTION(20, 30) <= C_ACTION(20, 41) <= C_ACTION(20, 79) <= C_ACTION(20, 605) <= C_ACTION(20, 713) <= C_VALIDATE_POSITION(24, 792) <= C_MOVE_TO_LOCATION(31, 798) <= C_VALIDATE_POSITION(24, 837) <= C_MOVE_TO_LOCATION(31, 876)

History: FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.sp_salamander_a MeshInstance=LineageMonsters13.SkeletalMeshInstance MeshName=LineageMonsters13.salamander_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- UL2OutlineEffect::RenderActor <- UL2OutlineEffect::PostRender <- FPlayerSceneNode::RenderPostEffect <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd930000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION  DataAddress:0x6845D8E0]
Address [0x5D674C9A]
SegCs [0x0023]

d3dx9_40.dll [0x5D3C0000] Offset [0x002B4C9A]

 

 

Quote


Code [EXCEPTION_READ_VIOLATION  DataAddress:0x6845D8E0]
Address [0x5D674C9A]
SegCs [0x0023]

d3dx9_40.dll [0x5D3C0000] Offset [0x002B4C9A]

 

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