Dawe Posted July 3, 2021 Share Posted July 3, 2021 Quote Version: EP50_Global,LL_s,V2110409,311 BuildDate: Wed Jun 23 06:39:01 2021 Time: 2021.7.3 17:40:25 [GTick=897603,LGTicks=897247,Duration=53925] PosCode: 111553:220502:-3670 ZoneName: Heine OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 7 2700X Eight-Core Processor @ 3696 MHz RAM: 16285MB RAM CPUInfo: 16,8,16,1 Memory: 900125KB PrivateMemory: 2340992KB Video: AMD Radeon RX 5700 XT (14011), DX v4.9r904 Option: 1920x1080S_W0sH3A2KPB Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 897603 NPAuthSocketClosed: 0 Sev: 16_Naia (GMT+1) VideoResources: 329 MB MAC: D1-75 LANG: ENGLISH IME: ??? Error: m_pConstantTable->GetConstantDesc( m_pConstantTable->GetConstant(NULL,ConstantIndex), &ConstantDesc, &NumConstants ) failed at D3DShader.cpp:419 with error D3DERR_INVALIDCALL Protocol: S_EX_FISHING_START(23, <= S_MAGIC_SKILL_USE(75, <= S_STATUS_UPDATE(18, <= S_EX_FISHING_START(23, <= S_MAGIC_SKILL_USE(75, <= S_SOCIAL_ACTION(15, 9) <= S_STOP_MOVE(23, 9) <= S_STOP_MOVE(23, 9) <= S_EX_FISHING_END(10, 9) <= S_EX_FISHING_END(10, 9) History: FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.warp_gate MeshInstance=LineageNpcsEV.SkeletalMeshInstance MeshName=LineageNpcsEV.warp_gate_a_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <+ warp_gate Transient.warp_gate <- RenderActor <- SolidRendering <- RenderLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop It's very common for me that the game crashes with this particular DirectX error... I keep sending this to the devs to fix it for months, with no avail. Link to comment Share on other sites More sharing options...
Dawe Posted August 9, 2021 Author Share Posted August 9, 2021 New more info: Quote Version: EP50_Global,LL_s,V2110409,311 BuildDate: Wed Jul 28 08:54:36 2021 Time: 2021.8.9 19:00:06 [GTick=466980,LGTicks=464600,Duration=20294] PosCode: 153401:-6838:-4494 ZoneName: Blazing Swamp OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 7 2700X Eight-Core Processor @ 3693 MHz RAM: 16286MB RAM CPUInfo: 16,8,16,1 Memory: 1019186KB PrivateMemory: 2491304KB Video: AMD Radeon RX 5700 XT (14011), DX v4.9r904 Option: 1920x1080S_W0sH3A2KPB Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 466980 NPAuthSocketClosed: 0 Sev: 16_Naia (GMT+1) VideoResources: 344 MB MAC: D1-75 LANG: ENGLISH IME: ??? Error: Protocol: C_ACTION(20, 22) <= C_ACTION(20, 30) <= C_ACTION(20, 41) <= C_ACTION(20, 79) <= C_ACTION(20, 605) <= C_ACTION(20, 713) <= C_VALIDATE_POSITION(24, 792) <= C_MOVE_TO_LOCATION(31, 798) <= C_VALIDATE_POSITION(24, 837) <= C_MOVE_TO_LOCATION(31, 876) History: FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.sp_salamander_a MeshInstance=LineageMonsters13.SkeletalMeshInstance MeshName=LineageMonsters13.salamander_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- UL2OutlineEffect::RenderActor <- UL2OutlineEffect::PostRender <- FPlayerSceneNode::RenderPostEffect <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd930000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x6845D8E0] Address [0x5D674C9A] SegCs [0x0023] d3dx9_40.dll [0x5D3C0000] Offset [0x002B4C9A] Quote Code [EXCEPTION_READ_VIOLATION DataAddress:0x6845D8E0] Address [0x5D674C9A] SegCs [0x0023] d3dx9_40.dll [0x5D3C0000] Offset [0x002B4C9A] Link to comment Share on other sites More sharing options...
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