butterslays Posted October 16, 2021 Share Posted October 16, 2021 Version: EP50_Global,LL_s,V2110409,311 BuildDate: Tue Oct 12 02:13:29 2021 Time: 2021.10.16 01:57:56 [GTick=370,LGTicks=1,Duration=54] PosCode: 0:0:0 ZoneName: OS: Windows 8.1(64) 6.3 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD FX(tm)-6300 Six-Core Processor @ 3516 MHz RAM: 16350MB RAM CPUInfo: 6,3,6,0 Memory: 336368KB PrivateMemory: 1009928KB Video: AMD Radeon R7 200 Series (1247), DX v4.9r904 Option: 1366x768S_W0sH3A0KPB Scene: 0_0_0 Stat: 4 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 370 NPAuthSocketClosed: 0 Sev: 15_Chronos (GMT-2) VideoResources: 89 MB MAC: 77-F4 LANG: ENGLISH IME: ??? Error: Protocol: S_CHARACTER_SELECTION_INFO(19, 1) <= S_LOGIN_RESULT(11, 1) <= C_LOGIN(51, 2) <= S_EX_QUEUETICKET(10, 2) <= S_EX_QUEUETICKET_LOGIN(6, 20) <= C_EX_QUEUETICKET_LOGIN(41, 21) <= S_VERSION_CHECK(28, 22) <= C_VERSION(275, 23) History: DrawPrimitiveUP <+ RenDev=fd8b0000 CurrentState=fd8ba1d4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <+ this=Lobby01.SpriteEmitter52 Owner=Lobby01.e_u541_big_ta4 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ e_u541_big_ta Lobby01.e_u541_big_ta4 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd8b0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000250] Address [0x5B6F05F7] SegCs [0x0023] atiumdag.dll [0x5B6C0000] Offset [0x000305F7] Link to comment Share on other sites More sharing options...
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