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Additional Versions is objectively bad design


4thcoming
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How would Additional Versions have affected some of the best MMO's in history?

World of Warcraft

Asheron's Call

Everquest

Runescape

Black Desert Online

Ultima

Ragnarok

No matter which game lets apply the "Aden effect" to it.  By definition you would need to start over or simply lose content.  When specific events are created for a single version a large portion of the player base loses out for no reason.

The right answer is 1 Single Global Version.  That all regions and servers have the same content and release dates.

EXAMPLE: Developers took time to revamp areas like the cemetery for Aden.  However, you will NOT experience that content on other servers.

EXAMPLE: Development time was used to customize stats, drops etc for Aden.  None of that matters to customers not participating on that server.

Now apply it to a classic game like Everquest.  Start breaking up the content so ONLY SPECIFIC servers have that content.  It's objectively worse for the entire community and exclusionary.

Exception: Only rare exceptions should apply such as Classic servers.  Which should not be creating unique content for only those servers.

All of those games would just be worse off by fragmenting their content into multiple versions. 

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17 hours ago, 4thcoming said:

How would Additional Versions have affected some of the best MMO's in history?

World of Warcraft

Asheron's Call

Everquest

Runescape

Black Desert Online

Ultima

Ragnarok

No matter which game lets apply the "Aden effect" to it.  By definition you would need to start over or simply lose content.  When specific events are created for a single version a large portion of the player base loses out for no reason.

The right answer is 1 Single Global Version.  That all regions and servers have the same content and release dates.

EXAMPLE: Developers took time to revamp areas like the cemetery for Aden.  However, you will NOT experience that content on other servers.

EXAMPLE: Development time was used to customize stats, drops etc for Aden.  None of that matters to customers not participating on that server.

Now apply it to a classic game like Everquest.  Start breaking up the content so ONLY SPECIFIC servers have that content.  It's objectively worse for the entire community and exclusionary.

Exception: Only rare exceptions should apply such as Classic servers.  Which should not be creating unique content for only those servers.

All of those games would just be worse off by fragmenting their content into multiple versions. 

fragmenting content is part of sales its how they do money on naive ppl

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1 hour ago, aronat said:

fragmenting content is part of sales its how they do money on naive ppl

Not many games do this in the same manner.  It's often used for financial reasons, but the way Lineage II is going about it is just plain wrong.

For example in BDO content was drip released so they could do continual updates even though content was already complete or even released in other regions.  However, everyone ended up with the same content.

Lineage II is actually the ONLY game I have ever seen that runs completely different versions of the game.  Aside from minor differences like Signapore/EU/NA/Korean versions being slightly different by region.

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