Dawe Posted November 21, 2021 Share Posted November 21, 2021 Quote Version: EP50_Global,LL_s,V2110409,338 BuildDate: Wed Nov 10 08:40:35 2021 Time: 2021.11.21 13:44:44 [GTick=7730712,LGTicks=1498046,Duration=78843] PosCode: 86205:20373:-5290 ZoneName: Ivory Tower Crater OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 7 2700X Eight-Core Processor @ 3693 MHz RAM: 16286MB RAM CPUInfo: 16,8,16,1 Memory: 1429438KB PrivateMemory: 3570616KB Video: AMD Radeon RX 5700 XT (1006), DX v4.9r904 Option: 1920x1080S_W0sH3A2KPB Scene: 0_-1_438125 Stat: 5 Replay: 0_1 WorldRaid: 0_971932/984607 ClientSocketClosed: 7730712 NPAuthSocketClosed: 0 Sev: 16_Naia (GMT+1) VideoResources: 398 MB MAC: D1-75 LANG: ENGLISH IME: ??? Error: Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. 3654464 KB PrivateBytes(OS) 1457040 KB WorkingSetSize(OS), AvailPhys:7502 MB(46%), AvailVirtual: 41 MB(1%) Protocol: S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_MAGIC_SKILL_USE(75, 0) <= S_STATUS_UPDATE(18, 0) <= S_MAGIC_SKILL_USE(75, 0) <= S_STATUS_UPDATE(18, 0) <= S_MAGIC_SKILL_USE(75, 0) <= S_MAGIC_SKILL_USE(75, 0) <= S_MAGIC_SKILL_LAUNCHED(27, 0) <= S_STATUS_UPDATE(18, 0) History: FMallocWindows::Malloc <+ 00000000 1276 MeshEmitter mem=1463745366, aligned=1432444928 <- UObject::StaticAllocateObject <+ (MeshEmitter None) <- UObject::StaticConstructObject <- UObject::InitProperties <- UObject::StaticAllocateObject <+ (jw_soul_blue_book None) <- UObject::StaticConstructObject <- ULevel::SpawnActor <+ (jw_soul_blue_book) <- UMasterLevel::SpawnActor <- UL2EffectEmitter::SpawnEffectEmitter <- UL2EffectEmitter::SpawnEffect <+ Name = L2EffectEmitter0 <- UL2SkillEffect::TransientEffect <- UGameEngine::ProcessImmediateSkill <- UGameEngine::OnReceiveMagicSkillUse <- MagicSkillUse-1 <+ SkillID=17815 SkillLevel=1 Sublevel=0 effect_count=0 loc_count=0 <- MagicSkillUse <- ClientCmd <+ size:72, disassem:72 <- UNetworkHandler::Tick <+ Protocol Name=S_MAGIC_SKILL_USE <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop The Game completely drains all the available RAM over night..... Link to comment Share on other sites More sharing options...
Moderators Hyunkel Posted November 21, 2021 Moderators Share Posted November 21, 2021 Hello, Please consider contacting Support with this issue: https://support.lineage2.com/hc/en-us Link to comment Share on other sites More sharing options...
extase1987 Posted November 21, 2021 Share Posted November 21, 2021 @Hyunkel Many people are reporting since latest update the same problem and support redirects us to forum to tell about the issue. At some point, someone has to take responsibility, either support, either forum moderator in order to raise the issue. Link to comment Share on other sites More sharing options...
Moderators Hyunkel Posted November 21, 2021 Moderators Share Posted November 21, 2021 37 minutes ago, extase1987 said: @Hyunkel Many people are reporting since latest update the same problem and support redirects us to forum to tell about the issue. At some point, someone has to take responsibility, either support, either forum moderator in order to raise the issue. Thanks. I'll forward this topic to the team. Link to comment Share on other sites More sharing options...
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