Droid 3 Posted August 2, 2018 Any info about the new skills or changes on the next update? Share this post Link to post Share on other sites
Yidao 136 Posted August 2, 2018 http://lineage2.power.plaync.com/wiki/스킬+개선+4차+업데이트 Share this post Link to post Share on other sites
Droid 3 Posted August 2, 2018 1 hour ago, Yidao said: http://lineage2.power.plaync.com/wiki/스킬+개선+4차+업데이트 Thanks, its only 105 to 110 skills or changes in some skills? i read about the evis getting some changes but dont know if those changes are on this update. Share this post Link to post Share on other sites
Yidao 136 Posted August 2, 2018 It's mostly just a level expansion. Just with the lvl 78 skill Focus Skill Mastery as well as Superior Critical Mastery and Superior Critical Arrow the +1000% probability of triggering Skill Mastery has been reduced to 100% and other effects have been added:http://lineage2.plaync.com/board/update/view?articleId=635765 (about 3/4 down the page) The Eviscerator changes were in the Crofin update:http://lineage2.power.plaync.com/wiki/스킬+개선+3차+업데이트 We will probably get this bundled together with Fafurion. Share this post Link to post Share on other sites
Maestro 0 Posted August 3, 2018 I noticed that Burning Mechanic Golem skill from Tyrr Maestro is not leveled up ...and it stays a level 105 skill meanwhile dagger shadow clone get level up Share this post Link to post Share on other sites
Feryl 6 Posted August 3, 2018 (edited) I was reading about new lvl skills and I found this: Mind Eyes from Yuls: AcquisitionLevel Skill Level Explanation ConsumptionHP ConsumptionMP Consumableitems 85 One Increases hit rate by 25, Critical Rate by 200, and Critical Damage by 70% for 1 minute. - 54 90 2 Open the Vent for 1 minute to increase the hit to 30, Critical Rate to 220, and Critical Damage to 90% . - 59 95 3 Open the Vent for 1 minute to increase the hit to 35, Critical Rate to 240, and Critical Damage to 110% . - 64 99 4 Open the Vent for 1 minute to increase your hit rate by 40, Critical Rate by 250, and Critical Damage by 130% . - 64 110 5 Increases Critical Rate by 40, Critical Rate by 250, Critical Damage by 130%, Physical Skill Critical Damage by 20%. - 64 WTF!? Why they boost even more Yuls... I cant believe it u.u. So, Ring from Olys +15% P Skill Critical Damage, +5% P Skill CD + 5% Skill Power from Counter Instinc lv2 and +20% P Skill CD from Mind Eyes? Edited August 3, 2018 by Feryl Gramma Share this post Link to post Share on other sites
Droid 3 Posted August 4, 2018 17 hours ago, Feryl said: I was reading about new lvl skills and I found this: Mind Eyes from Yuls: AcquisitionLevel Skill Level Explanation ConsumptionHP ConsumptionMP Consumableitems 85 One Increases hit rate by 25, Critical Rate by 200, and Critical Damage by 70% for 1 minute. - 54 90 2 Open the Vent for 1 minute to increase the hit to 30, Critical Rate to 220, and Critical Damage to 90% . - 59 95 3 Open the Vent for 1 minute to increase the hit to 35, Critical Rate to 240, and Critical Damage to 110% . - 64 99 4 Open the Vent for 1 minute to increase your hit rate by 40, Critical Rate by 250, and Critical Damage by 130% . - 64 110 5 Increases Critical Rate by 40, Critical Rate by 250, Critical Damage by 130%, Physical Skill Critical Damage by 20%. - 64 WTF!? Why they boost even more Yuls... I cant believe it u.u. So, Ring from Olys +15% P Skill Critical Damage, +5% P Skill CD + 5% Skill Power from Counter Instinc lv2 and +20% P Skill CD from Mind Eyes? What oly ring? And counter instinct and mind eyes doesnt stack. Share this post Link to post Share on other sites
Yidao 136 Posted August 4, 2018 Feryl probably means the new Hero's Ring: http://lineage2.power.plaync.com/wiki/용사의+반지(30일+기간제)https://eu.4gameforum.com/threads/658148/ But that Ring gives +15% damage on normal physical and magical Critical Hits/일반/물리/마법 크리티컬 대미지 +15%, not Skill Critical Damage. Share this post Link to post Share on other sites
Yidao 136 Posted August 4, 2018 Update: I just saw that the Korean description is wrong. The Hero's Ring does give +15% P. Skill Critical Damage:https://eu.4gameforum.com/threads/658148/#post-9157264 Share this post Link to post Share on other sites
Feryl 6 Posted August 6, 2018 (edited) ups Edited August 6, 2018 by Feryl Fail Quote Share this post Link to post Share on other sites
Feryl 6 Posted August 6, 2018 On 4/8/2018 at 11:48 AM, Droid said: What oly ring? And counter instinct and mind eyes doesnt stack. Sure, but they have 20% P skill cd when Counter Instinc is in CD... Share this post Link to post Share on other sites
Draecke 276 Posted August 6, 2018 NC wants everyone to play either archer or mage as DPS class, even for PVE nowadays - haven't you notice that yet ? Share this post Link to post Share on other sites
LordDragnil 28 Posted August 19, 2018 On 06.08.2018 at 6:28 PM, Draecke said: NC wants everyone to play either archer or mage as DPS class, even for PVE nowadays - haven't you notice that yet ? Cmon.. Feel the difference between PVP, TVT, PVE. Ofc, mages and archers are top in TVT. But it is not about DPS, it's just about attack range. Share this post Link to post Share on other sites
Feryl 6 Posted August 28, 2018 Even worth? Now yul's are perma a bit less activated with counter instinct Passive. AcquisitionLevel Skill Level Explanation ConsumptionHP ConsumptionMP Consumableitems 85 One Normal attack critical probability is 25%, general attack critical damage is 5%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 10%. In addition, STR increases by +2. - - 90 2 Normal attack critical probability is 25%, general attack critical damage is 6%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 12% . In addition, STR increases by +2. - - 95 3 Normal attack critical probability is 25%, general attack critical damage is 7%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 14% . In addition, STR increases by +2. - - 99 4 Normal attack critical probability is 25%, general attack critical damage is 8%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 16% . In addition, STR increases by +2. - - 100 5 Normal attack critical probability is 25%, general attack critical damage is 10%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 20% . In addition, STR increases by +2. - - 102 6 Normal attack critical probability is 25%, general attack critical damage is 12%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 22% . In addition, STR increases by +2. - - 104 7 Normal attack critical probability is 25%, general attack critical damage is 14%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 24% . In addition, STR increases by +2. - - Share this post Link to post Share on other sites
SleepingPower 31 Posted November 21, 2018 On 6. 08. 2018 at 5:28 PM, Draecke said: NC wants everyone to play either archer or mage as DPS class, even for PVE nowadays - haven't you notice that yet ? You forgot overpowered evis.. Nah, if i look faction system and daily instances i get impression that NC want to force clans to have and maintain a part of support classes (mob killers) also at least 30% to 50% clan members as key classes ( tank, healer, iss ) to cover needs for every combination and situation of parties. I cant imagine clan to do siege with 70 tanks, 30 enchanters, 30 healers and 20 mob killers. Seem absurd. But that is what NC want even if they do it opposite wrong. Look at situation on server. To do instance or faction quests you need key classes. Without them (tank, healer, enchanter) you cant do your dailies and server seem dead. Mostly because faction system and daily quests do not permit key classes to offer their service to more than one party. Why they nerfed or forgot on classes like healer, tank, enchanter and caused lack of them is out of my understanding. Share this post Link to post Share on other sites