CataPvE Posted August 22, 2022 Share Posted August 22, 2022 I had a trash PC before same version of windows 10 installed didnt had a problem, i updated to i9-12900kf,32 rams with higher mhz , rtx 3060 and problems started. I have no clue what to do,windows 11 closes without a reason,windows 10 crashes .. if anyone knows i would be forever gratefull,thank you Error: m_pConstantTable->GetConstantDesc( m_pConstantTable->GetConstant(NULL,ConstantIndex), &ConstantDesc, &NumConstants ) failed at D3DShader.cpp:441 with error D3DERR_INVALIDCALL Protocol: S_STATUS_UPDATE(18, 47) <= C_VALIDATE_POSITION(24, 67) <= S_EX_RES_ENCHANT_ITEM_FAIL_REWA(21, 68) <= S_TARGET_SELECTED(27, 74) <= S_EX_CHANGED_ENCHANT_TARGET_ITE(29, 74) <= C_VALIDATE_POSITION(24, 79) <= C_EX_REQ_ENCHANT_FAIL_REWARD_INFO(9, 79) <= S_EX_PUT_ENCHANT_TARGET_ITEM_RE(9, 79) <= C_EX_TRY_TO_PUT_ENCHANT_TARGET_ITEM(9, 84) <= S_EX_FISHING_END(10, 93) History: ProcessConstantTable_InitParams <+ ConstantIndex:7, Constants:14 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:27 <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Superion_S.superion_20_floor_02 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Superion_S.superion_20_floor_02 Owner=22_22.StaticMeshActor2079 Instance=22_22.StaticMeshInstance13931 <- FDynamicActor::Render <+ StaticMeshActor 22_22.StaticMeshActor2079 <- RenderActor <- NonBSP <- TranslucentRendering <- RenderLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Link to comment Share on other sites More sharing options...
aelian Posted August 22, 2022 Share Posted August 22, 2022 Pretty sure your GPU is refusing to run L2. Better for you tbh go play minecraft or something. Or like reinstall drivers. Link to comment Share on other sites More sharing options...
DwarfXO Posted August 26, 2022 Share Posted August 26, 2022 On 8/22/2022 at 11:47 AM, CataPvE said: I had a trash PC before same version of windows 10 installed didnt had a problem, i updated to i9-12900kf,32 rams with higher mhz , rtx 3060 and problems started. I have no clue what to do,windows 11 closes without a reason,windows 10 crashes .. if anyone knows i would be forever gratefull,thank you Error: m_pConstantTable->GetConstantDesc( m_pConstantTable->GetConstant(NULL,ConstantIndex), &ConstantDesc, &NumConstants ) failed at D3DShader.cpp:441 with error D3DERR_INVALIDCALL Protocol: S_STATUS_UPDATE(18, 47) <= C_VALIDATE_POSITION(24, 67) <= S_EX_RES_ENCHANT_ITEM_FAIL_REWA(21, 68) <= S_TARGET_SELECTED(27, 74) <= S_EX_CHANGED_ENCHANT_TARGET_ITE(29, 74) <= C_VALIDATE_POSITION(24, 79) <= C_EX_REQ_ENCHANT_FAIL_REWARD_INFO(9, 79) <= S_EX_PUT_ENCHANT_TARGET_ITEM_RE(9, 79) <= C_EX_TRY_TO_PUT_ENCHANT_TARGET_ITEM(9, 84) <= S_EX_FISHING_END(10, 93) History: ProcessConstantTable_InitParams <+ ConstantIndex:7, Constants:14 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:27 <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Superion_S.superion_20_floor_02 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Superion_S.superion_20_floor_02 Owner=22_22.StaticMeshActor2079 Instance=22_22.StaticMeshInstance13931 <- FDynamicActor::Render <+ StaticMeshActor 22_22.StaticMeshActor2079 <- RenderActor <- NonBSP <- TranslucentRendering <- RenderLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Game itself is to old now , Unreal engine 2 or 2.5 version which was used if I'm not wrong, Game is outdated and and new GPU's struggle to render game , best option is to downgrade your PC 1060 or 2xxx series would be best for L2 , 3xxx series GPU's have different import formats so its struggles to run L2 ,mostly 3xxx series GPU's pointed to new or upcoming games on Unreal 3/4 and above , About windows 11 there is no talk at all.. This topic being ignored by NC west over a year so another 3 years we might get some mentions about windows 11 when windows 12 rolls out, hopefully. Link to comment Share on other sites More sharing options...
CataPvE Posted August 27, 2022 Author Share Posted August 27, 2022 On 8/27/2022 at 12:20 AM, DwarfXO said: Game itself is to old now , Unreal engine 2 or 2.5 version which was used if I'm not wrong, Game is outdated and and new GPU's struggle to render game , best option is to downgrade your PC 1060 or 2xxx series would be best for L2 , 3xxx series GPU's have different import formats so its struggles to run L2 ,mostly 3xxx series GPU's pointed to new or upcoming games on Unreal 3/4 and above , About windows 11 there is no talk at all.. This topic being ignored by NC west over a year so another 3 years we might get some mentions about windows 11 when windows 12 rolls out, hopefully. I think is the smartest thing i ever read,but it might be true,i use same windows 10 exp as before, same drivers up to date.... with old card no crash,with new one - alot .... kinda sux Link to comment Share on other sites More sharing options...
Sharlanna Posted August 28, 2022 Share Posted August 28, 2022 I've been getting a similar crash and report recently. I'm on a 3 year old Asus laptop (FX505DU) running Windows 10 with 16gb of ram. All drivers etc. are up to date. --------------------------------------------------------------------- Error: m_pConstantTable->GetConstantDesc( m_pConstantTable->GetConstant(NULL,ConstantIndex), &ConstantDesc, &NumConstants ) failed at D3DShader.cpp:441 with error D3DERR_INVALIDCALL Protocol: S_TARGET_SELECTED(27, 1) <= S_RELATION_CHANGED(22, 1) <= S_EX_CHAR_INFO(396, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_NPC_INFO_ABNORMALVISUALEFFECT(23, 1) <= S_NPC_INFO(29, 1) History: ProcessConstantTable_InitParams <+ ConstantIndex:6, Constants:11 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DVertexShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:13 <- GetVertexShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Aden_tree_S.orenHtree.orenGtree3 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Aden_tree_S.orenHtree.orenGtree3 Owner=22_19.StaticMeshActor3081 Instance=None <- FDynamicActor::Render <+ StaticMeshActor 22_19.StaticMeshActor3081 <- RenderActor <- NonBSP <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd7a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop --------------------------------------------------------------------- Link to comment Share on other sites More sharing options...
CataPvE Posted August 28, 2022 Author Share Posted August 28, 2022 Dunno whats going on >.< i have to relog each few hours and its kinda lame Link to comment Share on other sites More sharing options...
Sharlanna Posted August 30, 2022 Share Posted August 30, 2022 Got this one today when entering Crisis: ------------------------------------------------------------------------ Version: EP50_Global,LL_s,V2110409,362 BuildDate: Wed Aug 10 03:33:27 2022 Time: 2022.8.29 12:57:28 [GTick=739513,LGTicks=739508,Duration=19499] PosCode: 90337:198821:-3293 ZoneName: Innadril Territory OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx @ 2296 MHz RAM: 15807MB RAM CPUInfo: 8,4,8,1 Memory: 1014675KB PrivateMemory: 1956628KB Video: NVIDIA GeForce GTX 1660 Ti (1278), DX v4.9r904 Option: 1600x900S_W0sH0A2KPF Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 739513 NPAuthSocketClosed: 0 Sev: 15_Chronos (GMT-2) VideoResources: 166 MB MAC: 67-52 LANG: ENGLISH IME: ??? Error: Protocol: S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_TARGET_SELECTED(27, 1) <= S_ATTACK(53, 1) <= S_STATUS_UPDATE(18, 2) <= S_STATUS_UPDATE(18, 2) <= S_ATTACK(53, 2) <= S_NPC_INFO_STATE(8, 2) <= S_STATUS_UPDATE(18, 2) <= S_STATUS_UPDATE(18, 2) History: ProcessConstantTable_InitParams <+ ConstantIndex:7, Constants:12 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:22 <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.temple_guard_sword MeshInstance=LineageMonsters16.SkeletalMeshInstance MeshName=LineageMonsters16.temple_guard_sword_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- RenderTranslucentActorToProxy <- FDynamicActor::RenderStencilAlphaActor <- FDynamicActor::Render <+ temple_guard_sword Transient.temple_guard_sword <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd7a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x6BBBE340] Address [0x62D54C9A] SegCs [0x0023] d3dx9_40.dll [0x62AA0000] Offset [0x002B4C9A] Link to comment Share on other sites More sharing options...
MeddlingMageGR Posted September 3, 2022 Share Posted September 3, 2022 My crashes stopped when i did that : Options > Video > Graphic Quality to Low. Link to comment Share on other sites More sharing options...
CataPvE Posted September 3, 2022 Author Share Posted September 3, 2022 1 hour ago, MeddlingMageGR said: My crashes stopped when i did that : Options > Video > Graphic Quality to Low. i did that too and seems ok now,but why should i play on low when my pc can handle all top games... its kinda wierd but whatever.. Link to comment Share on other sites More sharing options...
Erica28 Posted September 3, 2022 Share Posted September 3, 2022 2080ti here and for most part it's town of Aden where my PC crashes Link to comment Share on other sites More sharing options...
NoHope Posted September 6, 2022 Share Posted September 6, 2022 I get this everyday for two weeks now.... Version: EP50_Global,LL_s,V2110409,362 BuildDate: Wed Aug 24 05:46:46 2022 Time: 2022.9.6 00:18:27 [GTick=14528,LGTicks=832,Duration=1860] PosCode: 153262:725:-4462 ZoneName: Aden Territory OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: AuthenticAMD AMD A10-5800K APU with Radeon(tm) HD Graphics @ 3800 MHz RAM: 15544MB RAM CPUInfo: 4,2,4,1 Memory: 667508KB PrivateMemory: 1471668KB Video: AMD Radeon HD 7660D (1211), DX v4.9r904 Option: 1366x768_MW0_H0A0K_F Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 0 NPAuthSocketClosed: 0 Sev: 16_Naia (GMT+1) VideoResources: 56 MB MAC: 7F-C3 LANG: ENGLISH IME: ??? Error: Protocol: C_MAGIC_SKILL_USE(12, 2) <= C_ACTION(20, 4) <= C_MAGIC_SKILL_USE(12, 6) <= C_MAGIC_SKILL_USE(12, 7) <= C_ACTION(20, 9) <= C_MAGIC_SKILL_USE(12, 11) <= C_MAGIC_SKILL_USE(12, 13) <= C_ACTION(20, 15) <= C_VALIDATE_POSITION(24, 16) <= C_MAGIC_SKILL_USE(12, 17) History: CClientSocket::OnUserNetmessage <- DispatchSocketWindowMsg <- UWindowsViewport::ViewportWndProc <+ hWnd:656740 <- UWindowsViewport::ViewportWndProc <+ Msg:1290, wParam:3800, lParam:1, this:0x0BF08700 <- WWindow::StaticWndProc <+ Msg:1290, wParam:3800, lParam:1, i:0, WWindow Num:1 <- DispatchMessage <- 000A0564 1290 <- MessagePump <- CMainLoop::ProcessMessage <- MainLoop <- CClientSocket::CloseSocket Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x643AD15F] Address [0x770258C6] SegCs [0x0023] ntdll.dll [0x76FD0000] Offset [0x000558C6] Link to comment Share on other sites More sharing options...
CataPvE Posted September 9, 2022 Author Share Posted September 9, 2022 Welcome to the club. Link to comment Share on other sites More sharing options...
Recommended Posts