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[ACTION NEEDED] Difficulty of level 105 daily instances [MODS]


Znip

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I don't see any forum thread about this issue specifically other than a few posts here and there.
This needs more attention as this is a massive issue not only for new players but also old players that have not advanced far enough yet.

The scaling of these dailies are MASSIVE since the patch, we're talking 20 times or higher more difficult than before the patch that happened a few weeks ago.


A high geared character that was able to do Baylor in 10 seconds before can not even touch the raid boss now.
For reference, a character that needed 10 seconds to kill both Baylor's, now after 5 minutes of constant hitting - barely get one of them down to 75% of its total HP.

This is the case for all of the 105 instances!
 

Something went wrong with the patch, and you guys need to look into this.

And if this was somehow intended, you need to revert whatever change was done - it does not work for our region.

 


@Hermes@Primali


 

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Im well aware of how this company works, and im also well aware that they can push the devs to fix this.
If noone makes this known and a clear issue, nothing will be done

So = im making this thread as a veteran player to flood this forum with this massive issue.

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9 hours ago, Znip said:

I don't see any forum thread about this issue specifically other than a few posts here and there.
This needs more attention as this is a massive issue not only for new players but also old players that have not advanced far enough yet.

The scaling of these dailies are MASSIVE since the patch, we're talking 20 times or higher more difficult than before the patch that happened a few weeks ago.


A high geared character that was able to do Baylor in 10 seconds before can not even touch the raid boss now.
For reference, a character that needed 10 seconds to kill both Baylor's, now after 5 minutes of constant hitting - barely get one of them down to 75% of its total HP.

This is the case for all of the 105 instances!
 

Something went wrong with the patch, and you guys need to look into this.

And if this was somehow intended, you need to revert whatever change was done - it does not work for our region.

 


@Hermes@Primali


 

There is 2 reasons why they made instances harder

1.In korea everyone one shots 105 bosses as equipment is cheap and available to all.

2.NCW implemented same difficulty to promote more sales (which already backfired)

Quite few staff in NCW already got laid off and Primali is next in line to go as soon as revenue will drop more , which will drop ,

 

But that's not NCW fault its Korea which sends us 1/4 of the content for the game compared NC Japan or to 3rd party (Innova)

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10 hours ago, SoniaTrevi said:

 

This game has already moved to lvl 118+ players and everything below it is already obsolete

 

Golden words that this game is designed for 118+ players
And what about the bulk of the players who for some reason lagged behind the "server elite"? And they will never catch up with them, because when the bulk of the players reach 118 lvs, "Elite" will already be 125 -130 lvs. An interesting question for NCsoft, are they going to solve this problem, or do they think there is no problem?

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On the one hand, it's good that the mobs in Kamaloka began to bite players more painfully. We finally saw the dead healer class again in the game

But on the other hand, it is necessary to give players 105 - 117 levs the opportunity to grow faster.
As an option, this is a free rune of experience 400% for each player 85 -117 lv

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