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Yadras

Bow & polearm nerf on mages

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Yadras    8

When a mage class equips bows or polearms they take a Casting Speed decrease. Does anyone know why this nerf was even implemented in the first place? This really only hurts support classes who has no real offensive capabilities in the first place and just further reducing them into being a buff/heal bot. Will there be any thoughts about removing this nerf as how it was in the first few chronicles?

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Yadras    8

If that's the argument then nerfing it would be the "senseless cry". Most class already have ranged abilities and can combat this tactic and there's nothing stopping you from pulling out a bow yourself. This is hardly even overpowered or unfair while a wizard can 1-shot you, an archer can down you with a few crits, assassins just needs to touch you, destroyers could down you super easy with their own bow, tanks have their own nukes and take little damage, and the list goes on.

Take things into consideration and the root+range only really works against a very few melee classes who are really not prepared, but that's like complaining about magic damage when you have no jewels.

This really is just an outdated balance fix in the early days and it doesn't even stop the strategy, it just makes it less convenient. In the current state of L2 this nerf is unnecessary.

Edited by Yadras

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dorukasama    48

Why would you use a bow when even a PP can NUKE you with Wind Strike just because no-one is upgrading jewles for now.... My support is rooting and nuking everyone like this...

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Greco    5
35 minutes ago, Yadras said:

If that's the argument then nerfing it would be the "senseless cry". Most class already have ranged abilities and can combat this tactic and there's nothing stopping you from pulling out a bow yourself. This is hardly even overpowered or unfair while a wizard can 1-shot you, an archer can down you with a few crits, assassins just needs to touch you, destroyers could down you super easy with their own bow, tanks have their own nukes and take little damage, and the list goes on.

Take things into consideration and the root+range only really works against a very few melee classes who are really not prepared, but that's like complaining about magic damage when you have no jewels.

This really is just an outdated balance fix in the early days and it doesn't even stop the strategy, it just makes it less convenient. In the current state of L2 this nerf is unnecessary.

You got a valid question.  Hard to say why you were told you were crying

 

Now this is not a outdated balance.  Ok it is cuz the game it's super old but... This change was implemented if my memory does not fail me back when S grade was the new stuff.   I'm sure they have their reasons to keep this feature/nerf.  NCwest does not have any control over balancing

29 minutes ago, dorukasama said:

Why would you use a bow when even a PP can NUKE you with Wind Strike just because no-one is upgrading jewles for now.... My support is rooting and nuking everyone like this...

I am pretty sure wind strike is as useless as a screen door in a submarine after 30+

Edited by Greco

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Yadras    8
Quote

NCwest does not have any control over balancing

Interesting bit of info there.

L2 has many balance issue and some are really broken like the Necromancers, however this issue with root+range can be countered and punished by the few classes that are vulnerable to it. With how accessible things are now and with many new skills across the board this nerf no longer address a balance issue and is just a straight nerf.

I'm not very fond of how "support" classes are just reduced to being a 2nd box 90% or more of the time only to serve as a buff bot because they offer little advantage to actually being played and what this nerf does is just pushes it further into this direction.

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