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An Update on Greater Dyes


Juji

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mathematically speaking, having higher dye limits breaks certain skills by pushing them beyond their designed pre-awakening rates/limits

also mathematically speaking, higher dye limits also reduces the differences between races by percentage.  This is the type of thing that made GOD so garbage (aside from F2P).  Combining of classes and ruining of the unique value of each race.  Might as well offer race changes and break the game even more.

It is absolutely a good thing they took it out, no question at all and the debate is really weak in the other direction, honestly.

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33 minutes ago, Hyperlite said:

L2 before awakening never allowed stats over +5. I don't really get why people thought we would get this.

 

Once awakening was released, all base stats doubled. +5 was somewhat useless which is why the cap went to +15.

 

+10 or +15 would be a 25-50% increase on some stats. That would not be balanced.

 

I don't get why people are surprised about this. 

Wtf you talk about what aweakining. Why again compare different game series with classic game series. This is not c1-GOD evolution. This is completely different game. And I think before c3 dyes were +15.

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To everyone complaining about this, did you even ever play original Lineage II?! This is supposed to be classic, dyes were always capped at +5 so why would it be any different now? Yeah I know not everything is exactly how it was in C1 but you guys just keep wanting everything handed to you. Classic Lineage was not easy, it was one of the hardest grinds out there and now there's all these players that never even played C1 complaining about every little thing, y'all need to sack up and enjoy the game how it was originally intended to be played.

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5 minutes ago, LadyKiller said:

To everyone complaining about this, did you even ever play original Lineage II?! This is supposed to be classic, dyes were always capped at +5 so why would it be any different now? Yeah I know not everything is exactly how it was in C1 but you guys just keep wanting everything handed to you. Classic Lineage was not easy, it was one of the hardest grinds out there and now there's all these players that never even played C1 complaining about every little thing, y'all need to sack up and enjoy the game how it was originally intended to be played.

L2 CLASSIC IS ORIGINAL CLIENT. ITS NOT PRELUDE, INTERLUDE or WHATEVERLUDE U WANT TO BE. PROBABLY MOST OF YOU HAVE NEVER PLAYED CLASSIC BEFORE.

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6 minutes ago, LadyKiller said:

To everyone complaining about this, did you even ever play original Lineage II?! This is supposed to be classic, dyes were always capped at +5 so why would it be any different now? Yeah I know not everything is exactly how it was in C1 but you guys just keep wanting everything handed to you. Classic Lineage was not easy, it was one of the hardest grinds out there and now there's all these players that never even played C1 complaining about every little thing, y'all need to sack up and enjoy the game how it was originally intended to be played.

That is what you guys don't get, this is not supposed to be C1, otherwise you would have to cut half of the skills we have atm, even take off the auto use of SS. This a completely new version that combine good things of all versions of l2, and having ability to customize your toon stats is a great thing...

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On 6/11/2018 at 12:12 PM, Dhol said:

The +12 DYEs limit was a great thing on other classic servers. It allowed for much greater diversity between same classes, as it allowed everybody to create his/her unique build of the same class. With +5 limit, there's basically only 1 way to go for every class.

For mage classes you mean.. Even for mages you can choose the +5 or the +4 con, stop whining. Mages already got the upper hand

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1 hour ago, Hikimaru said:

I strongly believe ppl should be free to decide if they want to be glass cannons, super tank or balanced, and +12 stats allow you to do that freely.

dillutes racial differences imo

and we all know there are huge racial differences in L2

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Problem is this change alone does not bring balance. Yes, it nerf OP classes: mages, archers, destro and tyrant.  Problem is it nerf as well classes that does not need nerf . And it does not nerf other broken classes like WL.

There is still old disbalance where mages make +4 int, +4 wit, +4 con for no cost while fighters need to sacrafice con.

 

Classic have far more broken things than +12 dyes. Like evasion that does not work, low blow rate+dmg  or lvl based CC rate.

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Lose on mana regen and m def is marginal. When you talk about debuffs resist you just make proof you have no idea how this system work in classic. In the classic version all skill are in 99% depend by lvl difference and except blows have near 99% success rate reduced by resistance from items.

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On 06/11/2018 at 12:17 AM, Juji said:

Currently, Greater Dyes will not add stats above +5. This is the intended maximum stat bonus for our Classic servers, and we are currently not considering raising the cap due to major concerns with balance issues that were found in other service regions.

Understandably, many players have used 2nd Class Dyes under the assumption stats can be raised to +12, and the game does not fully indicate that you cannot. To allow for players to remove their applied dyes, and potentially the abundance of dyes you may have, we will be running a special event with Puss the Cat from November 7 to November 21.

Puss the Cat will be offering his services to Classic servers only. His services include:

  • Removing Dyes without a fee. All 10 used Dyes will be returned to your inventory.
  • Applying dyes to a dye pattern slot without a fee.
  • Exchanging dyes for nearly the same Adena price as they were purchased for from the Dye Merchant.

Please note Puss the Cat’s Dye services does not apply to Greater Dyes dropped from Monsters/Field Raids or 1st class dyes. Normal fees and removal costs still apply.

GZ you killed the meeles on pvps  they will go in front without  con and die like rats. Mages can go CON/WIT/INT what will meeles use?

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3 hours ago, iCaLyPaC said:

GZ you killed the meeles on pvps  they will go in front without  con and die like rats. Mages can go CON/WIT/INT what will meeles use?

only archers need str in pvp.

If you are "meleeing" people in pvp, you already lost.

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4 minutes ago, redbreed said:

Does the +5 cap apply to set bonuses + tattoo bonuses?  For example, PL Set gives +4 str as a set bonus, if I already use a tattoo that gives +4 str, will the extra 3 strength from the PL Set not apply?  Would my total strength be +8 or +5?

Ofc not dude....It has been always like that..The cap aplies for the stat you can get from a dye..max +5. You will have 5+4 and so on..

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