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Crit error and terible 7 hours waiting in queue


Mindia

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What is reason for this error if not terrible queue i cud avoid it but new it is pain in ass..

 

Version: EP50_Global,CLS,V2110409,152
BuildDate: Thu Nov 01 06:30:44 2018

Time: 2018.11.11 00:45:19 [GTick=143935,LGTicks=61927,Duration=5991]
PosCode: 55098:146124:-2990
ZoneName: Execution Grounds
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel  Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz @ 2601 MHz
RAM: 8019MB RAM
CPUInfo: 8,4,8,1
Memory: 374691KB
PrivateMemory: 1130016KB
Video: NVIDIA GeForce GTX 960M (7667), DX v4.9r904
Option: 1455x962S_W1sH0A2_P_
Scene: 0_0_1
Stat: 5
Replay: 0_1
WorldRaid: 0_1
Sev: 25_Giran (GMT+1)
VideoResources: 174 MB
MAC: 8A-C5
LANG: ENGLISH
IME: ???

Error:
Protocol: S_USER_INFO <= S_ATTACK <= S_STATUS_UPDATE <= S_MAGIC_SKILL_USE <= S_ACTION_FAIL <= S_ATTACK <= S_STATUS_UPDATE <= S_NPC_INFO_STATE <= S_EX_ABNORMAL_STATUS_UPDATE_FRO <= S_STATUS_UPDATE

History: StretchRect_1 <+ SrcSurf:0x3A262560 SrcRect:0,0,1455,962 DestSurf:0x3A429120 DestRect:0,0,1455,962 LastError:0 <- FD3DRenderInterface::GetRenderTarget <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::RenderWaterBSP <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd930000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION  DataAddress:0x00000008]
Address [0x610119AD]
SegCs [0x0023]

nvd3dum.dll [0x609B0000] Offset [0x006619AD]

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