Mindia Posted November 10, 2018 Share Posted November 10, 2018 What is reason for this error if not terrible queue i cud avoid it but new it is pain in ass.. Version: EP50_Global,CLS,V2110409,152 BuildDate: Thu Nov 01 06:30:44 2018 Time: 2018.11.11 00:45:19 [GTick=143935,LGTicks=61927,Duration=5991] PosCode: 55098:146124:-2990 ZoneName: Execution Grounds OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz @ 2601 MHz RAM: 8019MB RAM CPUInfo: 8,4,8,1 Memory: 374691KB PrivateMemory: 1130016KB Video: NVIDIA GeForce GTX 960M (7667), DX v4.9r904 Option: 1455x962S_W1sH0A2_P_ Scene: 0_0_1 Stat: 5 Replay: 0_1 WorldRaid: 0_1 Sev: 25_Giran (GMT+1) VideoResources: 174 MB MAC: 8A-C5 LANG: ENGLISH IME: ??? Error: Protocol: S_USER_INFO <= S_ATTACK <= S_STATUS_UPDATE <= S_MAGIC_SKILL_USE <= S_ACTION_FAIL <= S_ATTACK <= S_STATUS_UPDATE <= S_NPC_INFO_STATE <= S_EX_ABNORMAL_STATUS_UPDATE_FRO <= S_STATUS_UPDATE History: StretchRect_1 <+ SrcSurf:0x3A262560 SrcRect:0,0,1455,962 DestSurf:0x3A429120 DestRect:0,0,1455,962 LastError:0 <- FD3DRenderInterface::GetRenderTarget <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::RenderWaterBSP <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd930000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000008] Address [0x610119AD] SegCs [0x0023] nvd3dum.dll [0x609B0000] Offset [0x006619AD] Link to comment Share on other sites More sharing options...
L2 Team Juji Posted November 12, 2018 L2 Team Share Posted November 12, 2018 Can you send this to tech support, so we can further investigate?https://support.lineage2.com/ Link to comment Share on other sites More sharing options...
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