lacranito Posted November 21, 2018 Share Posted November 21, 2018 hello today reviewing the dagger I notice that the mortal blow has a very low chance is not correct you need to review this since the rogue is practically not working as it should be Link to comment Share on other sites More sharing options...
mixa Posted November 21, 2018 Share Posted November 21, 2018 Just now, lacranito said: hello today reviewing the dagger I notice that the mortal blow has a very low chance is not correct you need to review this since the rogue is practically not working as it should be I've a TH and it's not the skills' fault, the problem is in that the classic is using the new base stats, hence low DEX and that results in lower skills landrate. The classic is known for being non-friendly to daggers. 1 Link to comment Share on other sites More sharing options...
lacranito Posted November 21, 2018 Author Share Posted November 21, 2018 so i need to get more dex for take more succes rate ? Link to comment Share on other sites More sharing options...
Sodoom Posted November 21, 2018 Share Posted November 21, 2018 Sometimes i even miss 7-8 skills in a row with my TH, it's really frustrating tbh Link to comment Share on other sites More sharing options...
GrimmXIII Posted November 21, 2018 Share Posted November 21, 2018 god it's really annoying playing a rogue, most of the time your skills miss Link to comment Share on other sites More sharing options...
2penny Posted November 21, 2018 Share Posted November 21, 2018 Change class dude. Link to comment Share on other sites More sharing options...
Wedu Posted November 21, 2018 Share Posted November 21, 2018 then dont play it if you dont want low accacury... play destro he have good accacury. Link to comment Share on other sites More sharing options...
outlaw Posted November 21, 2018 Share Posted November 21, 2018 (edited) 2 minutes ago, Wedu said: then dont play it if you dont want low accacury... play destro he have good accacury. :D:D:D:D:D:D:D lold on topic: all "Blows" have ~20% more chance from behind. also more DEX= more blow landrate Edited November 21, 2018 by outlaw Link to comment Share on other sites More sharing options...
LynR31gn Posted November 21, 2018 Share Posted November 21, 2018 1 hour ago, lacranito said: hello today reviewing the dagger I notice that the mortal blow has a very low chance is not correct you need to review this since the rogue is practically not working as it should be Hey , it's works fine , since land rate on blow skills depend on DEX , if u are PW/AW u should be fine almost ~50-60% land rate on blows., Personaly im TH my skill land rate is bad , like 4/10 . but is taht dagger works in classic without 78 u are just BAD really bad. after 78 u go better. but till that u copletely usless. Link to comment Share on other sites More sharing options...
Olord Posted November 21, 2018 Share Posted November 21, 2018 With no runes and only +5 dyes,sorry to tell u guys,but daggers will never be the machine u expect them to be Link to comment Share on other sites More sharing options...
Grimblee Posted November 21, 2018 Share Posted November 21, 2018 Well I guess I'll choose Hawkeye instead of Treasure Hunter Plus I get burst shot lvl 44! Link to comment Share on other sites More sharing options...
Grimblee Posted November 21, 2018 Share Posted November 21, 2018 raaaaaaaah idk ! I really like TH D: mirage/trick/switch, max lvl dash Link to comment Share on other sites More sharing options...
LynR31gn Posted November 21, 2018 Share Posted November 21, 2018 11 minutes ago, Grimblee said: raaaaaaaah idk ! I really like TH D: mirage/trick/switch, max lvl dash It's doest help u when u get 15k dmg from PR fatal counter Link to comment Share on other sites More sharing options...
Grimblee Posted November 21, 2018 Share Posted November 21, 2018 (edited) 2 minutes ago, LynR31gn said: It's doest help u when u get 15k dmg from PR fatal counter Well, IIRC fatal counter has an animation, some brown stuff around the caster, so you can also look at your opponent and stop hitting when you see the animation Or cast hide, or even just cast dash and run away since PR are slow af. => later one only works if he already used shadow step Edited November 21, 2018 by Grimblee Link to comment Share on other sites More sharing options...
Grimblee Posted November 21, 2018 Share Posted November 21, 2018 and it's coutnerattack, not fatal counter, just verified Link to comment Share on other sites More sharing options...
Grimblee Posted November 22, 2018 Share Posted November 22, 2018 (edited) Are we sure it's the DEX that affect blow land rate here ? I've been reading quite a bit and on some servers it the STR and others it's the DEX, seems like on Skelth it's none of the two you might as well go full +CON... Did anyone really try this out ? Like by going +STR -DEX or +DEX -STR and landing a few tests blows Edited November 22, 2018 by Grimblee Link to comment Share on other sites More sharing options...
LynR31gn Posted November 22, 2018 Share Posted November 22, 2018 13 minutes ago, Grimblee said: Are we sure it's the DEX that affect blow land rate here ? I've been reading quite a bit and on some servers it the STR and others it's the DEX, seems like on Skelth it's none of the two you might as well go full +CON... Did anyone really try this out ? Like by going +STR -DEX or +DEX -STR and landing a few tests blows Its kinda like that : https://eu.4gameforum.com/threads/566669/ Link to comment Share on other sites More sharing options...
Grimblee Posted November 22, 2018 Share Posted November 22, 2018 (edited) 13 minutes ago, LynR31gn said: Its kinda like that : https://eu.4gameforum.com/threads/566669/ Mmmh okey, well taking this into account I think you could actually go +DEX +CON -STR in pvp as the damages scaling from STR seems really low... Also this, while in russian (thanks google trad & deduction) also says that DEX affect land rate but also that STR affect half kills, though you'd have to wait for your blows to be lvl 34+ to get the base 15% chances that would make it worth investing in STR I guess. => But it seems classic don't have half-kills never mind that last part >_> Edited November 22, 2018 by Grimblee Link to comment Share on other sites More sharing options...
IKY Posted November 22, 2018 Share Posted November 22, 2018 (edited) you all wrong in past (13 years ago) it was same sh1t = never land there was daggers with Might Mortal sa, that give you boost in land rate, right now its just not exist i think (https://forum.pmfun.com/viewtopic.php?t=259), so QQ,reroll, or just wait lvl 105+ and QQ link above (russian) experiment about blow crit rate (2x dmg), not land rate Edited November 22, 2018 by IKY Link to comment Share on other sites More sharing options...
Grimblee Posted November 22, 2018 Share Posted November 22, 2018 (edited) 23 minutes ago, IKY said: you all wrong in past (13 years ago) it was same sh1t = never land there was daggers with Might Mortal sa, that give you boost in land rate, right now its just not exist i think (https://forum.pmfun.com/viewtopic.php?t=259), so QQ,reroll, or just wait lvl 105+ and QQ link above (russian) experiment about blow crit rate (2x dmg), not land rate They do say in the conclusion that DEX influence land rate, or in the comments idk but I saw it For Might Mortal, I don't see it here at least Well I'm not 40 yet and still wavering between TH and HE, that's why I'm asking Edited November 22, 2018 by Grimblee Link to comment Share on other sites More sharing options...
Grimblee Posted November 23, 2018 Share Posted November 23, 2018 (edited) And tbh, I was having some low lvl pvp with mortal blow yesterday and even if it doesn't land a lot, just coming, doing a fews blows, then dashing away when the guy bring his higher lvl main is so much fun Edited November 23, 2018 by Grimblee Link to comment Share on other sites More sharing options...
Devoid Posted November 23, 2018 Share Posted November 23, 2018 19 hours ago, Grimblee said: For Might Mortal, I don't see it here at least Might Mortal is not an augmentation. Might Mortal is the old-style SA (where you trade your item, e.g. "Hell's Knife" to another, different item "Hells Knife Might Mortal"). The old SA system was removed and changed so that SAs are now part of the item, both in LIVE and in CLASSIC. That also means that all the old-style SAs are no longer attainable (in LIVE, never were attainable in CLASSIC). For classic, there are several standard SAs (Sigel, Tyrr, Othel, Wynn, Iss, Feoh, Aeore) and some special SAs, (e.g. Anakim/Lilith), but they are different from old SAs. So yes, there is no way to boost blow land rate.. yet! Link to comment Share on other sites More sharing options...
Grimblee Posted November 23, 2018 Share Posted November 23, 2018 5 minutes ago, Devoid said: Might Mortal is not an augmentation. Might Mortal is the old-style SA (where you trade your item, e.g. "Hell's Knife" to another, different item "Hells Knife Might Mortal"). The old SA system was removed and changed so that SAs are now part of the item, both in LIVE and in CLASSIC. That also means that all the old-style SAs are no longer attainable (in LIVE, never were attainable in CLASSIC). For classic, there are several standard SAs (Sigel, Tyrr, Othel, Wynn, Iss, Feoh, Aeore) and some special SAs, (e.g. Anakim/Lilith), but they are different from old SAs. So yes, there is no way to boost blow land rate.. yet! Mmmh, not so true, just had a look over this and if you look in Effect of Rune > Super rune, the Othell's Rune has "Increases success rate of attacks targeting the enemy's vital parts" ! Ain't that an increase to blow land rate ? Link to comment Share on other sites More sharing options...
Devoid Posted November 23, 2018 Share Posted November 23, 2018 4 minutes ago, Grimblee said: Mmmh, not so true, just had a look over this and if you look in Effect of Rune > Super rune, the Othell's Rune has "Increases success rate of attacks targeting the enemy's vital parts" ! Ain't that an increase to blow land rate ? From what I see, the rune SA effects are bleeped up. Clearly, currently it is made so that you can have Stage 1-20 non-super runes and Stage 8-13 super runes, which is confusing as hell. I would hazard a guess that for the non-super version you can only choose between Focus and Critical Damage (not Focus 1-20, CD 1-20, Focus 1-7 and 14-20 and Mortal Strike 1-7 and 14-20) and for the super version you can choose between Super Focus 8-13 and Super Mortal Strike 8-13. So in this light, yes, you can choose between critical rate and blow land rate if you can afford a level 8+ rune and the conversion process for super. Link to comment Share on other sites More sharing options...
Grimblee Posted November 23, 2018 Share Posted November 23, 2018 34 minutes ago, Devoid said: From what I see, the rune SA effects are bleeped up. Clearly, currently it is made so that you can have Stage 1-20 non-super runes and Stage 8-13 super runes, which is confusing as hell. I would hazard a guess that for the non-super version you can only choose between Focus and Critical Damage (not Focus 1-20, CD 1-20, Focus 1-7 and 14-20 and Mortal Strike 1-7 and 14-20) and for the super version you can choose between Super Focus 8-13 and Super Mortal Strike 8-13. So in this light, yes, you can choose between critical rate and blow land rate if you can afford a level 8+ rune and the conversion process for super. Yeah I think you're right, you'd have to stop at lvl 13 and convert it to a super rune to get 37% blow land rate So I need to farm RBs and Oly huh Link to comment Share on other sites More sharing options...
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