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yonokito

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Posts posted by yonokito

  1. On 5/24/2022 at 8:42 PM, Rotten said:

    First i would greatly appreciate if a Dev or GM could acknowledge that this has been read, it would go a long way to know that L2 leadership at least considers player suggestions.
    There are multiple opportunities currently as i see it to correct PVP imbalance with the current state of game content. 

    First:
    There is an opportunity for NCsoft to correct the unfair advantages some players have with the legacy Agathon's. Including, but not limited to, jump, rock, salvation, etc. Currently These various Agathon's allow some players to gain unfair advantages / skills not native to their class, this creates an unbalanced PVP environment for current game content especially in seiges and the cursed sword events. 
    I see a few potential solutions: 
    1. Remove them from all players
    2. Re-introduce them to all players that they may obtain them.
    3. Disable them for specific events, like you already do in the Olympiad. I would suggest disabling them in World Zones, Castle Siege Ground, and PVP instances such as Baium, Ant Queen, Swords, Anakim, etc. They are being extremely abused in these areas to gain unfair advantages. This logic is already in the game for the Olympiad and Ceremony of Chaos.

    Second:
    Sieges, currently defending players are exploiting the ability to have a small group sign to attack Aden and break the inner wall to reduce the time it takes them to run in and defend against or disrupt a cast. This is a problem as Attackers cannot stop this, the only option is to have some clans not sign to attack a castle, which in turn you then cannot cast and try to take the castle. This is truly a mechanic being exploited.
    The suggested solution would be to make siege golems not an attacker or defender and allow both attackers or defenders to destroy it. 

    Third:
    Please re-evaluate Othell skills, they are very much out of date with the rest of the primary DD classes. 
    For example i am comparing an Othell to: Yul, Tyrr, Feoh, Evi,DK with equivalent gear and level .
    Each of those classes mentioned above have extremely good ways to defend themselves in PVP.
    Evi literally have perma steel mind i see it in all pvp, coupled with jump Agathon, othell cannot escape or hide.
    Tyrr now with all the cooldown has perma guts, huge defense
    Tyrr/DK AOE range is huge, othell cannot even get close their toons are huge damage and huge defense.
    Yul has jump and flare skills + ranged attack, i'm on the fence about this, but those two give Yul a slight advantage. But they are close to being equally matched. Except for certain players that exploit the game with disallowed software tracking us in hide. 
    DK has strong ranged attack coupled with a jump othell cannot hide or compete.
    Feoh, Mana barrier and the lack of m.evasion / m.def on an othell pretty much makes us useless against feoh.
    All collections to avoide strike / or resist dagger in game are super cheap and easy to get. 
    Collection items to resist all other classes the othell needs to, are VERY expensive and hard to make, or in some cases don't exist at all.

    Othell disadvantages that basically make it a pve only character. 
    Evasion, NEVER works, I have tested for a long time, Ultimate Evasion + counter stance + pre-vision, am dead 1 hit every time.
    Cooldown on evasion makes it unavailable for Minutes compared to other classes that have defensive skills up almost permenantly
    Hide, must nerf all damage to stay in hide by going skill tree / items to max cooldown. but then we cannot kill.
    Skill Critical limit, there is an 80% max crit rate, which means 20% of the time we do NO damage, it's not a miss it's just a failed crit. This is currently imbalanced as no other class I've played has this limit. In pvp.. 3 missed stabs means your dead. 

    Suggestions:
    For ALL classes, choose attack or defense. Examples, if you have guts up you take huge dmg nerf. 
    Please fix evasion and remove the 80/20 rule for Crits so we can compete.. or apply the 80/20 to all classes..
    Align Othell cooldowns with other classes.. so we are not waiting 5-10 minutes for skills. 
     

    are you to  able to pay for all those changes?  as no one work for free devs as well

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