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drahcir84

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Posts posted by drahcir84

  1. Version: EP50_Global,LL_s,V2110409,388
    BuildDate: Thu Oct 20 14:25:40 2022

    Time: 2022.10.30 20:24:46 [GTick=31255,LGTicks=10475,Duration=408]
    PosCode: 103620:52293:-3723
    ZoneName: Enchanted Valley
    OS: Windows 10(64) 10.0 (Build: 19043), Service Pack 0.0
    CPU: GenuineIntel  12th Gen Intel(R) Core(TM) i5-12600K @ 3686 MHz
    RAM: 32559MB RAM
    CPUInfo: 16,10,16,1
    Memory: 618458KB
    PrivateMemory: 1594608KB
    Video: NVIDIA GeForce RTX 3050 (1179), DX v4.9r904
    Option: 1440x810S_W0sYD0A1K__
    Scene: 0_0_0
    Stat: 5
    Replay: 0_1
    WorldRaid: 0_0/0
    ClientSocketClosed: 31255
    NPAuthSocketClosed: 0
    Sev: 16_Naia (GMT+1)
    VideoResources: 123 MB
    MAC: 2C-E0
    LANG: ENGLISH
    IME: ???
    Remote:0

    Error: IDirect3DVertexBuffer9::Lock failed(D3DERR_DEVICELOST).

    Protocol: S_TARGET_SELECTED(27, 6) <= S_TARGET_SELECTED(27, 6) <= C_VALIDATE_POSITION(24, 9) <= C_MAGIC_SKILL_USE(12, 10) <= S_TARGET_SELECTED(27, 10) <= S_EX_TACTICAL_SIGN(13, 10) <= S_EX_CHAR_INFO(408, 10) <= S_STATUS_UPDATE(23, 10) <= S_STATUS_UPDATE(23, 10) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 10)

    History: FD3DVertexStream::Cache <+ Rendev=fd900000 <- FD3DRenderInterface::SetVertexStreams <+ RenDev = fd900000 129488546 0 1710 117132356 1193 11026512 371 <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.genesis_garden_c_boss MeshInstance=LineageMonsters7.SkeletalMeshInstance MeshName=LineageMonsters7.aphros_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <+ genesis_garden_c_boss Transient.genesis_garden_c_boss <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

     

     

    please help me about this thank you]

     

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