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hrdina

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Posts posted by hrdina

  1. of course the server has its limitations, and we all noticed heavy traffic the days of event and no penalty for lvl gap ...however, the benefit of keeping it that way is bringing more activity to the server, and more of that means more money, ... now, isn't that what u want nc america?
    remove the lvl gap penalty, and you'll get your money )

  2. 5 hours ago, Helv said:

    So people from Europe will lose one day of attendance due to this lovely new maintenance slot? 

    "The Attendance Event will start after the maintenance on Tuesday, May 30"

    For us Maintenance starts on Wednesday 12AM , but dailies reset at 8:30AM, so when I wake up and log in Wednesday morning, let's say 10AM I will be already one day behind the schedule?

     

    The Attendance Event will start after the maintenance on Tuesday, May 30, and will end during the maintenance on Tuesday, July 4.
        read the whole sentence, its a more than 30 days window there, so even if one will be a day behind, will still be able to collect all the items, cry baby

  3. 22 minutes ago, Murkan said:

    I'm in favor of Feoh's spell crit chance being reviewed, but I also think the high damage when a mage lands a spell crit is reduced. Because I see a lot of mages complaining that their critical damage has a much lower chance than physical damage, but the Feoh forget that their magic damage when they hit a critical is much greater than that of a warrior, whether he is DDs or whether he is a support like Sigel and Iss. Not to mention that the mage has several advantages, he can knock him to the ground and prevent the enemy from getting up, he stuns and his stun does not disappear when the enemy takes damage, he has cancel, he has mana armor that gives an extreme advantage in class with low damage , only classes with high damage have a chance of being able to consume Feoh's mana. I am in favor of reviewing the chance of the magic critical and increasing this chance, but reviewing the critical magic damage, reducing this damage, I will give a simple example:

    While a warrior deals 10k of physical damage, a Feoh deals 40k of magic damage, that is, Feoh always deals very high damage when his crit comes out. So Feoh wants to increase the chance of his high crits, this will make mages have absurd advantages against any other class, even more advantages against low damage classes, like Sigel, which is the defense class that in the end is not so defensive, right, because his defense skills have a 15-minute cooldown, while Feoh's skills that increase his damage, critical chance and etc, have ultra low cooldown, but I think that mages don't think in this sense, right everything, it's the class that dominated the game for a long time, so NCsfot, do this, increase their critical chance, but decrease their critical damage by half or increase the magic defense of the other classes, and also decrease the effect of Mana shield, causing her to consume more mana than normal for seconds, and make smaller damage classes, able to have a chance against mages in the olympiads.

    Because mage players complain, complain and complain, but it's the most complete class in the game, let's see:

    1 - Has the ability to stun with his skill.
    2 - Has ability to cancel buff.
    3 - There are two teleports that remove target, there it says chance, but it rarely fails, it always removes target.
    4 - There is another spell that has a chance to remove target.
    5 - Has magic ability with a chance to knock down the enemy and debuff keeping him on the ground.
    6 - Has Mana Shield ability which absorbs physical damage, making minor damage classes have no chance against Feoh.

    In short, it has several skills, I believe it was an error by NCsoft to allow Feoh's magic attack to have a chance of stun, after all it is a class that has a high range, that is, it casts magic from long distances, I believe that the magic it has chance to remove target should have its chance reduced and this goes for the teleport spell, the chance is very high and I believe that this teleport spell should have a smaller range, not 1100 range but only 600 range.

    dude, on what kind of chemicals u running? how many mages have u seen on TOI 3 and above? how many mages are u seen on Atelia?! Why u don't make a speech so eloquent against the DK which is the most OP class in the game right now or Titans? crawl back to your hole where u came from coz mages have been at a MASSIVE disadvantage for the past 7 YEARS, it's about time to make it right !!!

    almost forgot, how many mages u seen selling power lvl? 

  4. judging by the 5 posts u have here is clear who u represent in this forum, the very few crandoms!  coz was never about that 1 hour or 2 hours, but about giving the players the bloody option to choose when they spend their time in DT and not force it at a specific time, was a about the bloody damn NC west start stopping to burry this game and with it the players ...... now go sing to another table, your song sax

    ps: i am one of them crandoms as well, but have some respect for the ones supporting this game for last 20 damn years ..on a daily basis

    • Like 1
  5. 31 minutes ago, Draecke said:

    @Hermes please inform Korea that DeThrone really should be a 30hrs TimeZone area like Dim Toi as Chronos & Naia have many different countries of origin players and for more then half the player base (Non Americans/USA) the current DT start - end times are just plain bad or not doable, as this has now become even more key content for our servers this imbalance should be addressed more seriously. It's a huge Quality of Life issue for Europe players where DT ends at our 3/4am pending on which part of Europe one comes from.

    Such fix will also address the huge issue for all players with the existing time overlap with both Olympiad and Cursed Swords etc. so honestly it would be a huge win for all players!!

    In short: let the players decide when they want to go spend their 30hrs a week on DeThrone and don't force it on times that exclude so many :(

    that will be great for everyone not just eu players

  6. 21 hours ago, GermanStallio said:

    wtf are you complaining about?

    make red cat, sell it, and for that money get sappire+blue cat, lol

    or, trade, there are plenty DKs waiting 

     

    ps: cool event, ppl who threatened to quit are now appearing as "Gz! X has made top grade ruby/red cat +10";

    thank you NCW for the prices gone down - ppl are fireselling everything to get some adena to feed the slot machine :D

    wrong, there is a considerable infusion of top ruby/red cat ONLY can't aspect to have the same price for other top jewels ... so, easy when u say it's fair for everyone, it's actually quite unfair for mages. :|

    • Like 3
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