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TheUsualSuspect

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Posts posted by TheUsualSuspect

  1. Hello, I've started my game as a Human Fighter to go for a Treasure Hunter, in my leveling progress I've noticed that you need your own buffer.
    My question is now that I should start as a prophet and then get Subclasses to SwordSinger, BladeDancer and a Warcrier? Or is there a better solution?
    I have many years to play L2 so if I'm wrong somewhere please correct me.

  2. Hello when I'm selecting a server and trying to join I'm getting this crash report. Any ideas?
    I have already clean installed it, scan the files etc. Same results.

    ---


    Version: EP50_Global,CL_s,V2110409,245
    BuildDate: Thu Jan 30 07:41:05 2020

    Time: 2020.3.22 17:56:20 [GTick=4001,LGTicks=1,Duration=18]
    PosCode: 0:0:0
    ZoneName:
    OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
    CPU: GenuineIntel Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz @ 3499 MHz
    RAM: 16323MB RAM
    CPUInfo: 4,4,4,0
    Memory: 184349KB
    PrivateMemory: 438908KB
    Video: Radeon RX 580 Series (19000), DX v4.9r904
    Option: 2560x1080S_W0sH0A0KPB
    Scene: 0_0_0
    Stat: 4
    Replay: 0_1
    WorldRaid: 0_0/0
    ClientSocketClosed: 4001
    NPAuthSocketClosed: 0
    Sev: 24_Talking Island (GMT-5)
    VideoResources: 72 MB
    MAC: BB-5C
    LANG: ENGLISH
    IME: ???

    Error:
    Protocol: S_CHARACTER_SELECTION_INFO(19, 3) <= S_LOGIN_RESULT(11, 3) <= C_LOGIN(51, 4) <= S_EX_QUEUETICKET(10, 5) <= S_EX_QUEUETICKET_LOGIN(6, 272) <= C_EX_QUEUETICKET_LOGIN(41, 330) <= S_VERSION_CHECK(28, 330) <= C_VERSION(275, 384)

    History: DrawPrimitiveUP <+ RenDev=fd900000 CurrentState=fd90a1d4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <+ this=Lobby01.SpriteEmitter52 Owner=Lobby01.e_u541_big_ta4 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ e_u541_big_ta Lobby01.e_u541_big_ta4 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

    Exception:
    Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000C4]
    Address [0x78DFE518]
    SegCs [0x0023]

    atiumdag.dll [0x78DC0000] Offset [0x0003E518]

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