drahcir84 Posted October 30, 2022 Share Posted October 30, 2022 Version: EP50_Global,LL_s,V2110409,388 BuildDate: Thu Oct 20 14:25:40 2022 Time: 2022.10.30 20:24:46 [GTick=31255,LGTicks=10475,Duration=408] PosCode: 103620:52293:-3723 ZoneName: Enchanted Valley OS: Windows 10(64) 10.0 (Build: 19043), Service Pack 0.0 CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i5-12600K @ 3686 MHz RAM: 32559MB RAM CPUInfo: 16,10,16,1 Memory: 618458KB PrivateMemory: 1594608KB Video: NVIDIA GeForce RTX 3050 (1179), DX v4.9r904 Option: 1440x810S_W0sYD0A1K__ Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 31255 NPAuthSocketClosed: 0 Sev: 16_Naia (GMT+1) VideoResources: 123 MB MAC: 2C-E0 LANG: ENGLISH IME: ??? Remote:0 Error: IDirect3DVertexBuffer9::Lock failed(D3DERR_DEVICELOST). Protocol: S_TARGET_SELECTED(27, 6) <= S_TARGET_SELECTED(27, 6) <= C_VALIDATE_POSITION(24, 9) <= C_MAGIC_SKILL_USE(12, 10) <= S_TARGET_SELECTED(27, 10) <= S_EX_TACTICAL_SIGN(13, 10) <= S_EX_CHAR_INFO(408, 10) <= S_STATUS_UPDATE(23, 10) <= S_STATUS_UPDATE(23, 10) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 10) History: FD3DVertexStream::Cache <+ Rendev=fd900000 <- FD3DRenderInterface::SetVertexStreams <+ RenDev = fd900000 129488546 0 1710 117132356 1193 11026512 371 <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.genesis_garden_c_boss MeshInstance=LineageMonsters7.SkeletalMeshInstance MeshName=LineageMonsters7.aphros_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <+ genesis_garden_c_boss Transient.genesis_garden_c_boss <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop please help me about this thank you] Link to comment Share on other sites More sharing options...
Moderators Hyunkel Posted October 30, 2022 Moderators Share Posted October 30, 2022 Hello, Please contact Support about this issue: https://support.lineage2.com/hc/en-us Link to comment Share on other sites More sharing options...
GuiFritzen Posted December 8, 2022 Share Posted December 8, 2022 I have the same error Link to comment Share on other sites More sharing options...
TheBigMerLin Posted December 26, 2022 Share Posted December 26, 2022 On 10/30/2022 at 1:46 PM, drahcir84 said: Version: EP50_Global,LL_s,V2110409,388 BuildDate: Thu Oct 20 14:25:40 2022 Time: 2022.10.30 20:24:46 [GTick=31255,LGTicks=10475,Duration=408] PosCode: 103620:52293:-3723 ZoneName: Enchanted Valley OS: Windows 10(64) 10.0 (Build: 19043), Service Pack 0.0 CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i5-12600K @ 3686 MHz RAM: 32559MB RAM CPUInfo: 16,10,16,1 Memory: 618458KB PrivateMemory: 1594608KB Video: NVIDIA GeForce RTX 3050 (1179), DX v4.9r904 Option: 1440x810S_W0sYD0A1K__ Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 31255 NPAuthSocketClosed: 0 Sev: 16_Naia (GMT+1) VideoResources: 123 MB MAC: 2C-E0 LANG: ENGLISH IME: ??? Remote:0 Error: IDirect3DVertexBuffer9::Lock failed(D3DERR_DEVICELOST). Protocol: S_TARGET_SELECTED(27, 6) <= S_TARGET_SELECTED(27, 6) <= C_VALIDATE_POSITION(24, 9) <= C_MAGIC_SKILL_USE(12, 10) <= S_TARGET_SELECTED(27, 10) <= S_EX_TACTICAL_SIGN(13, 10) <= S_EX_CHAR_INFO(408, 10) <= S_STATUS_UPDATE(23, 10) <= S_STATUS_UPDATE(23, 10) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 10) History: FD3DVertexStream::Cache <+ Rendev=fd900000 <- FD3DRenderInterface::SetVertexStreams <+ RenDev = fd900000 129488546 0 1710 117132356 1193 11026512 371 <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.genesis_garden_c_boss MeshInstance=LineageMonsters7.SkeletalMeshInstance MeshName=LineageMonsters7.aphros_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <+ genesis_garden_c_boss Transient.genesis_garden_c_boss <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop please help me about this thank you] Hi Did you find any solution to the problem? They told you something Link to comment Share on other sites More sharing options...
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