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AnotherMentee

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AnotherMentee last won the day on November 10 2020

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  1. https://www.bladeandsoul.com/en/shop/premium So, for Blade & Soul @Juji charges less($12) for a shitload of benefits including bonus xp/gold and, sit down for this one, "Priority login when there's a login queue", something we already asked for here. Also it includes bonus for recurring membership. Not only that, you can sign up monthly, for 3 months or 12 months. I expect nothing less than that for the new ""Prestige"" Pack. So should you.
  2. show that 50% for us please, with inventory open. and dont forget to send to all us archers the chapter books so we can change our mind here and says the nerf affects no one.
  3. oh look so cute and clueless. So you link a video that shows an archer jumping in with hide, Minds Eye, UE and BR killing the huge amount of THREE PEOPLE(LMAO) with normal attacks on feb/2013 BEFORE the 50% critical damage nerf of the Lindvior update dated 5/29/2013. "s3vEn YeArS oF d0MiN4Ti0N" hahahahah omg.. ahahahahaha if you have no clue of archer history, don't come here to get yourself embarassed please.
  4. "+20 focus on skill" lawl. that's something anyone starting today can make cheap right? cause you make it sound cheap and ez. Will you send us the books/adena for it? thx! "what are u complaining? here, watch me crit 90% of the time with my dragon bow guys, stop crying" another stacked archer coming here to say nothing changed haha
  5. Pretty much. If im on average hitting 4 mobs out of 12 with what I have, someone who doesn't might be hitting 1 maybe 2 out of 12. Meaning freaking hard and slow XP. Meaning no reason to play.
  6. Thats with 97 dex, I dont run with 97 dex. I just logged and had buffs from sunday siege. I run around usualy wityh 94. And yes, I want to go from mostly 2~3 criticals on 12 mobs back to mostly 6~10 since I and 98% of the server DON'T ONE HIT them . I am completely right on not willing to take double time to kill the mobs I used to kill.
  7. And I hope you all noticed I DONT ONE HIT the mobs on AOE even with rose/dragon/beer
  8. Since you like videos, heres a good one for you of the real world with real world gear : https://youtu.be/tgrzBS_6kQc I'll sum it up for you: 97 DEX, +8 CANCER 8%, LV8 HUNTER 13%, PoM 25%, +4 ARTIFACT 3%, AP 10%, CRITICAL ARROW PASSIVE 10%. TOTAL 69%Boost 10 criticals out of 29 on the LV 70 Coliseum NPC. 33%! Real world results! LESS THEN HALF OF HES WORST RESULT ON THAT VIDEO 68 criticals out of 169 shots in Field of Whispers, mobs same level as me(111). = 40.2% Way, waaaaaaaaaaaaay below your GM video rates And that's because I got rly lucky on this video way more than usual. Got 2 times 7 criticals out of 16 aoes. With a bigger sampling that 40.2% would definitely be lower. Specially without Honey Beer that adds +3 DEX Now please.. just stop before I prove you all wrong again
  9. there you go, now shut your little fingers down. if you don't believe on the illegal servers the problem is yours. my cp doest rly care if a hater believes or not haha.. seriously
  10. I did. Canceled my 2 prestige's also. And the rest of my cp including another archer are playing on an illegal server now
  11. DEX multiply the base critical chance by a factor. DEX does not add some value on top of base critical chance.
  12. Show me your math. I'll show you mine. 107 DEX: 33.7% before, 16.86 now. Dragon bow (STG 1-2): 30% Pom: 25% +10: Cancer 10% +10 Balance Art.: 10% Superior Critical Arrow: 10% AP: 10% Abundance 4: 20% 101 skill from MoonLight Sentinel: 15% Total 130% increase. Meaning: 16.85 * 2.3(130%) = 43.35% skill critical chance for the aoes for END GAME STACKED ARCHERS And PLEASE, dont tell me you;re adding % on top of %.. thats not how it works. lol Those values are before the nerf. So now its half of that for aoe's. -50% They accounting Song of Assault that used to give 15% skill critical damage. Now it doesn't. Also adding 15% from the Moonlight Sentinel 101 skill, when majority of archers are Ghost Sentinels. So from those two you can remove 30% already. -30% It's also using a Lv3 Dragon Bow. None in Chronos so far. -20% Add 10% from from +10 artifact not accounted for in the test. Thats -90% already from that 2018 test to todays reality. There's absolutely nothing available in game that can make the best theorical geared archer reach 100% skill critical chance. Now imagine the other 99% of the archers. Whatever amount DEX was increasing from base, the end result will also be half as the base was cut in half.
  13. Link to that post please. And BTW, these are real tests made by GM's: https://eu.4gameforum.com/threads/659638/ https://eu.4gameforum.com/threads/659737/ Theres no way anomore, even without the nerf to achive 95% skill critical rate, and that was with the best gear/buff/passives possible.
  14. And by the power of the internet here we have these tests from barely 2 years ago. https://eu.4gameforum.com/threads/659638/ https://eu.4gameforum.com/threads/659737/ First tests the influence of DEX on skill critical rate. The second the effect of buffs/items. From the results we see that an archer with 80 DEX has 20% skill critical rate. That in October of 2018. So today we can say that this same archer have 10% skill critical rate. 101 DEX had 27% so now have 13,5% Applying the best case scenario of a top geared archer (101 DEX 27% base chance before 13.5% now): Dragon bow (stg 1-2): 30% + Pom: 25% + +10: Cancer 10%, +10 Balance Art.: 10% + Superior Critical Arrow: 10% + AP: 10% = 95% total increase bonus 13.5% * 1.95 = 26.3% Skill critical rate. If you add Abundance lv4 (20%) that goes to 13.5% * 2.15 = 29% Skill critical rate. If the archer is Moonlight Sentinel you can add another 15%(101 skill) on top of that -> 13.5% * 2.3 = 31.5% Skill critical rate So a fully activated MoonLight Sentinel with a Dragon bow of Stg. 1 or 2 and all the gear mentioned above and 101 Dex had 63% of skill critical chance. Now it has 31.5% . A percentage lower than what an 3 day Exalted gear Feoh has. Now lets take a mid geared Ghost Sentinel(majority) with 91 DEX (23.4% base chance before, 11.7% now): R110 bow with Lv8 Hunter: 13% + Pom: 25% + +7: Cancer 7%, +4 Balance Art: 3% + Superior Critical Arrow: 10% + AP: 10% = 68% total increase bonus 11.7% * 1.68 = 19.65% Skill critical rate. If you add Abundance lv1 (15%) that goes to 11.7% * 1.83 = 21,44% Skill critical rate. So a fully activated MID geared archer had 42.88% chance of critical. 4 out 10 simultaneous targets when lucky that much targets at once. Now it has 21.44% . Barely 2 out of 10 mobs when lucky to hit that much targets at once. A chance way way lower than any 3 day Exalted gear Feoh. Lets not forget that on top of that, items that boost skill critical DAMAGE are waaaaaaaaaay more expensive than items that give magical critical damage. Take rings for example. Paulinas ring its a free 15% magic critical dmg ring. Add a 3b queen ant on top of that you have 30% already. If you want 30% skill critical damage on an archer you need a +6 Angel Ring (60b) and a +3 Dragon Ring (100b+). But uou can get away by buying 500nc coin every month for the 30 day r99 paulina ring that gives 15% skill critical dmg. For the sake of the exalted archers (76 DEX 9.5%): Superior Critical Arrow: 10% + AP: 10% = 20% total increase bonus 9.5% * 1.2 = 11.4% Skill critical rate. LMAO. 1 out of 10 mobs on an aoe if lucky enough to hit that many on places like blazing swamp. And that's if they are smart enough to choose the correct AP's in the first place. There you go. Shitty nerf. Revert it now.
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