Jump to content

Kamaelios

Adventurers
  • Posts

    6
  • Joined

  • Last visited

Posts posted by Kamaelios

  1. 53 minutes ago, iHyperlite said:

    Here is my take on Lineage 2’s issues. I have end game gear, LvL 119, stage 2 daggers, +10 circlet, 18 elmore, +10 artifacts, greater agath, 30 forgottens, hero, etc.

     

    Gear Access

    The main issue we face is the ability for people to obtain gear without hitting a pay wall.  Each update, mobs get harder and rebalanced for the Korean standard player. However, our export region has been, and still is, the absolute most expensive in regards to paid events of any export region and the least amount of gear distributed from said paid events.

    Forgotten skills should be a Collection item or their price and availability completely adjusted.  1 skill costs $1000 USD, $800 USD on an event sale.  Each class needs 2-4 of these learned, and we have a dual class, so that is 4-8 passive skills needed. This is tops $8000 for 1 toon, for some passive skills.  The game is balanced for us having these skills 30/31, but yet a very large portion of people barely get past level 15.

    Our export region also lacks the L-Coin store.  This would breathe life into so many players it is unreal.  Why this basic game mechanic has been left out of our region only is insulting to the entire player base.  We see the other regions, we read the official Korean news, we know what the game can be like.  We also know our region is purposely adjusted to milk cash form people.

    I get you need to make money. You don’t have to financially gouge you player base unapologetically in the process.

    Paid events are typically bad. Loot boxes are bad. People drop $500 USD and get nothing of value, barely topping out at a $200-$250 return.  This makes people not spend or quit.  If you insist on keeping the same types of events and pay models, you have to understand that your pay model is killing the active players from existing. Make prices 1/10 or even 1/5 of their current price and see how many new players spend and show up.

    With that said, some events are nice (Slayer, Rim Kama, to name a couple). Then you have utterly insulting events like the real attack cookie craft event.  Spend 200-300 bucks for one chance at a 5% click? In Korea, they get real attack cookies like candy, by the 1000s.  Of course they can make those clicks feasibly.  For us, its price gouging.  We see this, were not dumb.

    Why are half the dragons still shut off?

    Why do no mobs or raids drop anything we need?

    Your current system starves players of all basic items needed to even be semi successful in game.  No one is going to get hooked if they speed to 105 in a week on freebie gear, then get hit with the reality that they must spend a few grand to even kill a mob to progress.  This screams broken product that is mismanaged, not a healthy MMO that entices new players to come.

     

    Hero Coin

    This is supposed to be a premium currency, and you still advertise it as a bonus perk for all purchases.  However, the items in the Hero Coin store are completely obsolete, and have been for multiple years.

    All items in game should be available via Hero Coin for a standard, basic, non insane price, even when not on an event.  This is a premium currency, make it be a premium currency again.

     

    Here are some examples:

    Dragon Claw : 100 Hero Coin

    Elcyum : 1 Hero Coin

    30 Day Advanced Mammon Talismans : 50 Hero Coin (Any Type)

    Dark/Bloody Armor Stones : 5 Hero Coin

    Dark/Bloody Wep Stone : 25 Hero Coin

    Cystal of Dawn : 10 Hero Coin

    Sayha Talisman Box : 2 Hero Coin

    LVL 5 La Vie Box : 50 Hero Coin

    +10 Normal Agathion Random : 500 Hero Coin

    Kain Scrolls (Ally Types) : 25-50 hero Coin Each

    Shiny Kain Scrolls : 150-250 Hero Coin Each

    15-18 Cloak Scroll : 250 Hero Coin

    10-15 Cloak Scroll : 100 hero Coin

     

    Events should allow cheaper and easier access to stuff. But your premium currency for your ultimate spenders should not be forgotten and abandoned.

     

    Red Libra Changes

    Stone of destiny was an amazing addition. However, there is no way for someone with a $10,000+ USD Dragon Wep to swap that weapon if they want to change class, basically eliminating one of your top paying customers from every swapping their class.  This needs to be majorly re-thought out, as its pushing someone like me to quit instead of reroll due to how bad my class has been balanced against.

    At libra, we should be able to pay and swap any stage dragon wep for the same stage, but dif wep type.  You CANNOT lock this to the type of dragon it is (vala to vala for example) because no all dragon weps offer all weapons.

     

    PvP Balance

    There is no balance in end game PvP. Tyr’s, Yuls and now DK’s own everything in mass PvP and Olympiad.  The game has many classes (Dagger, Summoner specifically) which have been forgotten and obsoleted due to how the game has evolved.

    The game is all about non target AoE’s, Celestial, UD, Steel Mind, Range.  There is no point to try and pvp on a dagger anymore as every single class does the 1 shot better, has way more HP, Pdef, damage mitigation skills, and DPS.

    In Olympiad, there are talismans that cancel hide.  Dagger is the only class an item like this exists for, why?  A sayha seer’s hide is nack up instantly, so it isn’t a counter to them.  Where is the cancel Guts, Cancel Rage, Cancel UD talismans to balance this overpowered item?

    Yul has flair, jump, range, aoe, 1 shot of multiple targets at once.  Why doesn’t a dagger have any of this?  A yul is now an aoe range dagger, and the dagger is completely obsolete.

    I would reroll, but I cant, because of the above mentioned red libra dragon wep issue.

    To help dagger, the following needs done:

    ·       Barrage of Nails needs skill power increased to match other stabs.

    ·       While in hide, we should be immune to all damage to allow movement in mass pvp

    ·       Cooldown on hide should be lower

    ·       Ultimate Evasion needs s major boost (skill evasion, mdef, some type of dmg mitigation)

    ·       Counter Stance should be 100%, not 80%.

    Also, once you enacted the 90% crit cap, this never should have been applied to a dagger. When we don’t crit, we do 0 damage.  This had a massively negative affect on our pvp viability.  We have so many missed stabs now, and I maxed out skill crit rate and it still sucks.

    Its funny, a dagger is supposed to 1 shot people, but all it does is stab 5x on the rear of a person in 1v1, they pop shirt celest, no tsarget, and 1 non target aoe and you’re dead.

    An eviscerator can run around with perma steel mind, basically being immune to everything for long periods of time, with only 10-15s windows of being able to die, all while 1 shotting anything it touches. 

    How is a dagger more broken than that?  Yep, this is balanced.

    And don’t get me started on the Death Knight.  Every single player agrees this is a broken, unbalanced class that you gave every cool skill to.  But yet this update, you just boost it.  A 110 DK in mid gear can 1 shot an end game toon in end game gear.  Absolutely broken.  Why does a tank need all the best skills from a yul/tyr/eviscerator all at once?  Do the developers even play this game?

    I don’t have a problem with the tactile playstyle of dagger. It is fun and I truly love it. But the game is so unbalanced in PvP it isn’t even fun anymore.

     

    Hunting Zones

    I do believe the true issue facing us is the gear issues I referenced above and pay wall issues. However, the hunting zones are poorly thought out and just boring at times.

    You need zones that cater to specific types of classes. Where is the old Fields of Silence that resisted everything except fists and daggers?  Where is the lethal/half kill imperial tomb type area we had long ago?

    Where is our monster factions that we were told was coming back years ago?

    You should rehash the faction book and the talismans we were able to make with that system, and focus on an end game farm system for upgraded talismans.  Why can we have multiple end game zones for dif party types, different things to farm and upgrade, all for just playing.

    It gets old logging in and going to the same place for 20 hours a day.  It’d be nice if we could farm something to break up the grind.  Not everything should be pay walls.

    A dagger’s bread and butter is to maintain a status effect on their target based on shadow chase or bluff landing. ToI is completely immune to status effects, lethal, half kill, and there is a new buff on them saying they resist blows.  Why not resist bows or slashers or cutters?  Why just what a dagger needs to be successful?

     

    In Closing

    I have given long, well written posts in the past.  Nothing was done with them.

    The gear access is is truly the root cause of our regions issues.

    If you want your product to be better, listen to our suggestions.  I have watched so many people quit over the last year its insane.

    JP export region has all gear on everyone. Core and Ru has insanely cheap prices.  We get the watered down expensive region that has no f2p coin store.

    Some good marketing, proper price structure for the economies you service (not everyone who plays this makes 500 grand a year) would do Lineage 2 wonders.

    Good luck.

    I couldnt say it better.

    +1000

  2. Hello, 

    im not that sure that someone will read this, but what the fork, lets go.

    Im in a way a returning player. I knew I had to invest money into the game in order to see an improvement. I got myself prestige, destiny, bought a lot of L2 event boxes ( to sell ofc) and got me a decent gear. I saw SOME progress...I thought maybe if I get a few more items i will be ready to go.

    Well...Guess what? I feel like all that money and time invested in game was for NOTHING! 

    The new "update" ( Who on earth call that an Update??)  made my progress, well... irrelevant! I dont know who thinks that getting the mobs stronger or harder to kill will motivate the players? 

    Pros:

    The new zone is amazing! Too bad that is another field for high / end game players...( they need their area tbh)

    Ios Adena increase, thumbs up! Ios2 need that too though.

    Cons:

    Unnecessary difficulty!! Why? 

    Enchant rates? what enchant?

    Drops? what is a drop?

    Bad economy! We need items! For all players! Not the 10-20 ppl they have everything and they get bored....

     

    PS: The new exalted bundle is the right way to go... The players who pay the get something useful and useable in return.

    Lootboxes is not healthy!

     

    Peace out!

    • Like 1
×
×
  • Create New...