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Bardda

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Posts posted by Bardda

  1.     If they increased adena rates to decent amount, accordingly increase Special Crafting, L2 coin shop prices and other endgames specific items prices. Then grind would be more fun and payout would be something you see/feel and worth doing. At this point there is nothing to do here, you can say PvP, but you can do it every single Lineage2 server private or retail.

        If they increased adena let let people do enchanting like in PvP players then money would go out of market at high rates. Grind for day, buy enchants - fail a lot, burn gear - buy new gear. And then you can sell useful items in L2 shop.

       At the moment you grind A LOT - get money a little, spend half of money in potions/spirit ores. Grind again get - back money you spend on potions/ores and a little above that and that's it. There is NOTHING to do between grind and restock for soulshots/potions/ores. Nothing to engage in. Do 10min of daily dungeon, wow that's pretty much no different then mob grind in hunting grounds.

        OP mentioned that servers will go LIGHT, i think they will go light faster + if game would not allow boxes then then they would be light pretty much already. Only thing "fast" in this server are how people leave server.

  2. 4 hours ago, Poisey said:

    Not sure this version (Aden) matches what was advertised. I played L2 from start till it went F2P, so the grind and the lack of information for me is not a problem (standard L2, lol). But this grinding in only one place monotonously for 10 levels and then do it in another place for ten levels, etc. etc. is bonkers.  At least in original L2 we could grind in various places with various mobs and finding the type of mobs best for killing with your class was interesting/challenging.

    As for the dungeon, it's not for the casual player. It's for the person that is buying all the boxes, crates, packs, blah blah blah.  It's not about using skill to get thru it, which is disappointing. Maybe next time a more layered approach to the dungeon with tiers getting harder with payouts getting better, etc.  At least let people make it thru the 1st or 2nd round with basic gear and buffs to entice them?

    I just hit the Pay Wall at level 41. I don't really want to monitor a list of 5 different items in order to level somewhat competitively.  I miss the days of subs when you could pay monthly and enjoy the game. Not this nickel and dime you to death for buff pots, watch your lamp, watch your buffs, start Sayha.   Can't wait for the next big idea. Maybe a Valakas XP/SP/Adena candle to place next to your grind spot that requires matches from the L2 store to light it. Then people can PVP for these spots with a candle? But then you can also buy a floating candle base that follows you, of course this will be only from the L2 store also. LOL  Did I mention that I prefer subscriptions? 🙂

     

    3 hours ago, xBuzzz said:

    They don't understand that for a p2w model to flourish, they need a good f2p model too, otherwise the f2p people leave, and the whales leave also. You need a good f2p model so f2p players stay, and populate the game, which gives whales a reason to spend loads of cash. All the best p2w models do this, but unfortunately these guys, through greed, are just strangling themselves also.

    I started playing since C4 and grinded for years and years, grind don't bother me. But if there is no payout and all you can see that you earn 1 adena. And in "fast" levelining server you don't have enough SP to learn all skills when you get them is not fun.


    I don't mind subscription too when it feels like I'm improving already decent/good gameplay. At the moment all those bonus XP/SP/Adena feels mandatory NOT optional. You have to entice players to improve your gameplay/ quality of life not literally hold it behind paywall. Make leveling fun and worthwhile, with bits of enchanting in-between.

    For me it feels like they wanted to mimic private-PVP servers where people jump in to have "fast" leveling and enchanting fun. And if they really wanted something even close to it, they missed the mark.

  3. 6 hours ago, RastaBatman said:

    Pretty much this, a lot of answers are also ignored

    They are killing playerbase. After leveling till level 40 they spoon fed you levels and some gear, after 40 they just turned everything off. And its only normal when people react so harshly. Changes are so drastic and unexpected that just kills peoples hype and will to play. People jumps in and expects gameplay to be as game was marketed.

    People can defend as much as they like, same as people who wants to express their views / disappointments. Giving any kind of feedback is only better for game. But just ignore and watching players drop the game is killing the playerbase.

    Make gameplay fun at least for the day and slowly introduce grind. Not for 30 minutes and then reality kicks in and kills everything - XP / SP / Adena rates / will to live/play game.

  4. 3 hours ago, warden28 said:

    I'm new player F2P(for now at least until I have a picture about the server)  and I haven't played a server like this or retail servers for many years, I need some help to understand how it works.

    So I do the 10 min dungeon and then I farm on the field for 1-2 more hours until I use like 5-6 vitality pots and buff scrolls.

    the adena I get is not enough to support soulshots and spirit ores. and after the vitality is spent then its completely pointless to do anything.

    Is this how it is supposed to be or im doing something wrong?  Do I have to pray that the supply of free soulshots and ores will keep up even after this start up event? because it seems to me  this is the only way the game would be playable

    The adena you earn at 40-50 as f2p player you wont be able to support yourself with HP potions that's for sure. Those dungeons pretty much are HP potions graveyard. After lvl 50 i can imagine that 50% of your adena will go to HP potions alone. I bought 50 potions at lvl 40, it took like 2 hours to get that money back with afk grind.

    That's true they give you tickets for soul/spirit-shots. Potions they give are not enough. 

  5.     I don't mind grinding games,  but it ridiculous to call it fast leveling server at this point. Its advertised as much faster leveling then Live server (which is really fast leveling).  But is it really??
        If you die in your daily dungeon, which a lot of people do. Only option is to auto-hunt grind. And only thing you can see after killing mob that you earn 1 adena. What's so fun about that? That's just kills your will to play. Its literally in Sayhas Will item description "XP/SP gain 200%, Acquired Adena Penalty reduced". Giving penalties to players who don't pay. You have to entice players to buy benefits, not making them to pay for removing invisible penalties.

        Sorry but this game design is with no free-to-play people in mind and gameplay is not fun at all. 

        People who have said that "this is no 500x server" or  "what you want/expect"... if so advertisement on front page pretty much is false. Or maybe when you invest tons of money its true. Then don't compare to Live/Classic server at all but just give detailed Aden server description.

       I get it there are people who will defend such monetization practices. I don't mind buying subs or coins of what ever supports devs/publishers. I have done it in other games a lot. But as i said before - this is not fun gameplay and i don't see point of paying to be able leveling in decent pace when monetization practices here are so ridiculous. 

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