Jump to content

Bardda

Adventurers
  • Posts

    6
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Bardda's Achievements

3

Reputation

  1. If they increased adena rates to decent amount, accordingly increase Special Crafting, L2 coin shop prices and other endgames specific items prices. Then grind would be more fun and payout would be something you see/feel and worth doing. At this point there is nothing to do here, you can say PvP, but you can do it every single Lineage2 server private or retail. If they increased adena let let people do enchanting like in PvP players then money would go out of market at high rates. Grind for day, buy enchants - fail a lot, burn gear - buy new gear. And then you can sell useful items in L2 shop. At the moment you grind A LOT - get money a little, spend half of money in potions/spirit ores. Grind again get - back money you spend on potions/ores and a little above that and that's it. There is NOTHING to do between grind and restock for soulshots/potions/ores. Nothing to engage in. Do 10min of daily dungeon, wow that's pretty much no different then mob grind in hunting grounds. OP mentioned that servers will go LIGHT, i think they will go light faster + if game would not allow boxes then then they would be light pretty much already. Only thing "fast" in this server are how people leave server.
  2. I started playing since C4 and grinded for years and years, grind don't bother me. But if there is no payout and all you can see that you earn 1 adena. And in "fast" levelining server you don't have enough SP to learn all skills when you get them is not fun. I don't mind subscription too when it feels like I'm improving already decent/good gameplay. At the moment all those bonus XP/SP/Adena feels mandatory NOT optional. You have to entice players to improve your gameplay/ quality of life not literally hold it behind paywall. Make leveling fun and worthwhile, with bits of enchanting in-between. For me it feels like they wanted to mimic private-PVP servers where people jump in to have "fast" leveling and enchanting fun. And if they really wanted something even close to it, they missed the mark.
  3. I think - Increase adena drop rate -> Increase prices accordingly in Special Crafting / Coin shop and other places where game sells you necessary things for late game etc. That way quality of life will be improve. People wont struggle with teleports / HP potions and everyday life in game.
  4. They are killing playerbase. After leveling till level 40 they spoon fed you levels and some gear, after 40 they just turned everything off. And its only normal when people react so harshly. Changes are so drastic and unexpected that just kills peoples hype and will to play. People jumps in and expects gameplay to be as game was marketed. People can defend as much as they like, same as people who wants to express their views / disappointments. Giving any kind of feedback is only better for game. But just ignore and watching players drop the game is killing the playerbase. Make gameplay fun at least for the day and slowly introduce grind. Not for 30 minutes and then reality kicks in and kills everything - XP / SP / Adena rates / will to live/play game.
  5. The adena you earn at 40-50 as f2p player you wont be able to support yourself with HP potions that's for sure. Those dungeons pretty much are HP potions graveyard. After lvl 50 i can imagine that 50% of your adena will go to HP potions alone. I bought 50 potions at lvl 40, it took like 2 hours to get that money back with afk grind. That's true they give you tickets for soul/spirit-shots. Potions they give are not enough.
  6. I don't mind grinding games, but it ridiculous to call it fast leveling server at this point. Its advertised as much faster leveling then Live server (which is really fast leveling). But is it really?? If you die in your daily dungeon, which a lot of people do. Only option is to auto-hunt grind. And only thing you can see after killing mob that you earn 1 adena. What's so fun about that? That's just kills your will to play. Its literally in Sayhas Will item description "XP/SP gain 200%, Acquired Adena Penalty reduced". Giving penalties to players who don't pay. You have to entice players to buy benefits, not making them to pay for removing invisible penalties. Sorry but this game design is with no free-to-play people in mind and gameplay is not fun at all. People who have said that "this is no 500x server" or "what you want/expect"... if so advertisement on front page pretty much is false. Or maybe when you invest tons of money its true. Then don't compare to Live/Classic server at all but just give detailed Aden server description. I get it there are people who will defend such monetization practices. I don't mind buying subs or coins of what ever supports devs/publishers. I have done it in other games a lot. But as i said before - this is not fun gameplay and i don't see point of paying to be able leveling in decent pace when monetization practices here are so ridiculous.
×
×
  • Create New...