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kkkore

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Posts posted by kkkore

  1. Im having the same issue, I just intalled the game, I get this error after launching the game

     

    Version: EP50_Global,NL_s,V2110409,418
    BuildDate: Tue Mar 28 03:28:47 2023

    Time: 2023.3.30 00:43:15 [GTick=451,LGTicks=449,Duration=39]
    PosCode: 0:0:0
    ZoneName: 
    OS: Windows 10(64) 10.0 (Build: 19045), Service Pack 0.0
    CPU: AuthenticAMD  AMD Ryzen 3 3200G with Radeon Vega Graphics     @ 3594 MHz
    RAM: 14284MB RAM
    CPUInfo: 4,4,4,0
    Memory: 237189KB
    PrivateMemory: 1389552KB
    Video: AMD Radeon(TM) Vega 8 Graphics (8), DX v4.9r904
    Option: 1920x1080S_W0sYD0A0KPB
    Scene: 0_0_0
    Stat: 2
    Replay: 0_1
    WorldRaid: 0_0/0
    ClientSocketClosed: 0
    NPAuthSocketClosed: 0
    Sev: 0_
    VideoResources: 198 MB
    MAC: 25-7D
    LANG: ENGLISH
    IME: ???
    Remote:0

    Error: 
    Protocol: 

    History: DrawPrimitiveUP <+ RenDev=fd990000 CurrentState=fd99a408 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <+ this=Lobby01.SpriteEmitter1095 Owner=Lobby01.Emitter80 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ Emitter Lobby01.Emitter80 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd990000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

    Exception:
    Code [EXCEPTION_READ_VIOLATION  DataAddress:0x000000C4]
    Address [0x58636188]
    SegCs [0x0023]

     

     

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