Im having the same issue, I just intalled the game, I get this error after launching the game
Version: EP50_Global,NL_s,V2110409,418
BuildDate: Tue Mar 28 03:28:47 2023
Time: 2023.3.30 00:43:15 [GTick=451,LGTicks=449,Duration=39]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 19045), Service Pack 0.0
CPU: AuthenticAMD AMD Ryzen 3 3200G with Radeon Vega Graphics @ 3594 MHz
RAM: 14284MB RAM
CPUInfo: 4,4,4,0
Memory: 237189KB
PrivateMemory: 1389552KB
Video: AMD Radeon(TM) Vega 8 Graphics (8), DX v4.9r904
Option: 1920x1080S_W0sYD0A0KPB
Scene: 0_0_0
Stat: 2
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 0
NPAuthSocketClosed: 0
Sev: 0_
VideoResources: 198 MB
MAC: 25-7D
LANG: ENGLISH
IME: ???
Remote:0
Error:
Protocol:
History: DrawPrimitiveUP <+ RenDev=fd990000 CurrentState=fd99a408 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <+ this=Lobby01.SpriteEmitter1095 Owner=Lobby01.Emitter80 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ Emitter Lobby01.Emitter80 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd990000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000C4]
Address [0x58636188]
SegCs [0x0023]