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kkkore

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  1. Im having the same issue, I just intalled the game, I get this error after launching the game Version: EP50_Global,NL_s,V2110409,418 BuildDate: Tue Mar 28 03:28:47 2023 Time: 2023.3.30 00:43:15 [GTick=451,LGTicks=449,Duration=39] PosCode: 0:0:0 ZoneName: OS: Windows 10(64) 10.0 (Build: 19045), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 3 3200G with Radeon Vega Graphics @ 3594 MHz RAM: 14284MB RAM CPUInfo: 4,4,4,0 Memory: 237189KB PrivateMemory: 1389552KB Video: AMD Radeon(TM) Vega 8 Graphics (8), DX v4.9r904 Option: 1920x1080S_W0sYD0A0KPB Scene: 0_0_0 Stat: 2 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 0 NPAuthSocketClosed: 0 Sev: 0_ VideoResources: 198 MB MAC: 25-7D LANG: ENGLISH IME: ??? Remote:0 Error: Protocol: History: DrawPrimitiveUP <+ RenDev=fd990000 CurrentState=fd99a408 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <+ this=Lobby01.SpriteEmitter1095 Owner=Lobby01.Emitter80 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ Emitter Lobby01.Emitter80 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd990000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000C4] Address [0x58636188] SegCs [0x0023]
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