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iVirtual

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Posts posted by iVirtual

  1. I come through this post to suggest some changes in the olympiads system that can make them fairer.

    Registration for fights would remain as usual, but fighters would be selected according to a scoring/category system.
    for example: category 1: 1,000 - 1,100 points category 2: 1,101 - 1,200 points ... Only players of the same rank would enter the arena. so that as the score improves, fighters will have more challenging fights and consequently getting the hero would be much more difficult, in addition to players who play for fun having more balanced fights, this would also put an end to "feed" strategies (registering accounts box to make it easier for other players to earn points). it's just a suggestion from a player, I hope I helped in some way.
  2. The "tree of life" skill of Aore Cardinal needs to be improved, as it currently does not serve for various situations, examples:
    low hp, then is destroyed by weak monsters
    is not immune to debuffs like stun and this nullifies its healing and debuff removal effects
    the healer Aore Eva's Saint has her tree improved, in the case of Aore Cardinal it could remain the same only with the following changes:
    be immune to debuffs
    have more hp (receiving hp bonus from owner)
    have more defense (receiving defense bonus from the owner)
    it could still be destroyed normally, unlike the "Tree of Sephiroth"
    this would update the skill and improve its use in the game

  3. first no error is fixed with another error
    the first mistake was not to fix the problem of other players forcing some of the AFK macro to be pk
    second mistake was to withdraw the penalty causing the following:
    players who chase others / players who don't like specific clans can kill the will without penalty
    let's say your clan is at war, but you want to experiment:
    before you left the clan to come back later and everything is fine, today even without a clan you are still being chased
    I could give several other examples, but it all boils down to:
      who has more strength decides who plays
    very easy for big alliances to order hunts for players who are trying to level up to fight against them
    anyway ...
    my solution to this problem would be PVE zones with no PVP allowed (zone restriction) except for those with active WAR

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