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PITER

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  1. Crash on opening game

    I did the update of directx and my GPU, it is on latest version. what do I need to do now? thank you too much for the help guys.
  2. Crash on opening game

    Now this error happend, it is the same that was before. BuildDate: Thu Nov 15 08:26:54 2018 Time: 2019.1.10 12:58:51 [GTick=2,LGTicks=1,Duration=82] PosCode: 0:0:0 ZoneName: OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1663 MHz RAM: 2035MB RAM CPUInfo: 4,2,4,0 Memory: 173390KB PrivateMemory: 446012KB Video: Intel(R) Graphics Media Accelerator 3150 (2230), DX v4.9r904 Option: 1028x582__W1_H5A2KP_ Scene: 0_0_1 Stat: 2 Replay: 0_1 WorldRaid: 0_1 Sev: 0_ VideoResources: 69 MB MAC: 81-85 LANG: ENGLISH IME: ??? Error: Protocol: History: DrawPrimitive <+ RenDev=7f910000 CurrentState=7f9192c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Gludio_Port_S.gl_p_gate SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Gludio_Port_S.gl_p_gate Owner=Lobby01_Classic.StaticMeshActor122 Instance=Lobby01_Classic.StaticMeshInstance770 <- FDynamicActor::Render <+ StaticMeshActor Lobby01_Classic.StaticMeshActor122 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = 7f910000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x08F54FC5] SegCs [0x001B] igdumd32.dll [0x08F50000] Offset [0x00004FC5]
  3. Crash on opening game

    Hi RolanZ I did it and I got the following error: Version: EP50_Global,NLS,V2110409,152 BuildDate: Thu Nov 15 08:26:54 2018 Time: 2019.1.5 19:35:20 [GTick=1,LGTicks=1,Duration=16] PosCode: 0:0:0 ZoneName: OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1663 MHz RAM: 2035MB RAM CPUInfo: 4,2,4,0 Memory: 79372KB PrivateMemory: 259160KB Video: Intel(R) Graphics Media Accelerator 3150 (2230), DX v4.9r904 Option: 1028x582__W1_H5A2KP_ Scene: 0_0_1 Stat: 0 Replay: 0_1 WorldRaid: 0_1 Sev: 0_ VideoResources: 0 MB MAC: 81-85 LANG: ENGLISH IME: ??? Error: Failed to enter Can't find file 'Lobby01': 譕櫬棿⿎ᔊꅤ Protocol: History: UGameEngine::Init <- InitEngine
  4. Crash on opening game

    Hi, this crash is happening to me, can u help ?? I have teamviewer if you need. Version: EP50_Global,NLS,V2110409,152 BuildDate: Thu Nov 15 08:26:54 2018 Time: 2019.1.4 20:32:46 [GTick=2,LGTicks=1,Duration=33] PosCode: 0:0:0 ZoneName: OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1663 MHz RAM: 2035MB RAM CPUInfo: 4,2,4,0 Memory: 170821KB PrivateMemory: 440520KB Video: Intel(R) Graphics Media Accelerator 3150 (2567), DX v4.9r904 Option: 1028x582_W1_H5A2KP Scene: 0_0_1 Stat: 2 Replay: 0_1 WorldRaid: 0_1 Sev: 0_ VideoResources: 69 MB MAC: 81-85 LANG: ENGLISH IME: ??? Error: Protocol: History: DrawPrimitive <+ RenDev=7f910000 CurrentState=7f9192c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Gludio_Port_S.gl_p_gate SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Gludio_Port_S.gl_p_gate Owner=Lobby01_Classic.StaticMeshActor122 Instance=Lobby01_Classic.StaticMeshInstance770 <- FDynamicActor::Render <+ StaticMeshActor Lobby01_Classic.StaticMeshActor122 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = 7f910000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x095F4EC5] SegCs [0x001B] igdumd32.dll [0x095F0000] Offset [0x00004EC5]
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