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PITER

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About PITER

  1. About the Future of lineage

    This is a shocking answer ! thank you very much Morello!
  2. About the Future of lineage

    we live all day long reporting bots and the GMs just do nothing. the bots keep connected for months and the GMS do nothing but corruption.
  3. About the Future of lineage

    Lineage can't die, they must do something to bring new players here and start the economy again, investing in anti-bots with IA or firing the corrupted GMs that allow players to use bots or giving them itens. I know lots of friends that stopped playing because of the corruption and bots in the game.
  4. Hi guys, I would like to know about the answer of some doubts I have. Feel free to give your opinion. I would like the staff of lineage answers this questions too (Please) I play lineage since 2006 and I am in love with this game still today. I want you to answers this questions individually. 1) Why does not lineage have a x64 bit version ? it was abandoned by NCSoft after 15 years of existence? 2) Will this game be closed someday ? I mean, will servers close ? 3) I know the bots failed the economy of the game but will there be a way to put classic together the live servers again ? 4) Why are the players leaving the game or playing the classic servers ? 5) Can I invest NCoin without having the same fear my other friends have? (the game be closed)
  5. Crash on opening game

    I did the update of directx and my GPU, it is on latest version. what do I need to do now? thank you too much for the help guys.
  6. Crash on opening game

    Now this error happend, it is the same that was before. BuildDate: Thu Nov 15 08:26:54 2018 Time: 2019.1.10 12:58:51 [GTick=2,LGTicks=1,Duration=82] PosCode: 0:0:0 ZoneName: OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1663 MHz RAM: 2035MB RAM CPUInfo: 4,2,4,0 Memory: 173390KB PrivateMemory: 446012KB Video: Intel(R) Graphics Media Accelerator 3150 (2230), DX v4.9r904 Option: 1028x582__W1_H5A2KP_ Scene: 0_0_1 Stat: 2 Replay: 0_1 WorldRaid: 0_1 Sev: 0_ VideoResources: 69 MB MAC: 81-85 LANG: ENGLISH IME: ??? Error: Protocol: History: DrawPrimitive <+ RenDev=7f910000 CurrentState=7f9192c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Gludio_Port_S.gl_p_gate SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Gludio_Port_S.gl_p_gate Owner=Lobby01_Classic.StaticMeshActor122 Instance=Lobby01_Classic.StaticMeshInstance770 <- FDynamicActor::Render <+ StaticMeshActor Lobby01_Classic.StaticMeshActor122 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = 7f910000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x08F54FC5] SegCs [0x001B] igdumd32.dll [0x08F50000] Offset [0x00004FC5]
  7. Crash on opening game

    Hi RolanZ I did it and I got the following error: Version: EP50_Global,NLS,V2110409,152 BuildDate: Thu Nov 15 08:26:54 2018 Time: 2019.1.5 19:35:20 [GTick=1,LGTicks=1,Duration=16] PosCode: 0:0:0 ZoneName: OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1663 MHz RAM: 2035MB RAM CPUInfo: 4,2,4,0 Memory: 79372KB PrivateMemory: 259160KB Video: Intel(R) Graphics Media Accelerator 3150 (2230), DX v4.9r904 Option: 1028x582__W1_H5A2KP_ Scene: 0_0_1 Stat: 0 Replay: 0_1 WorldRaid: 0_1 Sev: 0_ VideoResources: 0 MB MAC: 81-85 LANG: ENGLISH IME: ??? Error: Failed to enter Can't find file 'Lobby01': 譕櫬棿⿎ᔊꅤ Protocol: History: UGameEngine::Init <- InitEngine
  8. Crash on opening game

    Hi, this crash is happening to me, can u help ?? I have teamviewer if you need. Version: EP50_Global,NLS,V2110409,152 BuildDate: Thu Nov 15 08:26:54 2018 Time: 2019.1.4 20:32:46 [GTick=2,LGTicks=1,Duration=33] PosCode: 0:0:0 ZoneName: OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1663 MHz RAM: 2035MB RAM CPUInfo: 4,2,4,0 Memory: 170821KB PrivateMemory: 440520KB Video: Intel(R) Graphics Media Accelerator 3150 (2567), DX v4.9r904 Option: 1028x582_W1_H5A2KP Scene: 0_0_1 Stat: 2 Replay: 0_1 WorldRaid: 0_1 Sev: 0_ VideoResources: 69 MB MAC: 81-85 LANG: ENGLISH IME: ??? Error: Protocol: History: DrawPrimitive <+ RenDev=7f910000 CurrentState=7f9192c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Gludio_Port_S.gl_p_gate SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Gludio_Port_S.gl_p_gate Owner=Lobby01_Classic.StaticMeshActor122 Instance=Lobby01_Classic.StaticMeshInstance770 <- FDynamicActor::Render <+ StaticMeshActor Lobby01_Classic.StaticMeshActor122 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = 7f910000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x095F4EC5] SegCs [0x001B] igdumd32.dll [0x095F0000] Offset [0x00004EC5]
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