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justAnotherISS

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Posts posted by justAnotherISS

  1. 1 hour ago, OutrangeouS said:

    At level 109, doing IT I get 10 350 126 978 048XP (10.35Trillions) when returning the quest, I get exactly 0.2372%, if I convert that amount in order to get 100% xp I need 4 363 459 940 155 143XP, so roughtly 4.36Quadrillion needed from 109 to 110 (this values are after "adjustment" too bad I didnt calculate it before the "adjustment" but I was pretty sure I was getting around 0.25% not 0.22%, but whatever).

    109 - 110 before was 6,545,912,606,470,437 (6.545 quad) and now is 4,363,941,737,646,000 (4.363 quad) so 33% difference

  2. I think it would be fair to either extend the exp event for a few days more, or change party from 50% to 100% if the login queue is removed.

    Due to the time the maintenance last night was, a lot of my CP has lost out on at least 8 hours exp, swamps, and are currently stuck in a login queue waiting to come back.

    This exp event is helping people catch up, so please help us.

  3. I'm seeing a bug where let's say I have 10 Enchant points, and I'm clicking through to enchant the ability, the system window won't show 10x "Stage x communion was successful", but only maybe 5 times. It seems to happen if you're just trying to click through quickly. I guess for now I'll have to slow down on the clicking. Didn't experience this bug previous patch.

  4. 10 hours ago, Hime said:
    1. Hunting Zones and Raid Bosses
      1. Increase the monster population in places like Field of Silence (FoS). To say how full and active this zone was in during the exp event, and how empty it is now is a shame to see.
      2. Consider splitting Swamp of Screams into 2 parts. Having maybe one section for the lower levels (but with reduced exp), and keeping the other section as it is now. Again, this place was crowded and encouraged PvP for spots during the event, and now even though there's more pits with monsters there is only a couple of people here.
      3. It's brilliant to see there is now party exp again. But, as many people have said there needs to be another party spot for lower players and especially to help level supports. Maybe consider reductions the monsters in Sea of Spores for the lower levels, and then changing the monsters in Fafurion for similar difficulty (and level) as Sea of Spores. Probably less than 1% of the server can farm there anyway but I think most people may agree with this change.
      4. Probably the biggest one is the attribute attack value required. And this can really hurt certain classes who already suffer DPS issues. It's not like we all run around with stage 2 weapons or Cursed weapons.
      5. Consider increasing the crit rate on feohs. Most classes can reach 100% crit rate, and feohs still struggle with the horrible cap.In fact just remove the feoh crit rate xD - Don't force me to re-roll to another class because with half or even less the gear I can exp better.
      6. Kill Stealing - This is becoming a problem and people don't want to PvP for places. Again the last point comes into play especially when it's feoh vs yul. Certain classes AOE flags them, while others don't. Make it so AOE's from all classes flag0
    2. Augment System
      1. Seems ok, had some poor rewards from the new armor augment system.
    3. Item Changes
      1.  
    4. Skill Changes
      1.  
    5. Other Changes
      1. Yeah, remove this horrible PK system. We need to PK to our hearts content.

     

    • Like 1
  5. 2 minutes ago, L0RELEI said:

    It wouldnt serve a point even. Like..

    Lets say a 14 ppl clan can get warred. Whats stopping those people to always be untagged and only tag up in a clan when its siege/pvp time? xD 

    Sounds like trying to exploit a game mechanic to me

     

    If this is the case, then anybody detag from clan, then they can not join this clan for 30days

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