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alebri78

Adventurers
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  1. and yet it wouldn't take much to shake up the live server... recycle the 20+ exp zones up to 70+ with proper levels, make sense of the craft spoil again... bah
  2. that's the european server, it's not said that events and updates are the same, probably here it was already at 70% since before
  3. yes but it has a delay of 300sec and it is not of party, so it is made only on dd
  4. Hello, I would like to try the adventure "classic" since the normal server is always less attractive (for me) I would like to know a few things though; are there quests at 20 and 40 for specialization? the luxury up to what level of equip sells? crafting system, spoil, catacome, as I remember it in the good old days of h5?
  5. many things have lost sense in the game and I wonder what they are still doing there ...
  6. how come you prefer Hierophant to all other iss?
  7. is what I've been saying for months, they could simply make l2store -> easy way, in game -> hard way and instead have eliminated all quests with reward, made unnecessary the craft system and spoil (what are the dwarves now?) leveled all classes for absurdity now we have a map, a world, much larger than h5 or gracia but we have many fewer places for exp there are still areas (many, too many) with mobs level 20,30,40,50,60.....80 ... who needs them?
  8. Why do you use the Bullseyes skill after the other skills? Wouldn't it be better to do it first? and what is the purpose of "%c" at the end of the command?
  9. i realize that there are people who literally live in this game... i didn't know what these greedy chests were, and i've never seen one... better that way
  10. considering that 85 is done in 20 minutes of quests and that until 99 is stopped at swampland for quests, who needs these areas? they should be converted back to zones 100-115 I have EXCLUDED those areas affected by Tarti's quests GODDARD forge of the gods, lvl 78 hot spring, lvl 73 DION partisan's hideaway, lvl 23 cruma marshaland lvl 23 cruma tower, lvl 40 RUNE valley of saints, lvl 60 beast farm, lvl 83 forest of the dead, lvl 65 HEINE garden of the eva, lvl 41 SHUTtgart freya's garden lvl 57 pavel ruins lvl 87 ADEN forsaken plains, lvl 57 OREN outlaw forest, l
  11. well, now you have to work to give back a little liveliness to the game, you could start by removing the areas of exp 1 -> 76 that do not serve anyone (forsaken, VOS, fod for example) and replace them with areas exp 103 -> 110, give back a sense to dwarves crafter and spoiler (recreating a craft system) give back a sense to summoners, reopen catacombs and necropolis, return to a diversification of the classes more clear-cut than the current
  12. is one of the very few things you can do without using CC, do you want to remove that too?
  13. with normal iron aura the skill work correctly, the problem start with paladin aura
  14. all the character are level 105, but apparently the difference is made by the tank: with the guardian aura of the eva's templar it works, with the paladin aura there is no way; i spent hours in imperial tomb and the last attack of any tyrr works with the guardian aura but the same does not work with a paladin aura, it seems absurd but it is so, buffs are the same, iss doomcryer lvl 106
  15. EDIT: the problem seems to be related only to imperial tomb
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