is same as mine :-
Version: EP50_Global,NL_s,V2110409,228
BuildDate: Fri Aug 09 09:10:24 2019
Time: 2019.9.11 00:22:34 [GTick=1,LGTicks=1,Duration=1]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz @ 4216 MHz
RAM: 16326MB RAM
CPUInfo: 8,4,8,0
Memory: 106886KB
PrivateMemory: 251536KB
Video: NVIDIA GeForce GTX 1070 (3615), DX v4.9r904
Option: 1920x1080__W0_H0A0KPB
Scene: 0_0_0
Stat: 0
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 0
NPAuthSocketClosed: 0
Sev: 0_
VideoResources: 0 MB
MAC: 82-B4
LANG: ENGLISH
IME: ???
Error: ReadFile beyond EOF 0+4/0
Protocol:
History: ULinkerLoad::Serialize <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <+ (Engine.Mesh LineageNPCs5.Login_FKamael_m00 NULL) <- APawn::UpdateFirstMeshComponentForClientPawn <- APawn::PostLoad <- UObject::ConditionalPostLoad <+ (LineagePawn Lobby01_Classic.LineagePawn1) <- PostLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Level None.MyLevel ..\maps\Lobby01_Classic.unr) <- LoadLevel <- UGameEngine::LoadMap <+ MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
sended to support at August 29, 2019 and they cant fix it then said Solved in my ticket