Hi everyone,
I had a power cut 2 days ago while i was away from home. When i came back turned on PC and started normally, but while i am in Windows (Windows 10 x64), i start NClauncher, login, press start game, and game starts normally. After a few seconds that i am in the game client shuts down and i get this critical error message.
I also have more similar issues for example with browser or any other simple program i run like notepad, which might suddenly close like i pressed the X button.
What i have tried since now.
Repair windows: Failed
Format: Problem insists.
Hard disk change: Problem insists.
BIOS reset to defaults: Problem insists.
Some tests with Ram chips: Problem insists.
Bellow i paste the Critical error message i get.
If someone has experienced something similar and has anything to help please do.
Thank you all in advance.
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Version: EP50_Global,LL_s,V2110409,236
BuildDate: Wed Dec 11 05:55:34 2019
Time: 2019.12.19 13:03:19 [GTick=3691,LGTicks=3106,Duration=108]
PosCode: 149272:27676:-2273
ZoneName: Town of Aden
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: AuthenticAMD AMD FX(tm)-8350 Eight-Core Processor @ 4014 MHz
RAM: 3992MB RAM
CPUInfo: 8,4,8,1
Memory: 421747KB
PrivateMemory: 930832KB
Video: NVIDIA GeForce GTX 780 Ti (3200), DX v4.9r904
Option: 1920x1080__W0_H0A0KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 3691
NPAuthSocketClosed: 0
Sev: 16_Naia (GMT+1)
VideoResources: 157 MB
MAC: ED-C2
LANG: ENGLISH
IME: ???
Error: ReadFile beyond EOF 0+4/0
Protocol: S_EX_PLEDGE_EMBLEM(14365, 10) <= S_TARGET_UNSELECTED(23, 16) <= C_ALLIANCE_CREST(15, 19) <= C_PLEDGE_CREST(11, 19) <= C_EX_PLEDGE_EMBLEM(13, 19) <= S_CHAR_INFO(377, 20) <= S_SOCIAL_ACTION(15, 20) <= S_EX_FISHING_END(10, 20) <= S_STATUS_UPDATE(18, 20) <= S_ALLIANCE_CREST(207, 20)
History: ULinkerLoad::Serialize <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <+ (Engine.Mesh Elf.FElf_m000_f NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoo