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Haragano

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Posts posted by Haragano

  1. I'm having the same problem, apparently there is something related to the video card, because all the reports of problems are from PCs with a radeon card
    please, if anyone has any idea about what this could be or how to solve it

    Version: EP50_Global,LL_s,V2110409,245
    BuildDate: Thu Jan 30 02:41:05 2020

    Time: 2020.3.25 02:59:15 [GTick=2204,LGTicks=1,Duration=14]
    PosCode: 0:0:0
    ZoneName:
    OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
    CPU: GenuineIntel Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz @ 2911 MHz
    RAM: 16317MB RAM
    CPUInfo: 6,6,6,0
    Memory: 280195KB
    PrivateMemory: 498320KB
    Video: AMD Radeon R7 200 Series (1007), DX v4.9r904
    Option: 1920x1080S_W0sH0A0KPB
    Scene: 0_0_0
    Stat: 4
    Replay: 0_1
    WorldRaid: 0_0/0
    ClientSocketClosed: 2204
    NPAuthSocketClosed: 0
    Sev: 15_Chronos (GMT-2)
    VideoResources: 66 MB
    MAC: 2F-38
    LANG: ENGLISH
    IME: ???

    Error:
    Protocol: C_EX_USER_BAN_INFO(9, 1) <= S_CHARACTER_SELECTION_INFO(3421, 3) <= S_LOGIN_RESULT(11, 3) <= C_LOGIN(51, 4) <= S_EX_QUEUETICKET(10, 5) <= S_EX_QUEUETICKET_LOGIN(6, 304) <= C_EX_QUEUETICKET_LOGIN(41, 376) <= S_VERSION_CHECK(28, 377) <= C_VERSION(275, 448)

    History: DrawPrimitiveUP <+ RenDev=fd900000 CurrentState=fd90a1d4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <+ this=Lobby01.SpriteEmitter52 Owner=Lobby01.e_u541_big_ta4 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ e_u541_big_ta Lobby01.e_u541_big_ta4 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

    Exception:
    Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000C4]
    Address [0x65357668]
    SegCs [0x0023]

    atiumdag.dll [0x65320000] Offset [0x00037668]

  2. I've already opened a ticket, but it's taking too long to help
    Does anyone have any idea what is going on or how to fix this?

    Error: 
    Protocol: C_EX_USER_BAN_INFO(9, 1) <= S_CHARACTER_SELECTION_INFO(3421, 3) <= S_LOGIN_RESULT(11, 3) <= C_LOGIN(51, 4) <= S_EX_QUEUETICKET(10, 5) <= S_EX_QUEUETICKET_LOGIN(6, 301) <= C_EX_QUEUETICKET_LOGIN(41, 363) <= S_VERSION_CHECK(28, 363) <= C_VERSION(275, 423)

    History: DrawPrimitiveUP <+ RenDev=fd900000 CurrentState=fd90a1d4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitiveUP <- USpriteEmitter::RenderParticles <+ this=Lobby01.SpriteEmitter52 Owner=Lobby01.e_u541_big_ta4 <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ e_u541_big_ta Lobby01.e_u541_big_ta4 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

    Exception:
    Code [EXCEPTION_READ_VIOLATION  DataAddress:0x000000C4]
    Address [0x6BE5E538]

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