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Titan Class Changes - 05/16/2023


Hermes

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Hello,

During tomorrow's maintenance, a few changes will be made to some of the Titan class skills:

Skill Name

Skill Description

Guts Lv. 1

<Fixed Cooldown Skill>
For 60 seconds. P. Def +100% and Debuff Resistance +50%. Available when HP is 60% or lower. Cannot be used with Frenzy.

Guts Lv. 2

<Fixed Cooldown Skill>
For 60 seconds. P. Def +110% and Debuff Resistance +55%. Available when HP is 60% or lower. Cannot be used with Frenzy.

Guts Lv. 3

<Fixed Cooldown Skill>
For 60 seconds. P. Def +120% and Debuff Resistance +60%. Available when HP is 60% or lower. Cannot be used with Frenzy.

Guts Lv. 4

<Fixed Cooldown Skill>
For 60 seconds. P. Def +130% and Debuff Resistance +65%. Available when HP is 60% or lower. Cannot be used with Frenzy.

Guts Lv. 5

<Fixed Cooldown Skill>
For 60 seconds. P. Def +140% and Debuff Resistance +70%. Available when HP is 60% or lower. Cannot be used with Frenzy.

Guts Lv. 6

<Fixed Cooldown Skill>
For 60 seconds. P. Def +150% and Debuff Resistance +75%. Available when HP is 60% or lower. Cannot be used with Frenzy.

Frenzy Lv. 1

<Fixed Cooldown Skill>
For 60 seconds, P. Atk. +10%, Atk. Spd. +10%, P. Critical Rate +10, P Critical Damage +10%, and Movement Speed +10. Additional P. Accuracy +8 and P. Atk. +10% when using a two-handed sword, two-handed blunt weapon, or spear. Available when HP is at 60% or below. Cannot be used with Guts.

Frenzy Lv. 2

<Fixed Cooldown Skill>
For 60 seconds, P. Atk. +11%, Atk. Spd. +12%, P. Critical Rate +11, P Critical Damage +11%, and Movement Speed +11. Additional P. Accuracy +8 and P. Atk. +10% when using a two-handed sword, two-handed blunt weapon, or spear. Available when HP is at 60% or below. Cannot be used with Guts.

Frenzy Lv. 3

<Fixed Cooldown Skill>
For 60 seconds, P. Atk. +12%, Atk. Spd. +15%, P. Critical Rate +12, P Critical Damage +12%, and Movement Speed +12. Additional P. Accuracy +8 and P. Atk. +10% when using a two-handed sword, two-handed blunt weapon, or spear. Available when HP ius at 60% or below. Cannot be used with Guts.

Frenzy Lv. 4

<Fixed Cooldown Skill>
For 60 seconds, P. Atk. +13%, Atk. Spd. +17%, P. Critical Rate +13, P Critical Damage +13%, and Movement Speed +13. Additional P. Accuracy +8 and P. Atk. +10% when using a two-handed sword, two-handed blunt weapon, or spear. Available when HP ius at 60% or below. Cannot be used with Guts.

Frenzy Lv. 5

<Fixed Cooldown Skill>
For 60 seconds, P. Atk. +14%, Atk. Spd. +20%, P. Critical Rate +14, P Critical Damage +14%, and Movement Speed +14. Additional P. Accuracy +8 and P. Atk. +10% when using a two-handed sword, two-handed blunt weapon, or spear. Available when HP ius at 60% or below. Cannot be used with Guts.

Frenzy Lv. 6

<Fixed Cooldown Skill>
For 60 seconds, P. Atk. +15%, Atk. Spd. +22%, P. Critical Rate +15, P Critical Damage +15%, and Movement Speed +15. Additional P. Accuracy +8 and P. Atk. +10% when using a two-handed sword, two-handed blunt weapon, or spear. Available when HP ius at 60% or below. Cannot be used with Guts.

Zealot Lv. 1

<Fixed Cooldown Skill>
Channels the power of your guardian deity for 1 minute. Debuff Resistance +80%, Buff-canceling Attack Resistance +40%, and Movement Speed +10. P. Accuracy +6, Atk. Spd. +10% when using a sword, blunt weapon, spear or fist weapon. P. Critical Rate +33 when using a sword or spear. P. Critical Damage +33%, P. Skill MP consumption -50%, and Heal Received -50% when using a sword, blunt weapon, or fist weapon. Avaialble when HP is at 60% or below.

Zealot Lv. 2

<Fixed Cooldown Skill>
Channels the power of your guardian deity for 1 minute. Debuff Resistance +80%, Buff-canceling Attack Resistance +40%, and Movement Speed +20. P. Accuracy +6, Atk. Spd. +20% when using a sword, blunt weapon, spear or fist weapon. P. Critical Rate +66 when using a sword or spear. P. Critical Damage +66%, P. Skill MP consumption -50%, and Heal Received -50% when using a sword, blunt weapon, or fist weapon. Avaialble when HP is at 60% or below.

Zealot Lv. 3

<Fixed Cooldown Skill>
Channels the power of your guardian deity for 1 minute. Debuff Resistance +80%, Buff-canceling Attack Resistance +40%, and Movement Speed +30. P. Accuracy +6, Atk. Spd. +30% when using a sword, blunt weapon, spear or fist weapon. P. Critical Rate +100 when using a sword or spear. P. Critical Damage +100%, P. Skill MP consumption -50%, and Heal Received -50% when using a sword, blunt weapon, or fist weapon. Avaialble when HP is at 60% or below.

Over the Body

<Fixed Cooldown Skill>
Expends spirit points so that for 60 seconds, Increases Max HP by 35%, HP Recovery Bonus by 15%, P. Atk. By 10%, P. Def. by 20%, Atk. Spd. 15%, and Speed by 20%. Can be used when CP is more than 80%

We appreciate your continued support.

Hermes

 

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