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Jambi

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Posts posted by Jambi

  1. On 10/23/2021 at 2:02 PM, 4thcoming said:

    This doesn't make any sense.  Yes, the original classic game had bot problems and farmers for years.  NCSoft was crushed and unable to deal with them.  However, that doesn't really apply to Aden as Live & Aden have built in bot programs now.  So how are you complaining about botting on servers where 100% of the player base can use built in bots?

    The Sayha issue is essentially a scam, but the simple fix for that is to not fund the game.

    They don't want 3rd parties capitalizing on the IP of the game. That's why. The botting function for "good players" is out of convenience more than anything else. 

    And yes, Sayha is very problematic, along with other player behaviors that NCSoft refuses to enforce/constrain. Why bother under this regime?

  2. 18 hours ago, JoyD said:

    I do not know your experience in lineage 2 ... but I can assure you that in this server there are no 2 sides. 

    I highly doubt that on this server there will be a pvp day or even a minimum of 2 sides fighting for rbs and castles ... This server is doomed and it will last very little ...

    but I already said this 2 months ago ... And apparently I'm not very wrong XD

    Yeah, the writing is on the wall...

  3. 4 hours ago, xHaseo said:

    I downloaded ur video so i can reply to it properly later on ❤️ 

    I will just leave a spoiler here: the last part where you go in Primeval island and got NovaSK on follow...you make transition saying "2 hours later"...and the record is literally 10 seconds later the first clip. You can see ur PI time going down of 1 min, your XP didn't move and recording timer went up 20 seconds. 

    Also, sadly, i didn't record Sabi's previous fight and full fight. He died 3 times, bsoed 1 time and he putted the record after we fought 5 mins and i went auto-hunting cause it was boring. I will gladly kill him later, i hope he will kill me again ❤️ 

    Video or it didn't happen as the old L2 saying goes. Propaganda. Both sides do it. :P

  4. @Juji

    Well, it's clear to me that NCSoft gave up on a lot of things with Aden. So be it.

    We can choose to participate or not.

    It all comes down to preferences - what people want. You don't understand that, you will frustrate and alienate you customer base.

    Not a wise economic strategy by any means.

    Sounds like they need help pouring through all the data. Data tells a story and the story they've come up with isn't cogent with reality.

    Yet, for whatever reason, people accept this as normal.

    Me, personally, I do not. They need to fix a lot of things before I consider coming back. You can probably guess the probability or odds ratio of that happening.

    They don't even police their own titles. What does that tell you? They've given up on enforcement in game, but on the boards? Mention a certain acronym and you get banned for a while. Tell me how any of this moves the game forward and helps their reputation...

    I'd love to hear an explanation and people' s thoughts.

     

    • Like 1
  5. My guess is they implemented this structure to prevent legions of botters to farm adena for $15 a month per account. Bot trains plagued Classic and they willfully infringed on NCSoft's IP for their own financial gain. There used to be ban hammers every so often, but it seems enforcement is a thing of the past now. The TOS is meaningless.

    I suggested for 2500 NCoin a month, they remove all the Sayha garbage, and give players 600% exp/sp for a month - also include 500 of each battle scroll. The alternative is the ghetto Sayha where you get 200% exp/sp but adena drops are nerfed by - what is it? 30%? 70%? I forgot because I didn't really get to see what the penalties were.

    That, in my mind, is a good deal and I think players would take it.

    What's going on right now is absolutely retarded. It's as if NCSoft wants to generate higher churn statistics.

  6. 8 hours ago, xHaseo said:

    Well there's not much you can do. 

    You guys should try and understand that the game is no longer how it used to be, so you have different options.

    F2P route.
    P2P route.
    P2W route.

    Or, kinda.

    F2P route will still require you to spend...umh, let's say...25-50 euros. Well, it's not really a F2P but, let's say, you're paying once to "buy the game". 
    You go, buy the items you need to farm like sayha, scrolls etc and you're good. 
    This option, tho, doesn't allow you for anything but PVE.

    P2P route is a lil...let's say tryharder, wont you? So you spend more than that 25-50 euros as start, let's go up to 100. So you can afford a few P2W items, you can gear up a bit and try to be a little bit more competitive since P2W items are currently capped. 
    Now here, let's put the tryhard part, what does it means: turn on ur brain and play the game with boxes and market. Doing so, you'll have chance to keep up and get stronger and stronger. You might have a chance to join a side clan (currently Epidemic) and improve ur gear "for free" by being active. But sadly people are super mad at Epidemic for playing the game so...i doubt we will recruit more. We are too many and there's no "heavy" competition, for now, from our server and cross-server events.
    This option allows you for both PVP and PVE.

    P2W route is literally you throwing LOTS of money into the game. 

    So your "AP2W" is a kinda fake option. 
    I can tell you that for the last event i managed to spend 75 euros. That's all i spent. 3 boxes for Lcoins with adena farmed in game and 3 boxes for Ncoins with euros. 
    The "Starter kits" brooch and agathions, same: 3 & 3 bought for Lcoins for free with farmed adenas and 2 & 2 with 100 euros with Ncoins. 

    It's really that simple...but people complains they want to get on top by spending 0...it's not an option in a "F2P" MMORPG guys...deal with it. 

    Spending money is a must IF you want to progress in any meaningful way. But I think the perception of value has been warped - NCSoft has their valuation methods while other players have their own idea what constitutes "value."

    One of the biggest issues is Sayha generation/degeneration in tandem with Sayha Storms.

    Without them, you're just gimping yourself exp wise. But NCSoft makes it very difficult to acquire this "fuel" in game. Cookies and Grace Potions only take you so far - there's no in game mechanic after level 76 that I have seen that lets one collect Sayha Storms. You have to buy them via L2 coin boxes from the store itself, the daily packs (10 each - 30 max total per day - 10 hours for 360 NCoin). You get 10 in the Sayha starter pack for 1400ish NCoin.

    I bring this up, because without levels, you cannot farm/exp in higher zones where better gear drops.

    Random craft might as well go bye bye and just restore/modify drop rates for MOBS in game. There is a thrill of getting a drop, for sure.

    But without fuel, not gonna happen - ever. We do the Core Raid and we have to ask on faith that everyone has their Sayha set or else the drops are nerfed. Another way NCSoft forces people to buy stuff in order to progress.

    P2W isn't really an option if financial resources are being used to fuel one's progression exp wise. While some are "clever" and set up multiple boxes for toons, this again is an option not available for most. 10 "accounts" per computer facilitates this sort of inequity in game as well. But, they set it up this way and people take advantage of it. Haseo, I would love to know how you finance the Sayha for 15 boxes to generate 45M adena per day. Please explain how that works.

    This whole model is vampiric to me in the end. On my end, money isn't a problem, but I am not going to throw it away for a game that seeks to extract as much money as possible from players. Now, if things changed, I'd reconsider.

    They have to fix:

    1. Exp boosting. Just sell a monthly pack that gives you 600% exp for 2500 NCoin a month. No more sayha storm or sayha blessing issues.

    2. Allow people to buy equipment in game with NCoin - the better it is, the more expensive it is. You want people to spend money, give them something of value. Sure, put in caps - one whole armor set per month, one weapon per month. Even allow the sale of epic weapons, talismans, jewels, and armor. Make the drops from Raid bosses 2x better and fix the drop rates to reflect how "good" these items are. For example: One enhanced Baium ring per server per month maximum. But at least give players the ability to acquire gear right from the store so they can participate in group activities on a more even playing field. Competition between clans is fun, but not when it's severely imbalanced. Yes, people like Haseo are veterans and all, and that's fine. My issue has to do with whales and the immunity they buy from NCSoft from spending lots of money, some of it earned through very questionable activities. It destroys the server. 

    3. Make LCoin boxes untradeable. Why? The supply issues distort the market and lead to inflation, making progression more and more expensive. There's a lag in gear prices inflating, but it happens over a few days. This can be fixed.

    4. Fix the events. The Cruma event was truly awful. The rewards structures were terrible. Only decent thing was the Antharas Doll - you have to work for it, and that's fine. Keep doing these sorts of rewards that are guaranteed so people have a reason to stay invested in the game.

    5. Fix the PvP chaotic system - there needs to be real penalties (dropping gear) for dying when red. Just like the old days. There are those out who just want to destroy the experience for other players, and there should be a penalty for that. Make karma go higher if there's a big difference in level between the PK'er and the PK'd. Reduce the Karma threshold before guards attack so reds don't have perpetual sanctuary. Lock down the use of gatekeepers and teleport. Make people have to physically run/walk out of town. Now, primeval isle - a great place to work off karma, but severely reduce amount reduced per MOB. There needs to be real penalites so that PvP can go back to the way it was before. This whole system is a mess right now and benefits players who have LCoin to retrieve gear out of loot prison if they die. Furthermore, make Reds more vulnerable to attacks. Take 50% more damage, modified by difference in levels. 

    6. If there's a cap on P2W items in store, why not cap amount of NCoin that can be used in a month? This way, whales can't use their mighty resources to gain an absolute advantage over everyone else.

    I suppose in the end I believe in character investment, but on a level playing field. It's not level at all right now. Random craft luck won't fix the issues over time.

    As Haseo has stated in game multiple times, "When P2W win comes, you think Epidemic will not do P2W, while you guys do?" Of course they will. :P

    And Haseo: I'm all for establishing dominance, but it has to be done the right way, and really allow for competition to emerge. Otherwise, yes, these activities will kill off the server. Think about the long term health of the server and how your goals can help preserve that. Otherwise, guess what? People will quit.

    I laud your knowledge and skill, but seriously - while I think Epidemic is very organized and competent, it's coming at a price to the player community. Enzo has expressed similar concerns to leadership, but I think it falls on deaf ears.

  7. 2 hours ago, iCnx said:

    if you cant kill there or if you do not XP there, simply ignore it and move on with your day, its simple as that, if you see this as an investment then the return may not be that great for you, but for those that can farm there, its just a bonus. 

    Do you enter the daily dungeon for the 10 soulshot tickets/3 cookies and 50 ore? no you go in there for the XP and the craft points, the rest is just bonus.

    I have zero problems killing there. If you're happy with such paltry "rewards," so be it. Some people are easily satisfied/duped.

    But it is an investment: time AND money, just not one or the other.

    My point is this: there is no carrot or incentive. Go look up decreasing returns to scale.

  8. So, you kill 3000 TOI/DV mobs and use how much Sayha in this time frame? Not to mention SS, Spirit Ore, and time?

    And get 10 grace cookies? Or 60 minutes of time in a hunting zone requiring the same use of resources?

    You're operating at a net loss. What an awesome deal.

    Over and over and over again.

    But, this is what vampires do.

  9. 4 hours ago, iCnx said:

    they have no obligation to do so. The only time that you have to is if your company is based on EU since there is a legislation that forces you to post the numbers, now if you sell your product on EU countries but your company is not based within the EU there is a loophole that can be used to avoid posting them. You are not gonna get them numbers!

    May not be under any obligation, but it's the right thing to do.

  10. Quote

    This fuction is not viable. Eventually, returning items like "Bounded items" we had on Awakening MIGHT do the job, but even there, they were removed for a reason, to create and have market. Bounding items to 1 toon once opened really makes it worthless

    It worked in WoW, and there's is/was a decently functioning economy. Merit and skill could get you into top guilds for raids for better gear and an overall more dynamic gaming experience. WoW had how many subscribers at it's peak? Over 13M. They're still printing money, even with a subscription based model, too.

    There are some Bind on Equip items in WoW, but the really good stuff that make characters "strong" is not.

    So this certainly goes to the question of when something becomes "worthless." Is this a PvP/PvE game or a crash course in how to function in a broken economy?

    I know trading items with "power" has been a thing since L2 got its start. But I think it is time for the game to move away from that model because it creates all sorts of bad behavior and, yes, destroys economies.

    Welfare epics at least bridges the gear gap to generate an even playing field.

    But, you may be right. The heart of this game revolves around competition for drops. You take that out, what is left? A very, very hollow game. Another possible solution? Instance the Raid Bosses and put a maximum kill count per player per week. 

    Quote

    So with all this said, there are SEVERAL ways one can improve his "QoL" in the server...they just don't want to. 
    If one don't want to spend a little bit, 50-75-100 euros, if one don't want to work hard by logging 5, 6, 7! boxes to farm adenas...if one don't want to do anything at all but blame those who "tryhard" and spend money and time after this game...then "the one" should not blame anyone but himself. Simple. 

    Spending a little bit is acceptable to me. Spending more certainly is, too. But who is going to run 15 boxes? That almost sounds like a full time job. Again, the mechanics are to blame for this condition. Many cannot run multiple accounts to earn the volumes of adena you're talking about. At my level, at best, I can farm about 4-5M on my own toon, running 24/7 (excluding drop sales). But to duplicate that 3, 5, 15 times? Shouldn't have to do that to improve quality of life. It's a huge resource and time commitment. But it is natural to play to one's strengths, and if that's yours, and NCSoft allows it, I can't say this really harms anyone. You have an absolute advantage in that respect (different than competitive advantage).

    [I suppose I still have yet to figure out how to run multiple L2 accounts on the same computer. Most I'd run is probably 3.]

    My ultimate concern is for the long term health of the server. But, its death may come with the launch of L2M. Monopolies benefit suppliers, but at the expense of consumer surplus (There are ways to measure consumer surplus and producer surplus. Basic formula for Total Surplus is: CS + PS = TS [This is welfare analysis]. But, you need the equilibrium created by the intersection where Supply = Demand (or Marginal Cost (supply curve) = Marginal Benefit (demand curve). The reason we do this is to maximize Total Surplus. That can be accomplished by optimizing the amount of CS + PS that gives the highest TS. Point is this: you can't improve well-being (a.k.a welfare [not the kind the Government does] for both sides, and maximize Total Surplus if there is a monopoly. The poisoning effect reduces overall quantity supply because demand has been destroyed. You may still have a monopoly, but no *can* buy. 

    People want a sense of consistent forward progress, i.e., "The Carrot." Without it, people have no reason to invest anything of themselves into the game. And as you well know, there is a definite synergy between leveling and gear. Levels and gear give people the opportunity to perpetuate the madness. ;) But without that sense of accomplishing something and have progress be consistent, walls will be hit and players will quit. Plus, there is the whole separate issue of value perception in NCoin/LCoin store.

    I'm curious and maybe you know: How "healthy" are the EU Servers now? I know EU isn't NA in some ways, but a lot of the mechanics were kept when it migrated.

     

     

  11. The problem isn't Epidemic. It's NCWest and the underlying mechanics and enforcement of the rules of the game.

    Why?

    1. There's a split between imprint and non-imprinted gear. The demand for non-imprinted gear is what destroys game economies. Why? The incentive structures are warped. Get a nice drop, sell it for adena and boxes, you're rich! Now you can go buy the stuff you really want. Problem is now there is a flood of C and B grade that pollute the Aden Cathedral stairs to no end that no one really wants unless you take a severe loss. But A grade? Different story. Look no further than that acronym that shall not be named to see how people attempt to take advantage of L2 Addicts. ;) As to who is responsible for this mess, again, look to NCWest. As to who is providing the black market with items, rumors galore. I suppose it could be solved if NCWest took it seriously. I honestly don't care who it is. It's not right and will hurt the player community. Already has.

    This could be solved, but it would change the entire economy of the game: Bind on pickup for all armor/weapons/jewelry/whatever else drops out there. Sure, allow the trade of crafting materials, because that's a factor of production and makes sense to do so. But trying to generate wealth through items attracts the type of player that is inherently greedy. 

    2. Players with cash will have an advantage over those who don't. It's a bad reality but it's true. There are many players with decent gear but don't have the means to keep maximum exp bonuses up with Sayha's Blessing and Sayha's storm. The daily pack, capped at 3 per day, only gives you 30 total Sayha Storms for the day. That's 10 hours of play roughly (3 used per hour: 30/3 = 10) . But if you want to run your toon, farm for adena to buy the stuff you want, guess what? Gotta put gas in the gas tank. I've gifted L2 Coin boxes to people because each box gives 10 storms and they have no other means by which to acquire them, or if they do, the markets are split so badly that one is punished economically for NOT buying L2Coin boxes or the daily supply box. 

    3. Innis is right that P2W are capped and helps level things out. But that mitigation is largely eliminated when L2 Coin boxes have inflated over 50% in the last week, with a short lag in A grade gear prices for adena. There's been some arbitrage opportunities I've been able to capitalize on, but I scan things constantly. But bottom line, L2Coin boxes have to be supplied by someone in game. When that supply dries up, there are going to be many unhappy people. Supply shocks cause bad inflation. Wait for it and you will all see, if you're still around by that point in time.

    4. The probabilities for enchanting talismans, agathions, and combining gems is atrocious. So, P2W is capped, great. But people are blowing up stuff and not really getting anything of value. Talk about buyer's remorse. No published information as to enchantment rates so people can make better informed decisions. It's not quite fraud, but it's close. People have to find out the hard way that the underlying RNG is designed to benefit NCWest, and not you, the player. It's very much like a casino. But, at least in a Casino, you know the odds and can make an informed decision. Here, information is hidden almost on purpose.

    5. Reward structures for in-game events: Also atrocious, a waste of time, resources, and energy. I don't even bother with the TOI 3000 daily annihilation because TOI 1-2 is overcrowded. Though, in all fairness, I haven't tried DV. Yet. Orc Barracks and Sel Mahum would tear me up. Bottom line, it ain't worth it at all. 10 cookies for 3000 dead mobs? Gee, thanks.

    At this point, it's probably wise to reconsider any further investment into the game because it appears NCWest really isn't serious about anything.

    My guess is that this whole version is a bridge to L2M and will become an orphan that is neglected, left to die. Unfortunate and sad.

    I could drone on, but it's all going to fall on deaf ears anyway. NCWest has made their position crystal clear to the players in my view. 

     

    • Thanks 1
  12. There has been confusion in the past regarding event windows, so let's make an attempt to be VERY CLEAR AND PRECISE about what is going on.

    I won't even begin to comment on the drop rates for these things.

    I don't see how anyone can be happy about this.

    NCSoft seems to have taken an AWS model, where every single thing you do requires a cost in-game.

    Might as well charge people LCoin to even login into their account at this point.

    The stewardship of this game has been atrocious thus far. L2 used to be something dynamic and special.

    Now, we're just getting taken left and right.

    Some relief is in order.

  13. Well, seems like it is time to demand more from NCSoft in terms of rewards.

    This entire event has been pathetic, a waste of money.

    1. Not publishing Probabilities  - lots of cases of buyer's remorse.

    2. The RNG Gods (The ghost in the machine) hate us. 

    3. Why are we doing this again?

    NCSoft will remain silent on the matter and just let people get scammed essentially. Not good business practices.

    A form of relief is order, methinks. There are alternatives...

     

  14. On 10/8/2021 at 9:42 AM, Ogyte said:

    In the near future of our updates, Essence (our Aden) will get some rework regarding the Random Crafting System. 

    A lot of countries are getting restrictions on cases, packs and other RNG included systems, so I get your frustration, everyone should see their prizes. 

    Regarding the updates: 

    As the time goes on, less people will need lower grade items, which will have a lesser chance to appear in the system, thereby more people will be getting higher grade items. Also, they have already changed up a few things in our version of the game. Korean version of Essence didn't include even the B-grade armor exchange tickets at launch, which we got, and quite a few are obtained every day I assume. So there's a lot of balance changes in the future that will be implemented as the time goes by. 

    ❤️ 

    I admire your optimism, but given the stewardship thus far, I don't have much faith anymore.

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