Hello Admins & Luis.
I would like to support this review.
I am a new - old player and the challenges started after hiting lvl 50. Every day we get killed by characters we dont know; 15-20-30-40 more levels than us. No talk, nothing.
The idea of game where you have fun and stay to build something in the community is when you are able to compit-challenge-collaborate. The idea of a healthy community is where interactions are encouraged and connections are built organically in game. That is not happening in this new era of classic when the chars on top abuse the soft penalties/risks for killing everyone making the server, their own.
This is a game that has the potential to build strong communities but requires COLLABORATION in game to do so. Please review FeverBee: Community Consultancy
It is not a shock that without penalty, the natural path of the top players (and this is a market behavior and a natural behavior in animals too) is to get it all by reducing the competition. This is when a game lead should jump in to bring a healthy balance and aim to buil d a bigger community and not focus in short term revenue. We are punishing new players and making the gap much bigger with an excessive amount of gifts that the top players can exploit too without competition while not letting new player to progress.
Idea: If the punishment is higher you need to be better organized, interact, prevent ..... You might loose a lot of items, adena. The cost should be quite high if you are able to erase someone from a game and bullying him out.
Encouraging this PK freenzy is to prevent new players to join, stay and build a community that seems quite shy to say the best even with all the monthly efforts invested.
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Question: Why a character is able to PK someone with a huge level difference? If a top player is attacked, they can always reply. But a new character does not have the possibility to compite against a lvl 90 that is getting free items from monthly rewards since 2,3,4,5 years.
Request : Set a block to prevent characters 10-15 lvl higher to attack unflagged (friendly) low levels.
Request 2: Promote important gifts for new players / Avoid over gifting top players.
Request 3: When somene is killed being PK, the punishment should be higher in terms on items/adena.
Request 3: The ones being pked should get also a reward if avenged.