I have a suggestion, please do both the dead chars after 1 hour of inactivity get disconect, and the dead animal pets to disappear so we will reduce the lag more
2 minutes ago, SrtMarques said:Will we have any compensation for this disorder!?
yes compensation will be no mele lag i think is more then best compensation
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is time to cancel my prestige pack no point anymore to pay
1 hour ago, Juji said:I fixed the details in the first post to reflect that the special server settings event is for three weeks.
To clarify, the Clan quest system will not be removed. The Daily Coins and rewards at the Franco NPC in Talking Island Village that were introduced with the Lindvior update in 2013 are being removed from all regions. The Dev team has been making major changes to several game systems in the last few updates that they have deemed to be outdated or underused (e.g. Mentor system rewards). The next update will contain mostly quality of life improvements and hunting zones
so we cant buy memph scroll 200% exp for 30 sec anymore from there ???
i think everyone will aggree with me coz 3 acaund limit is not help abaut lag on auto attack , so lets back 7 clients limit back like compensation
On 10.12.2019 г. at 10:10 PM, Juji said:Here are the test results on naked character with Emperor's Special Cocktail:
+13 Bloody Krishna Fighter - Critical Damage = 41,807
+13 Bloody Krishna Fighter with 20% P. Critical Damage Augment - Critical Damage = 50,168
+13 Bloody Krishna Fighter with 20% P. Critical Damage Augment and Queen Ant's Soul Ring (15% P. Crit. Dmg) w- Critical Damage = 57,694Here are the test results on your character with everything equipped with Emperor's Special Cocktail:
+13 Bloody Krishna Fighter + all of your jewels/talismans/shirt/cloak equipped - Critical Damage = 206,905
+13 Bloody Krishna Fighter with 20% P. Critical Damage Augment + all of your jewels/talismans/shirt/cloak equipped - Critical Damage = 248,286The augment is working without issue. I had the random damage variance set to OFF, which players cannot do.
char lvl ?
17 hours ago, Juji said:The augments you mentioned work, but do not appear in the passive skills window. This is a design issue that we have reported to the Dev team.
https://ibb.co/njpcn19
now i feal like GMs dont know nothing abaut game
3 hours ago, Play4Fun said:He is Tyrr GK, so weapon fists, i guess he was going with cocktail buffs,
but he said that even he improved dps i mean added 20% p critical dmg augment , he does not kill more mobs compared with the same weapon without augment.
next his test was to to remove ring witch added 15% crit damage and he got less adena means that he killed less mobs. So conclusion if he was doing without augement 130kk adena with 20% aug he should do at least do more, but it did not happened
thank you very much for answering the questions for me correctly
tyrrs and sammoners can see diference
archers and feohs cant see that diferece coz they oneshot every moob with or w/o agument , ncsoft make game like this super unbalanced....
1 hour ago, Argus said:Let me be clear, running a test about how much adena you get per hour with or without the augment will not show the real result since you have many factors and variables.
Best is to have same buffs and do test on test dummies ingame, I did some lately with different items, soon I will go and have 3-4 more tests on yul // augments, skill enchants, skill critical rate from dyes ( DEX ) and 1 for DMG.
When you have many variables your test will fail, when you increase DMG, DOES NOT MEAN you increase kill speed in some zones, or kill efficiency. 20% critical dmg is a good boost but in some zones you will not see a flat 20% benefit in hunting, most likely will be 1 - 5%.
Next time 1st go and check weapon dmg and than make 2nd test with new augment = only way to see the benefit.
@Juji, please if you have time make a fast test about 20% critical dmg augment, since it will take you few min and 0 adena loss thank you in advance
bro same buff, same makro w/o skill (just next target and normal atack), same spot evriting is same only diference first time is with or w/o 20% critical agument (same moobs kill coz is same adena) and secund w/o AQ wich give 15% have diference less moobs and less adena for same time
p.s i please juji also if can make that test on 109 char and on 110 char
p.s. I think agument no work coz im 109 lvl , mb this agument works for more then 110 lvl but juji didnt tell nothing abaut
and more 1 test with +12 wep with 20% p critical agument but w/o AQ ring (15% p critical)... isle 1h - 111 mil adena
so ring 15% work but agument 20% .....
please chek aguments bcause im sure they no work
with +12 wep w/o agument i make 130m in storm for 1h
with +12 wep and 20% p crtical dmg i make again 130m for 1h
please put 1 client per PC , no need more , like taht party list will be full no like now full makro ppl
2 years and i got +7 brecelet (im ok with that) but want to ask "Lucien`s Mark" will gone also or can save to help me for next year to can succsess +10 brecelet ??
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in other words, do you want to crush the economy even more? Isn't it better to limit farming to 1 spot not 2-3 with corks bugs with dead animals