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Buldos

Adventurers
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Posts posted by Buldos

  1. Economy can't be healthy if cash losing twice highter then income. Currently hight lvl party removing from the server double amount of adena (buying consumables from npc) then can generate during exp (adena drop+npc buy prices for drops). So every day active players removing a lot of adena from server, events like red libra burning billions of adena from the server during event period. All those actions put server into deep defficite of adena and as result winner side is illegal adena farmers who producing adena with boting soft and selling for real money.

    Open eys and check servers health, all last changes in a couple with our cutted drop rates/adena drops killing our classic servers. With healthy economy players active buying materials/keymats/recipes and crafting/selling crafted items. What do we have now on market? Almost no one buying materials/key mats/recipes. A lot of players selling exspecive stuff in case to return at least part of spended $ befor leave game.

     

  2. It's was sarcasm. But if serious how about compensation with adena drop rates equal to reduced profit for crafting materials and recipes prices turned to zero. Would be better remove all recipes and key mats drop/spoil from mobs and boost chances for Items/adena amount. Recipes/keymats can be added to NPC store.

    How we should pay NPC prices with current adena drops? My party spend 25mil adena daily for consumables and get back from drops just 15-17m including materials calculated by market prices. How to survive and do not buy adena from farmers? Hight lvl areas mostly have A grade key mats drop and recipes spoils but no one need them cuz better invest into OE B grade sets to +6 then craft and unseal A grade. Another reason why no sense of crafting A grade cuz full items on market cost less then crafting.

    So Dear Community managers can you ask Devs about reason of give posibility get all those A grade crafting crap without posibility use it? It's sensless like adding return and party return or dwarwen craft skills to autouse.

    With best regards.

    • Thanks 1
  3. 4 hours ago, nutcase said:

    Hello. Lately I've been using a lot of (all) my time and energy farming in lower level zones 40-50 and I have NOTHING out of it, no adena, no drops, only trash, u cant sell on NPC anymore,

    This is just not realistic how are we supposed to have adena??? 

     

    Just buy adena from offers you get in pm and have fan.

  4. noticed that not all macro looping work properly

    tryed loop macro on elemental master for using Life Cubic during autohunting like this:

    /autohuntingoff

    /useskill summon life cubic

    /autohuntingon

    /delay 1020

    When autohunting turning on by macro looping turned off

    but similar macro was tested on dwarf and working properly

    /autohuntingoff

    /target name

    /useskill encase armor

    /autohuntingon

    /delay 1020

    tryed add chat lines befor /autohuntingon and /delay commands for detect when macro looping stop. after autohunting started next chat line from macro do not appear. tested same macro on SE too and work properly too. tryed change skills for summoner but with same negative result. looping of another macroses without turning on/off autohunt on summoner working well.

    • Like 1
  5. 3 hours ago, bleepingnames said:

    Delete the Elemental Summoner class from existence. Literally every scrap of code. It would clear out 90% of the bots on the server and 100% stop these annoying solo farming bots that litters the place and stop paying customers from playing the game. Do you even care GMs? Dig around for some courage and actually respond to a thread about bots. 

    realy? farmers just choose another class and keep farming. For solve bots problem Game should have really good coded software with autobann function.

  6. 46 minutes ago, Juji said:

    The dev team is in the development process now to restore the loop macro function in the new UI. 

    Well, it's a good news that dev team decided restore the loop macro.

    46 minutes ago, Juji said:

    They are analyzing ways to effectively add it back since they cannot revert the UI to the previous version. 

    But this part is a bit strange. No need to develope bicycle. As emergency fix enough just let activate the loop macro with mouse right click on skill pannel and it's will work with new UI. Then if dev team planning improve autohunt system they can do it with next update.

    For fix some new "features" they need to do something with craft and spoil. Autosweeper wich don't sweep mobs is broken. Autocraft is kinda weird, if it's was planned for posibility auto crafting materials then should make recipes from craft book auto, not a Dwarwen Craft skill using, wich just spam opening recipe book.

    Thanks for shared info.

  7. GL all milky cows with another gambling 

    11 hours ago, sTresK said:

    Is there a way that u can put the odds of enchanting this l2store things?, i mean i know a few ppl including me that spend more than 250 USD and end up with a maximum +5 aden talisman. it is intended to be with lower odds than fate and pendants? or is the same?

    Man, you spent just 250$ and was hoping do something useful. This stuff don't work this way, for dealing with events like this be ready spend 2-5k $ or more and then you may be make what you want or no :D

  8. Skill description - Add a spike to a blunt weapon. P.Atk. +10% and Stun accretion +15% for 20 minutes.

    With one-handed blunt weapon P.Atk. of character increased but with two-handed blunt weapon P.Atk. stay same.

    Checked with Dwarven Hammer.

    So what is wrong? Skill Description or Skill Mechanic?

  9. Merge is temporal solution. this game migt save only setting adena drop and spoil to normal for let casuals use shots and gear them self. current rates in 40+ areas even after last 20% boost still half from normal and not enough even for cover consumables. so all fresh blood flow out when realise this game unplayable without investing real money or keeping at least 2 extra accounts for 24/7 market farm. without fresh blood merged servers will keep die.

    Last event with cheap weapons destroyed profit for 45-55lvl(top C weapons keys turned into cheap junk), last update killed profit from alt crafters used for ss. "skills balance" killed daggers, new kamael race is cheat with unbalanced cheap SP cost of skills in front of old races. Regular P2W events wich comes one by one keep killing community

  10. 14 hours ago, Hime said:

    If you have any questions about the changes taking place during this maintenance, please feel free to post them on the forums. 

    What a reason add this in post if more then 90% questions stay without answer?

    I bet prices for event based on normal adena drops and wasn't recalculated for NA reality with nerfed rates like other prices at NPC stores.

    When NA version get normal Drop/Spoil rates/amounts compared to other versions of L2Classic? And don't tell us that Drops is normal for free2play model, Developers and Publishers making more money on F2P models then P2P especial with Pay2Win events and weekly store updates wich we have.

    • Like 2
  11. 3 hours ago, PhoenixMitra said:

    Greetings everybody,

    As Harulli pointed out, if you would like to report any suspicious in-game behavior, it as to be done via ticket to our Support team. We have no means to look into these reports posted on the forums.

    Thank you!

    Don't look reports on forums, better say persons who responded for bots banning look ingame at top boted spots.

  12. 4 hours ago, ffe said:

    so red mobs can drop loot too? 

    no reason killing red mobs, characters got dmg penalty on yellow/red mobs and farming less effective. more effective hunt white/green mobs

    but yes red mobs drop stuff with same rates as white, penaltyes for drops applyed when mobs turn blue and increased with lvl diff and when mob turn deep blue exp/drop = zero
     

    Monster target name Level difference EXP penalty Drop penalty
    target +11 and more no penalty no penalty
    target +6 ~ +10 no penalty no penalty
    target +3 ~ +5 no penalty no penalty
    target -2 ~ +2 no penalty no penalty
    target -3
    -4
    -5
    no penalty no penalty
    target -6
    -7
    -8
    -9
    -10
    83.33%
    69.44%
    57.87%
    48.23%
    40.19%
    light penalty
    medium penalty
    medium penalty
    serious penalty
    no drop
    target -11 and less no exp no drop
  13. On 26.05.2019 at 5:26 AM, LadyDis said:

    The fall of money is insignificant.
    Drop is a joke
    I'm an archer with a bow c (no top), I need to kill a monster 3 shots, I spend 237a and 1/5 monsters give me between 140 and 190a.
    You have to pay to kill monsters.
    Never progess in this way.
    They feel like abandoning this
    Sorry por the english (google translate)

    You can buy adena from bots(GMs don't cares about them so it's not a big prob) or buy event tickets from l2store and sell on market for adena.

    That's how stuff should work in GM's minds with f2p system.

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