The idea behind the new PK system is good but it needs to be balanced is some way. The balance can be achieved with different sorts of penalties. Personally I would like to see something like a time limited XP/SP block. "If you choose PK then you can’t PVE".
Breaking or dropping gear when chaotic was kind of drastic.
Bottom line:
1 PK = 24 hrs of XP block (this will give the player a chaotic debuff, blocking all incoming XP and SP)
For each new PK during the rebuff is active the player receive an additional 2 hrs penalty and the debuff timer resets back to 24 hours plus the additional 2 hours. 3 PKs during an active debuff will result in 28 hours of penalty and so on.
When the debuff time run out, the player can proceed with PvE as normal.
High level players don’t care much about XP/SP, they want the PVP but it must be some penalty for those also to protect the players who is still very dependent on the PVE part of the game.
So additional chaotic debuff penalties could be:
- Cannot receive rewards from PVE quests
- Cannot pick up items from PVE hunting like monster loot or Adena drops
- Cannot enter party matching